Copyright
Michael Karbo and ELI Aps., Denmark, Europe.
Next chapter.
Previous chapter.
Chapter 2. The
Von Neumann model
The modern
microcomputer has roots going back to USA in the 1940’s. Of the many
researchers, the Hungarian-born mathematician, John von Neumann (1903-57), is
worthy of special mention. He developed a very basic model for computers which
we are still using today.
Fig. 10. John von Neumann (1903-57).
Progenitor of the modern, electronic PC.
Von Neumann divided a computer’s hardware into 5 primary groups:
CPU
Input
Output
Working
storage
Permanent
storage
This division provided the actual foundation for the modern PC, as von
Neumann was the first person to construct a computer which had working storage
(what we today call RAM). And the amazing thing is, his model is still
completely applicable today. If we apply the von Neumann model to today’s PC,
it looks like this:
Fig. 11. The Von Neumann model in the year 2004.
Today we talk about multimedia PC’s,
which are made up of a wealth of interesting components. Note here that modems,
sound cards and video cards, etc. all function as both input and output units.
But this doesn’t happen simultaneously, as the model might lead you to believe.
At the basic level, the von Neumann model still applies today. All the
components and terms shown in Fig.
11 are important to be aware of. The model generally
helps in gaining a good understanding of the PC, so I recommend you study it.
Fig. 12. Cray supercomputer, 1976.
In April 2002 I read that the Japanese had developed the world’s fastest
computer. It is a huge thing (the size of four tennis courts), which can
execute 35.6 billion mathematical operations per second. That’s five times as
many as the previous record holder, a supercomputer from IBM.
The report
from Japan
shocked the Americans, who considered themselves to be the leaders in the are
of computer technology. While the American super computers are used for the
development of new weapons systems, the Japanese one is to be used to simulate
climate models.
This
chapter is going to introduce a number of the concepts which you have to know
in order to understand the PC’s architecture. I will start with a short
glossary, followed by a brief description of the components which will be the
subject of the rest of this guide, and which are shown in Fig. 11.
I’m soon
going to start throwing words around like: interface, controller and
protocol. These aren’t arbitrary words. In order to understand the
transport of data inside the PC we need to agree on various jargon terms. I
have explained a handful of them below. See also the glossary in the back of
the guide.
The
concepts below are quite central. They will be explained in more detail later
in the guide, but start by reading these brief explanations.
Concept
|
Explanation
|
Binary
data
|
Data,
be it instructions, user data or something else, which has been translated
into sequences of 0’s and 1’s.
|
Bus width
|
The
size of the packet of data which is processed (e.g. moved) in each work
cycle. This can be 8, 16, 32, 64, 128 or 256 bits.
|
Band
width
|
The data transfer capacity. This is measured
in, for example, kilobits/second (Kbps) or megabytes/second (MBps).
|
Cache
|
A temporary
storage, a buffer.
|
Chipset
|
A
collection of one or more controllers.
Many of the motherboard’s controllers are gathered together into a
chipset, which is normally made up of a north bridge and a south bridge.
|
Controller
|
A
circuit which controls one or more hardware components. The controller is
often part of the interface.
|
Hubs
|
This
expression is often used in relation to chipset design, where the two north
and south bridge controllers are called hubs in modern design.
|
Interface
|
A system
which can transfer data from one component (or subsystem) to another. An interface
connects two components (e.g. a hard disk and a motherboard). Interfaces are
responsible for the exchange of data between two components. At the physical
level they consist of both software and hardware elements.
|
I/O
units
|
Components
like mice, keyboards, serial and parallel ports, screens, network and other
cards, along with USB, firewire and SCSI controllers, etc.
|
Clock
frequency
|
The
rate at which data is transferred, which varies quite a lot between the
various components of the PC.
Usually measured in MHz.
|
Clock
tick (or clock cycle)
|
A
single clock tick is the smallest measure in the working cycle. A working
cycle (e.g. the transport of a portion of data) can be executed over a period
of about 5 clock ticks (it “costs” 5 clock cycles).
|
Logic
|
An
expression I use to refer to software built into chips and controllers. E.g.
an EIDE controller has its own “logic”, and the motherboard’s BIOS is
“logic”.
|
MHz
(Megahertz)
|
A
”speed” which is used to indicate clock frequency. It really means: million
cycles per second. The more MHZ, the more data operations can be
performed per second.
|
North
bridge
|
A chip
on the motherboard which serves as a controller for the data traffic close to
the CPU. It interfaces with the CPU through the Front Side Bus (FSB) and with
the memory through the memory bus.
|
Protocols
|
Electronic
traffic rules which regulate the flow of data between two components or
systems. Protocols form part of interfaces.
|
South
bridge
|
A chip
on the motherboard which works together with the north bridge. It looks after
the data traffic which is remote from the CPU (I/O traffic).
|
Fig. 13. These central concepts will be
used again and again. See also the definitions on page PAGEREF Ordforklaringer2 \h 95.
Next chapter.
Previous chapter.
|