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Beowulf Design Protocol

The primary question to be answered while designing a beowulf is whether or not any beowulf (or cluster, or parallel supercomputer) at all will be useful for solving your problem. Some problems parallelize beautifully and simply. Others parallelize well, but not at all simply. Most computational ``problems'', objectively speaking, probably don't parallelize at all, or at least not well enough to benefit from a parallel execution environment that costs any money at all to set up.

For this reason the design process reads a bit like a game - go forward two steps, go back three steps, quit (you lose). This cannot be helped. Engineering is a back and forth process, and even a power hammer like a beowulf simply won't drive a single-threaded screw2.1. The most expensive mistake you can make is building a beowulf for a problem and then discovering that it doesn't speed up the solution at all, or even slows it down.

The following protocol will help you avoid this and other expensive mistakes, and should guide you in your reading of the parts and chapters of this book.



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Robert G. Brown 2004-05-24