//: C10:VirtualConstructor.cpp // From "Thinking in C++, Volume 2", by Bruce Eckel & Chuck Allison. // (c) 1995-2004 MindView, Inc. All Rights Reserved. // See source code use permissions stated in the file 'License.txt', // distributed with the code package available at www.MindView.net. #include #include #include #include #include #include #include "../purge.h" using namespace std; class Shape { Shape* s; // Prevent copy-construction & operator= Shape(Shape&); Shape operator=(Shape&); protected: Shape() { s = 0; } public: virtual void draw() { s->draw(); } virtual void erase() { s->erase(); } virtual void test() { s->test(); } virtual ~Shape() { cout << "~Shape" << endl; if(s) { cout << "Making virtual call: "; s->erase(); // Virtual call } cout << "delete s: "; delete s; // The polymorphic deletion // (delete 0 is legal; it produces a no-op) } class BadShapeCreation : public logic_error { public: BadShapeCreation(string type) : logic_error("Cannot create type " + type) {} }; Shape(string type) throw(BadShapeCreation); }; class Circle : public Shape { Circle(Circle&); Circle operator=(Circle&); Circle() {} // Private constructor friend class Shape; public: void draw() { cout << "Circle::draw" << endl; } void erase() { cout << "Circle::erase" << endl; } void test() { draw(); } ~Circle() { cout << "Circle::~Circle" << endl; } }; class Square : public Shape { Square(Square&); Square operator=(Square&); Square() {} friend class Shape; public: void draw() { cout << "Square::draw" << endl; } void erase() { cout << "Square::erase" << endl; } void test() { draw(); } ~Square() { cout << "Square::~Square" << endl; } }; Shape::Shape(string type) throw(Shape::BadShapeCreation) { if(type == "Circle") s = new Circle; else if(type == "Square") s = new Square; else throw BadShapeCreation(type); draw(); // Virtual call in the constructor } char* sl[] = { "Circle", "Square", "Square", "Circle", "Circle", "Circle", "Square" }; int main() { vector shapes; cout << "virtual constructor calls:" << endl; try { for(size_t i = 0; i < sizeof sl / sizeof sl[0]; i++) shapes.push_back(new Shape(sl[i])); } catch(Shape::BadShapeCreation e) { cout << e.what() << endl; purge(shapes); return EXIT_FAILURE; } for(size_t i = 0; i < shapes.size(); i++) { shapes[i]->draw(); cout << "test" << endl; shapes[i]->test(); cout << "end test" << endl; shapes[i]->erase(); } Shape c("Circle"); // Create on the stack cout << "destructor calls:" << endl; purge(shapes); } ///:~