To the Instructor
Thank you for considering this textbook. This section is intended to
help you use it effectively for students at the following levels:
- juniors and seniors in Computer Science taking a one-term cram
course in Internet application design (the MIT way)
- juniors and seniors in Computer Science taking a one-year
"capstone" course in software engineering
- seniors in Computer Science doing a capstone independent study
project or bachelor's thesis
- sophomores in Computer Science or non-majors spending a semester
learning about building modern information systems
With respect to these goals, we will treat the following issues: (1)
what to do during lectures, (2) how to find clients for your students,
(3) what to put on exams, (4) how to find and use alumni mentors, and
(5) evaluation and grading.
Before plunging into these issues, let's take a step back and reflect
on the rationale for teaching this material at all.
A Step Back
Why is software engineering part of the undergraduate computer science
curriculum? There are enough mathematical and theoretical aspects of
computer science to occupy students through a bachelor's degree. Yet
most schools have always included at least some hands-on programming.
Why? Perhaps there is a belief that someone with an engineering degree
ought to be able to engineer the sorts of systems that society demands.
In the 1980s, users wanted desktop applications. Universities adapted
by teaching students how to build a computer program that interacted
with a single user at a time, processing input from the mouse and
keyboard and displaying results graphically. Starting in the early
1990s, however, demand shifted toward server-based Internet
applications. With 1000 users potentially attempting the same action at
the same instant, the technical challenge shifts to managing concurrency
and transactions. Given stateless protocols such as HTTP, software
engineers must learn to develop stateful user experiences. Given the
ubiquitous network and evolving standards for remote procedure calls,
students can learn practical ways of implementing distributed
computing.
Once we've taught students how to build Internet applications, it is
gratifying to observe their enormous potential. A computer science
graduate in 1980 was, by his or her efforts alone, able to reach only
a handful of users. Thanks to the ubiquitous Internet, a computer
science student today is able to write a program that hundreds of
thousands of people will use before that student ever graduates. One
of our student teams, for example, built a photo-sharing service
launched to the users of photo.net.
Through March 2003, the software built by the students is holding more
than 500,000 photographs on behalf of roughly 33,000 users.
What deep principles do they need to learn?
To contribute to the information systems of the next twenty years, in
addition to teaching the material in the core computer science curriculum, we
have to teach students:
- object-oriented design where each object is a Web service
(distributed computing, demonstrating the old adage that "The exciting
thing in computer science is always whatever we tried twenty years ago that
didn't work.")
- about concurrency and transactions
- how to build a stateful user experience on top of stateless protocols
- about the relational database management system
- that they're only as good as their last user test
Universities have long taught theoretical methods for dealing with
concurrency and transactions. The Internet raises new challenges in
these areas. A dozen users may simultaneously ask for the same
airline seat. Twenty responses to a discussion forum question may
come in simultaneously. The radio or hardwired connection to a user
may be interrupted halfway through an attempt to register at a site.
Starting in 1994 there has been a convergence of solutions to these
problems, with the fundamental element of the solution being the
relational database management system (RDBMS). At a school like MIT,
where the RDBMS has not been taught, this textbook gives an
opportunity to introduce SQL and data modeling with tables. At a
school with an existing database course, this textbook can be used to
get students excited about using the RDBMS as a black box before they
embark on a more formal course where the underpinnings are explained.
Scientists measure their results against nature. Engineers measure
their results against human needs. Programmers ... don't measure
their results. As a final overarching deep principle, we need to
teach students to measure their results against the end-user
experience. Anyone can build an Internet application. The
applications that are successful and have impact are those whose data
model and page flow permit the users to accomplish their tasks with a
minimum of time and confusion.
What Skills Do They Need to Learn?
In a world where it seems that every villager in India has learned
Java, we want our graduates to be more than mere coders. A graduate
who can do nothing more than sit in a corner and code Java classes
from specs is doing a job that is certain to be sent to a low-wage
country eventually.
We'd like our students to be able to take vague and ambitious
specifications and turn them into a system design that can be built
and launched within a few months, with the features most
important-to-users and easiest-to-develop built first, and the
difficult bells and whistles deferred to a second version. We'd like
our students to know how to test prototypes with end-users and refine
their application design once or twice within even a three-month
project. We'd like our students to be able to think on their feet and
speak up with constructive criticism at design reviews.
These desires translate into some aspects of how we use this textbook
at MIT: real clients so that students are exposed to the vagueness and
confusion of real-world problems; user testing built into the homework
problems; "lecture" time primarily devoted to student-student
interaction, with the instructors moderating the discussion.
Survey courses considered helpful?
Suppose that one were convinced that the foregoing are the correct
topics to teach a computer science undergraduate. Should we teach
them one at a time, in-depth? Or should we start with a survey course
that teaches all the concepts simultaneously in the context of building
actual applications (this book)?
Students in a traditional computer science curriculum will
- spend a term learning the syntax of a language
- spend a term learning how to implement lists, stacks, hash tables
- spend a term learning that sorting is O(n log n)
- spend a term learning how to interpret a high-level language
- spend a term learning how to build a time-sharing operating system
- spend a term learning about the underpinnings of several different
kinds of database management systems
- spend a term learning about AI algorithms
Students in MIT course 6.001 (Structure and Interpretation of
Computer Programs, based on the Abelson/Sussman textbook of the
same name) learn all of the above in one semester, albeit not very
thoroughly. By the end of the semester, they're either really excited
about the challenges in computer science or... they've wised up and
switched to biology.
Survey courses have been similarly successful on the electrical
engineering side of our department. In the good old days, MIT offered
6.01, a linear networks course. Students learned RLC networks in
detail. But they forgot why they'd wanted to major in electrical
engineering. Today the first hardware course is 6.002, where students
play with op-amps before learning about the transistor!
One of the most celebrated courses at MIT is the Aeronautics and
Astronautics department's Unified Engineering. Here is the
first semester's description from the course catalog:
Presents the principles and methods of engineering, as well as their
interrelationships and applications, through lectures, recitations,
design problems, and labs. Disciplines introduced include: statics,
materials and structures, dynamics, fluid dynamics, thermodynamics,
materials, propulsion, signal and system analysis, and circuits. Topics:
mechanics of solids and fluids; statics and dynamics for bodies systems
and networks; conservation of mass and momentum; properties of solids
and fluids; temperature, conservation of energy; stability and response
of static and dynamic systems. Applications include particle and rigid
body dynamics; stress and deformations in truss members; airfoils and
nozzles in high-speed flow; passive and active circuits. Laboratory
exposure to empirical methods in engineering; illustration of principles
and practice. Design of typical aircraft or spacecraft elements.
Note that this is all presented in one semester, albeit with double
the standard credit hours. For almost every topic in the course
description, MIT has one or more full-semester courses exclusively
devoted to that topic.
Experiences like these led us to develop Software Engineering
for Internet Applications and the corresponding survey course
in building computer systems for collaboration.
Using This Book for a Thesis Project
Most computer science programs require bachelor's candidates to engage
in an open-ended development project, either as a "capstone" project
or a thesis. Oftentimes the freedom inherent in this requirement
serves as a quantity of rope sufficient for a student to hang him or
herself. The student might choose to build anything from a graphics
system to a compiler. A faculty member supervising the project might
have to do a fair amount of work merely to determine what standards
are appropriate in the student's chosen area. For example, if it is a
compiler project, is it reasonable to expect the student to develop a
complete Ada compiler in Lisp in one year? The core of an ML
type-inferencer? A simple optimizing modification to gcc?
If you agree with the student to work within the framework of
Software Engineering for Internet Applications,
the project has enough
structure that risk is minimized, yet enough flexibility that the
student's creativity can flower. For example, using this book means
that the student will be using a relational database management
system. All of the code that you have to review will be in SQL. Yet
the student is free to experiment with the operating system and HTML
glue environment of his or her choice. The student will be building
an Internet application that has user registration, content
management, a discussion forum, and full-text search, and a combination
of the book and the public Internet provide a good context for
evaluating the student's achievement in these areas. Yet almost any
client will put before the student idiosyncratic challenges that
should give the student an opportunity to build something unusual.
We consider Mozart to have been creative although he did not develop
new musical forms, relying instead on the structure laid down by
Haydn. A student will accomplish more if he or she can spend the
first months of a project working rather than figuring out what field
in which to work, roughly what the scope of the project should be,
what tools to choose from an unlimited palette, etc.
The One-Term Cram Course
When teaching this material in one semester, it is important that
students set up their environments before the first class meeting. A
student might have to reinstall operating systems and relational
database management systems, contact technical support, or abandon an
initial choice of tools.
The One-Year Thorough Course
There are several possible reasons for spreading this material over a
full year:
- students who don't appreciate or can't handle a gung-ho pace
- students working individually rather than in teams (more coding
per student)
- opportunity to go deeper into some of the underlying concepts and
systems
- opportunity to launch services to real users mid-way through the
course
If we had an extra semester, we would devote more attention to the
inner workings of the relational database management system,
demystifying the SQL parser and the various methods for handling
concurrency. We would have the students look more carefully at the
HTTP standard, possibly building their own simple Web server. We
would cover some of the more exotic Web Consortium work, such as
semantic Web and RDF, and multi-modal interfaces. We would devote more
time to performance measurement and engineering. We would push the
teams and clients to launch their sites to real users as quickly as
possible so that the students could learn from user activity and user
feedback.
It would be nice to include a section on high-level formal
specification of page flow and data model. Unfortunately, as of 2005,
there are no tools available for this that compile into standard
executable languages such as SQL and Java. A quick glance at Unified
Modeling Language (UML) might make one think that this is a useful nod
in the direction of formal specification of Internet applications.
However, UML cannot be compiled into a working system nor can it
be verified against a system built in executable languages such as SQL
and Java. Even if students mastered the 150 primitives of UML, the
only thing that they would learn is that people in the IT industry can
get paid high salaries despite never having learned to write clear
English prose. Object Role Modeling (ORM), however, is a high-level
formal specification language that looks promising for automatic code generation
in the coming years.
A Course for Sophomores
Less mature engineers are going to have more difficulty choosing an
appropriate set of tools, more difficulty with tool installation and
administration, and are going to be less resourceful in seeking
assistance when appropriate. Thus if you are using this textbook with
sophomores, it is probably a good idea to reduce flexibility and
increase the physical rootedness of the students and the amount of
hands-on assistance available.
Juniors and seniors might have had summer jobs working with Oracle
and PHP on Debian Linux or with Microsoft .NET and SQL Server. They
will probably be most productive if they can continue using their
familiar tools. Furthermore, having a variety of tools in use during
the semester provides all the students with an opportunity to learn a
little bit about other development styles. The main risk to having
students choose their tools is that some get sucked in by software
vendor hype and elect to use, for example, three-tiered architectures
and application servers. At MIT the students have three weeks before
the start of the semester in which to install their chosen tools. All
of the MIT students who decided to go the application server route
were unable to get their systems up and running in time to do the
"Basics" problem set and hence were forced to drop the class.
For sophomores, it is less likely that students will have extensive
development experience with a particular set of tools and the risk of
a student choosing an inappropriate set of tools is increased. It may
be best to standardize on one set of tools so that everyone in the
class is using the same systems.
Universities spend hundreds of millions of dollars on dormitories so
that students can drink beer and sleep together, but are seemingly
reluctant to spend a dime on shared workspaces for students. This is
a shame because for learning most technical material it is much more
effective for students to work together and live separately. A
student working in a common laboratory with TAs and fellow students
nearby won't get stuck on something simple, such as "how do I launch
SQL*Plus?" If you can possibly arrange a room with a bunch of desks
and PCs and make that the center of your class, this will be an
enormous help to less experienced students.
What to Do During Lectures
We try to keep our mouths shut during class meeting times (two
80-minute sessions per week). Students in 6.171 are learning to
present their work to other engineers and to offer on-the-fly
constructive criticism in response to an engineering presentation by
others. If we're talking, they're not learning these skills. At
various times in the semester, notably at the beginning of the course,
the students won't have anything to present. We might fill a meeting
time with a 25-minute lecture on RDBMS fundamentals, followed by a
collaborative project in which students break up into teams to
solve a data modeling problem.
At a minimum, the meeting room must have one Web browser connected to a
video projector. Ideally the room will also have extra Web
browsers and keyboards distributed around the room, one for every 3-6
students, and blackboards or whiteboards for collaborative work by
small teams.
Here is a sample schedule, the goal of which is to drive the student
projects to public launch as quickly as possible:
- Week -3: students informed that they are accepted into the class,
thus giving them time to prepare their computing environments.
Inform students that they ought to make sure their environment
works by building at least one Web page that returns data queried from
the RDBMS. They may simply wish to do "Basics" problems 1 through 6.
- Week 1, Meeting 1: schedule, grading standards, and other
bureaucracy relegated to handouts and a URL reference; we establish a
precedent that class time is devoted to engineering. After a 5-minute
"welcome to the course" in which we explain what we want them to
learn, we give a 15-minute lecture on why online learning communities
are important and what are the required elements for a sustainable
online community. To get the students accustomed to the idea that
they are going to be speaking up in class, we pick a few examples of
online communities from the public Internet and ask students to
criticize the features and user interface. We follow this with a
20-minute introduction of the RDBMS. Remind students that they
must turn in the "Basics" problems in one week or be dropped from the
class.
- Week 1, Meeting 2: In grappling with the "Basics" problem set, the
students have now had a chance to work with SQL. We give a 20-minute
lecture on serialization and concurrency control in the RDBMS,
pointing out the practical differences between optimistic and
pessimistic locking. The rest of the class time is devoted to pitches
by prospective clients. The clients introduce themselves and explain
what they want to accomplish with their Internet application. Each
client should get about 5 minutes. For those projects where the
client is unable to present in person, an instructor gives the pitch
on behalf of the client.
- Week 2, Meeting 1: Students turn in the "Basics" problems.
Today is the day that you assign teams to clients, and hence today is
the day that you decide who is staying in the class. Drop anyone who
did not turn in the problem set. They are not capable of building
database-backed Web pages and hence are very unlikely to catch up.
Most of the class time is devoted to code review on the "Basics"
problems. You have secretly been surfing around before class looking
at source code from various students. You're looking to get a
discussion going on at least the following issues: (a) lack of
commenting or identified authorship, (b) error handling in the
comparative shopping problem, (c) different approaches to generating
unique keys in the face of concurrency, (d) escaping single quote
characters in the search pages, (e) user interface design for the
quote personalization system (tables versus bulleted list, "kill"
buttons versus checkboxes and a submit button), (f) different ways of
parsing XML. Spend the last 5-10 minutes of class with some hints on
working with the client. Students often have the most trouble
contacting their client. They'll say "I sent him email a week ago, but
he hasn't responded." Remind them to pick up the phone twice per day
until they get a phone or in-person meeting with their client.
(Giving students one week to do the "Basics" problem set seemed harsh to
us and hence we decided one term to give them two weeks to do it.
Rather than spreading the work out, the result was that most students
did nothing until two or three days before the due date and ended up
staying up all night.)
- Week 2, Meeting 2: Students break up into groups and work on a
data modeling problem, e.g., "design an airline reservation system".
The specification is open-ended, but you supply English-language
queries that they'll have to translate into SQL against their tables
and columns. A group can be one project team or two project teams
working together. Ideally the classroom will have many separate
blackboards. The instructors walk around answering questions and
coaching the groups. After 30-40 minutes, you ask two or three of the
best groups to present their work. After each presentation you
moderate a discussion of the merits of the data model and how much
work the RDBMS will have to do in answering the queries. You close
the meeting time by introducing the B-tree index and explaining how to
add indices to a data model to improve query performance.
- Week 3, Meeting 1: Students turn in their work on "User
Registration and Management". Class time is devoted to presentation
and discussion of different teams' approaches to the "User Registration"
chapter problems. At least a couple of teams will have been
successful in meeting with their clients and drafting solutions to the
"Planning" chapter. Devote 5-10 minutes of class time to discussing the
work of the farthest-along teams in this area as a way of inspiring
the rest of the class.
- Week 3, Meeting 2: Students turn in their work on "Planning" and
Exercises 1 through 3 in "Content Management" (up to but not including
the skeletal implementation). Class time is devoted to
presentation and discussion of teams' approaches to content management
data models. Consider breaking up into teams to take a single-table
data model and put it into Third Normal Form.
- Week 4, Meeting 1: Devoted to look and feel criticism of public
Internet applications and the more advanced teams's projects.
- Week 4, Meeting 2: Students complete all exercises in "Content
Management", including client sign-off. Class time devoted to team
presentations of work so far and plans for immediate future.
- Week 5, Meeting 1: Students complete all exercises in "Software
Modularity". Class time devoted to team presentations of their
design decisions and documentation.
- Week 5, Meeting 2: Students complete exercises in the "Discussion"
chapter up to, but not including the usability test.
- Week 6, Meeting 1: Students complete all exercises in
"Discussion" chapter except execution of the refinement plan. Class
time devoted to discussion of usability test results and whether the
numbers could have been predicted from the page flow and HTML designs.
- Week 6, Meeting 2: Students present their refined discussion
forum systems. Class time devoted to presentation of the refined
systems. Close with an exhortation that students spend the weekend
starting the "Mobile" and "VoiceXML" problems in parallel so that if they are
stuck with the tools they'll have an early warning.
- Week 7, Meeting 1: Students complete all exercises in the "Mobile"
chapter. Class time devoted to presentations and discussion of the
wireless interfaces to the applications.
- Week 7, Meeting 2: Students complete all exercises in the
"VoiceXML" chapter. Class devoted to presentations and discussion.
It would be very helpful to have an amplified telephone system so that
the entire class can hear interactions between a team's system and a
user.
- Week 8, Meeting 1: Students complete all exercises in the "Scaling
Gracefully" chapter. Take-home mid-term exam handed out (an individual
rather than a team project). Class discussion of scaling
exercises, ideally starting with each answer being presented by a
separate team.
- Week 8, Meeting 2: Exercises 1 and 2 from "Search" due.
Discussion of team designs for full-text search.
- Week 9, Meeting 1: Mid-term exam due. All exercises from the
"Search" chapter due. Class time devoted to discussion of exam
questions, answers, and implications.
- Week 9, Meeting 2: "Planning Redux" exercises due. Note that
the instructors must interview the clients as part of this chapter.
Team presentations of their work and plans for public launch.
What to put on exams
You might think that exams are unnecessary in a project-oriented
course such as this one. We give exams for the following reasons:
- we want to make sure that a student isn't being carried by his or
her teammates
- we want to make sure that students are reading and re-reading the
principles outlined in this textbook
- we want to make sure that students understand data modeling and
concurrency
- we want to see if a student is capable of writing good analyses
of Internet applications and compelling written justifications of his
or her design work
- by giving take-home exams rather than in-class quizzes we are able
to create an experience that will add to the students' skills
A good style of question involves asking the students to try out a
particular public Internet service and then build a data model that
would support what they've just seen. The students should then load
their data model and try to solve some SQL puzzles against them.
Another good question asks the students to visit a public Internet
application, try it out, and write a critique of the user experience.
In our exam we include the following admonition: "Your critique should
be clear concerning what is wrong with the current system. Your
critique should be explicit about what to change, such that a junior
programmer could implement your improvements without depending on his
or her own taste and judgment."
You might also want to ask the students to propose and justify a
hardware and software architecture to handle a specific service and
user load.
Note that all of these questions are sufficiently open-ended to lead
to interesting classroom discussion. Note further that these exams
must be graded by someone experienced with software engineering and
data modeling.
Finding Clients
A real-world client has much to offer your students. A real-world
client will phrase problems in vague and general terms. A real-world
client will bring content and users to flesh out what would otherwise
be a purely academic exercise. A real-world client can provide
students with performance feedback. A real-world client forces
students to confront the challenge of demonstrating their achievement
to a non-technical audience.
What can your students offer real-world clients? In some cases, a
student team will build a launchable, documented, maintainable,
high-performance system that the client can run for years. This happy
result, however, is not necessary in order for a client to get value
from participating in a course based on this textbook. Oftentimes
working with a student team will enable a client to make decisions and
formulate precise specifications. Most people are unable to make good
decisions about information systems without seeing a prototype. We
don't promise clients that their student team will solve their problem,
but we do promise clients that the experience will clarify their
goals and, whatever else, will be over in 3.5 months.
Working groups within your own university can be a good source of
clients. Groups that need to work with off-campus people, such as
alumni, parents, or colleagues at other institutions, are especially
logical candidates for online community support. Non-profit
organizations can also be good sources of projects because they are
usually much more patient than for-profit corporations and can afford
to (a) wait for your semester to start, and (b) start over if
necessary at the end of your semester in the event that the student
team does not produce a launchable system. For-profit organizations
can provide well-organized and highly motivated clients. Both
cash-starved startups and small neglected departments within larger
companies may be attracted to working with a student team. With
any potential client, however, try to make sure that they have enough
resources to gather content and users.
A bit of diversity among the client projects is nice, but at their
cores all of the client projects should be online communities. At the
very least, a project needs to have a discussion forum where User A can
ask a question that User B will answer. Much of the value in this
course comes from student teams comparing their differing approaches
to the similar challenges of user registration, content management,
and discussion support. If a client wants a 100-percent voice
interface, their team won't be able to learn from other teams very
effectively nor will other teams building primarily Web browser sites
be able to learn from the voice-browser-only team. If a client says
"I want an online store", just respond "no". If a client says "I want
an online store where the customers talk to each other," respond with
"Okay, but the students aren't going to build the checkout pages until
the end of the term, and you'll have to offer them summer jobs if you
want e-commerce admin pages."
Here are some criteria for selecting among clients:
- spirit of the project; does it look like an online learning
community in which the users share a common purpose and the more
experienced will teach the less experienced?
- availability of magnet content and users; is the client dreaming
or does he or she have compelling unique content that will draw users
or some other way of bringing users to the application?
- availability of the client; the university calendar is unforgiving
and the client needs to be able to respond within 24 hours to a
request for a critique
- long-term resources; it is great if students can go into a job
interview and say "point your Web browser at http://www.foobar.org to
see what I built," but this won't happen unless the client has the
long-term wherewithal to host and maintain an Internet application
Alumni Mentors
In 1950 tuition at Ivy League schools was about $500 and the average
new car cost nearly $2000 (4X tuition). In 2003 tuition is
approaching $30,000 per year and a beautiful Honda Accord can be had
for $15,000 (1/2X tuition). Thanks to improvements in design and
manufacturing engineering, the relative price of an automobile has
fallen by a factor of 8 while its quality has improved dramatically.
Why has the cost of a university education soared relative to
automobiles and other manufactured goods? Consider the classroom
circa 1950: 25 students, 1 teacher, 1 blackboard, 25 chairs. Compare
to the classroom experience circa 2003: 25 students, 1 teacher, 1
blackboard, 25 chairs. Even if universities were to exercise
restraint in the hiring of administrative staff, the cost of tuition is
doomed to outstrip inflation because education is the only industry in
America where there are no productivity improvements.
This problem is not too severe for teaching Physics 101. The school
pays one instructor and fills a room with 300 tuition-paying students.
But teaching software engineering effectively requires that students
be given an apprenticeship. No school will want to pay the army of
instructors that would represent an optimum-sized teaching staff for a
software engineering project course like this one. Even if a school
had infinite money, professors and graduate students are probably the
wrong people for the job. How much experience does the average
academic computer scientist have in comparing a collection of software
source code to a statement of user requirements and suggesting
improvements?
We can solve the staffing and expertise problems in one stroke by
bringing in alumni volunteers. A typical school has 10 or 20 times as
many alumni as current students. If students are broken up into teams
of 3 and each volunteer can assist two teams, we only need to convince
approximately 1 percent of our alumni to volunteer each semester.
As working software engineers, our graduates will likely do a much
better job of assisting students than a fresh graduate student would
and perhaps even a better job in some areas than a seasoned
professor.
A course based on Software Engineering for Internet Applications is
uniquely amenable to alumni mentoring because all of the students'
work is accessible from any Web browser anywhere on the Internet.
Between the plans and the /doc directory and the mandated "View
Source" links at the bottom of every student-authored page, an alumnus
3000 miles away ought to be able to contribute almost as effectively
as someone who is willing to come down to campus two nights per week.
Evaluation and Grading
The daily cost of attending a top university these days is about the
same as the daily rate to stay at the Four Seasons hotel in Boston,
living on room-service lobster and champagne. It is no wonder, then,
that the student feels entitled to have a pleasant experience.
Suppose that you tell a student that his work is substandard. He may
be angry with you for adversely affecting his self-esteem. He may
complain to a dean, who will send you email and invite you to a
meeting. You've upheld the standards of the institution but what
favor have you done yourself? Remember that the A students will
probably go on to graduate school, get PhDs, and settle into
$35,000/year post-docs. The mediocre students are the ones who are
likely to rise to high positions in Corporate America, and these are
the ones from whom you'll be asking for funding, donations of computer
systems, etc. Why alienate paying customers and future executives
merely because they aren't willing to put effort into software
engineering?
In teaching with Software Engineering
for Internet Applications, you have a
natural opportunity to separate evaluation from teaching. The quality
of the user experience and the solution engineered by a team is best
evaluated by their client and the end-users. If the client responds
to the questionnaire in Exercise 3 of the Planning Redux chapter by
saying "Our team has solved all of our problems and we love working
with them", what does your opinion matter? Similarly if a usability
study shows that test users are able to accomplish tasks quickly and
reliably, what does your opinion of the page flow matter? During most
of this course we try to act as coaches to help our students achieve
high performance as perceived by their clients and end-users. We use
every opportunity to arrange for students to get real-world feedback
rather than letter grades from us.
The principal area where we must retain the role of evaluator is in
looking at a team's documentation. The main question here is "How
easy would it be for a new team of programmers, with access only to
what is in the /doc directory on a team's server, to take over the
project?"