Brian, Does it make sense to add the reference implementation issue to the list? I think this falls under "simulation support" It sounded like the availability of a reference implementation for simulation would increase adoption of the standard and improve interoperability. Regards, Jason > -----Original Message----- > From: owner-itc@eda.org [mailto:owner-itc@eda.org] On Behalf > Of Brian Bailey > Sent: Wednesday, February 23, 2005 9:11 AM > To: itc@eda.org > Subject: Correction to minutes, meeting reminder and homework > > Hi everyone, > My apologies to Jason Ruthfuss of Verisity for > missing him out of the meeting attendee list. > > Our next meeting is this Thursday Feb 24th and 9:00am > Pacific time. > The call in details are: > > From the US 888 742 8686 > International 303 928 2600 > Conference ID 6249294 > > The objective for the meeting will be to do a sort of > the high level requirements into must haves, like to have, > need more information, and shouldn't be considered. In order > to help that process along, I would like each company to go > through the list before the meeting placing the tags that > they think belong on each of the items. This is not a vote, > and so every company has a say in this. Hopefully it will > show those items that we do not need to discuss and allow us > to concentrate on the ones which are marginal or not well understood. > > Here again is the list: > > . Encapsulation of the uncontrolled clock > . Variable length messages > mechanism for multi packet message at 1 time > mechanism for pipelined packets over time > . Random access to data fields > . Time and non-time consuming methods (0 time sequential) > . Backward compatibility and concurrent usage of > 1.0 and 2.0 > transactors > . Simulation support should be reviewed > . Models developed and debugged in simulation > must be movable > to emulation without changes. > . Determinism needs to be addressed - default to > deterministic > - need to consider if non-determinism should be allowed > (retained for backwards compatibility) > . Synchronism: DPI is synchronous but can be made to be > non-synchronous: SCEMI is asynchronous and can be made > synchronous. Which is preferred? > . Must change the acronym SC(Emulation) no longer > acceptable. > Possibly Execution or Engine > . Ability to get multiple messages in zero time > without having > to deal with uncontrolled time > . Solutions should not preclude optimizations for > performance > . No extensions must break 1.0 semantics > (stronger form, all > new semantics should be definable with combinations of old semantics) > . Upgrading of models must be easy > . Streaming mode should be included > . Synchronization to (not just "support for") > multi-threaded > C++ environments > > Thanks > Brian > >Received on Wed Feb 23 09:46:15 2005
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