Chapter 10
Generic Programming and Collection Classes
How to avoid reinventing the wheel? Many data structures and algorithms, such as those from Chapter 9, have been studied, programmed, and re-programmed by generations of computer science students. This is a valuable learning experience. Unfortunately, they have also been programmed and re-programmed by generations of working computer professionals, taking up time that could be devoted to new, more creative work. A programmer who needs a list or a binary tree shouldn't have to re-code these data structures from scratch. They are well-understood and have been programmed thousands of times before. The problem is how to make pre-written, robust data structures available to programmers. In this chapter, we'll look at Java's attempt to address this problem.
Contents of Chapter 10:
- Section 1: Generic Programming
- Section 2: Lists and Sets
- Section 3: Maps
- Section 4: Programming with the Collection Framework
- Section 5: Writing Generic Classes and Methods
- Programming Exercises
- Quiz on This Chapter