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Introduction

In contrast to functional programming, in which you calculate a value by applying a function to its arguments without caring how the operations are carried out, imperative programming is closer to the machine representation, as it introduces memory state which the execution of the program's actions will modify. We call these actions of programs instructions, and an imperative program is a list, or sequence, of instructions. The execution of each operation can alter the memory state. We consider input-output actions to be modifications of memory, video memory, or files.

This style of programming is directly inspired by assembly programming. You find it in the earliest general-purpose programming languages (Fortran, C, Pascal, etc.). In Objective CAML the following elements of the language fit into this model:

Certain algorithms are easier to write in this programming style. Take for instance the computation of the product of two matrices. Even though it is certainly possible to translate it into a purely functional version, in which lists replace vectors, this is neither natural nor efficient compared to an imperative version.

The motivation for the integration of imperative elements into a functional language is to be able to write certain algorithms in this style when it is appropriate. The two principal disadvantages, compared to the purely functional style, are:

Nevertheless, with a few guidelines in writing programs, the choice between several programming styles offers the greatest flexibility for writing algorithms, which is the principal objective of any programming language. Besides, a program written in a style which is close to the algorithm used will be simpler, and hence will have a better chance of being correct (or at least, rapidly correctable).

For these reasons, the Objective CAML language has some types of data structures whose values are physically modifiable, structures for controlling the execution of programs, and an I/O library in an imperative style.


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