CHAPTER 59 — Buttons and Action Events
We have been doing
event-driven programing.
The three parts of a GUI application are:
- Components that make up the Graphical User Interface. <—— we've done this; this chapter will do more.
- Listener methods that receive the events and respond to them. <—— we've done this; this chapter will do more.
- Application methods that does useful work for the user. <—— we've not done this, yet.
Soon we will get to the third step,
and you will actually write a full GUI application!
But not yet.
This chapter continues the discussion on how to add button components
to a frame, and how the actionPerformed()
can tell which button was clicked.
Chapter Topics:
- A Button's
setActionCommand()
method.
- An ActionEvent's
getActionCommand()
method.
- Using
actionPerformed()
with several buttons.