revised: 12/30/98, 09/14/99, 01/21/00, 07/14/02, 05/07/03, 01/19/06

CHAPTER 32 — Class Design Example
(Checking Account)

This chapter contains another simple example of how programs are created. The class is named CheckingAccount, and is a simplified version of a checking account.

Chapter Topics:

QUESTION 1:

(Thought Question: ) Could a checking account be represented by a software object?