DataInputStream
You may have noticed the class ObjectOutputStream
in the previous diagram.
Streams of that class write objects to a
destination such as a disk file.
ObjectInputStream
streams read objects from
a source.
So far in our programs objects have existed only in
main memory and lasted only as long the program that
created them was running.
When the program stopped running (or earlier),
they were garbage collected.
With an ObjectOutputStream
an object can
be written to disk and will remain there even after
the program stops.
This is the topic of object serialization,
an advanced topic not covered in these notes.
(Thought question: ) Could an object created by a program running on a Macintosh computer be transfered to a program running on a PC?