Philipp,
I am fine with a verbose name in this case, because it is doing something 
non-obvious so we would want it to stand out.
I agree with sc_vector_assembly<T,MT>. Does this need to be in the LRM? 
Which bits of it are visible in application code? Can you give some 
examples?
John A
From:
"Philipp A. Hartmann" <philipp.hartmann@offis.de>
To:
john.aynsley@doulos.com
Cc:
systemc-p1666-technical@eda.org
Date:
10/11/2010 11:35
Subject:
Re: sc_vector proposal
John,
I'm fine with sc_assemble_vector, although it's quite verbose.  But I
see your point in having a name related to sc_vector.
  Shall we change the name of the implementation-defined helper class
sc_vector_view<T,MT> as well?  sc_vector_assembly<T,MT> perhaps?
Thanks,
Philipp
On 10/11/10 12:28, john.aynsley@doulos.com wrote:
> Philipp, All,
> 
> Regarding the binding iterators: Having vector binding capability is 
> really cool, and you do indeed want a way to bind part-vectors. Given 
that 
> there is some precedent in STL, the approach you have chosen is fine, 
i.e. 
> returning the position of the next unbound element.
> 
> Regarding the name sc_view: It is just a name, but I think we could do 
> better. I got the database reference, but I want a name that tells me 
that 
> I'm doing something related to vectors. I propose
> 
>         sc_assemble_vector(initiator_vec, &Initiator1::port).bind( 
> sc_assemble_vector(target_vec, &Target::xp) );
> 
> What do people think?
> 
> 
> Regarding the creator: Okay, I buy that, unless anyone else has any 
smart 
> ideas?
> 
> John A
> 
> 
> 
> 
> From:
> "Philipp A. Hartmann" <philipp.hartmann@offis.de>
> To:
> john.aynsley@doulos.com
> Cc:
> systemc-p1666-technical@eda.org
> Date:
> 09/11/2010 18:36
> Subject:
> Re: sc_vector proposal
> 
> 
> 
> John,
> 
> thanks for your comments and your nice review of the proposal.
> Please find my answers to your questions embedded below.
> 
> On 09/11/10 14:06, john.aynsley@doulos.com wrote:
> 
> [snip basic feature description]
> 
>> Then we add a few wrinkles. It is possible to bind a vector-of-ports to 
> a 
>> vector-of-channels directly, with no explicit loop, e.g.
>>
>>         module_inst->ports.bind( sigs );  // ports is a vector-of-ports 
>> and sigs is a vector-of-sigs
>>
>> Very nice. It is also possible to bind just a subset of the 
>> vector-of-ports, then come back for another pass later:
>>
>>         typedef sc_vector<sc_inout<int> > port_type;
>>         port_type::iterator it;
>>
>>         // Bind upper half of ports vector to hi_sigs 
>>         it = module_inst->ports.bind( hi_sigs.begin(), hi_sigs.end() ); 
> // 
>> hi_sigs.size() < ports.size()
>>
>>         // Bind lower half of ports vector to lo_sigs 
>>         it = module_inst->ports.bind( lo_sigs.begin(), lo_sigs.end(), 
> it); 
>>   // Notice binding starts from position 'it' within ports vector
>>
>> The above syntax - having bind return the position of the 1st unbound 
>> element - seems a little arcane to me. Are we all okay with it?
> 
> Returning the "last" iterator follows the approach known from some of
> the iterator-based STL algorithms, like std::copy or std::transform.
> To me, this is the simplest way to define the interface.  But I'm free
> to any suggestions in that area.
> 
> Note, that the user can of course ignore the return value of the bind
> function and use an explicit iterator for the second bind offset:
> 
>   module_inst->ports.bind( lo_sigs.begin(), lo_sigs.end()
>                          , module_inst.begin() + hi_sigs.size() );
> 
> If we feel, that this iterator-based interface is too complex to
> understand or describe, we can also drop it from the standard.  Manually
> looping over parts of the vectors is still possible and maybe easier to
> explain:
> 
>   port_type it = module_inst.ports.begin();
> 
>   for( int i=0; i<hi_sigs.size(); ++i, ++it );
>     it->bind( hi_sigs[i] );
> 
>   for( int i=0; i<lo_sigs.size(); ++i, ++it );
>     it->bind( lo_sigs[i] );
> 
> The returned iterator from the bind() calls can also be used to check,
> if all elements have been bound:
> 
>   sc_assert( it == module_inst->ports.end() ); // all bound
> 
>> But sometimes, rather than having a vector-of-ports, you might have a 
>> vector-of-modules each containing a single port. In this case it is 
>> possible to treat these ports distributed across multiple modules as 
one 
> 
>> vector, using sc_view. For example:
>>
>>         struct Initiator1: sc_module
>>         {
>>                 sc_port<i_f> port;
>>                 ...
>>         struct Target: public sc_module, private i_f
>>         {
>>                 sc_export<i_f> xp;
>>                 ...
>>
>>         sc_vector<Initiator1> initiator_vec;
>>         sc_vector<Target>     target_vec;
>>
>>         sc_view(initiator_vec, &Initiator1::port).bind( sc_view
>> (target_vec, &Target::xp) );
>>
>> In the above
>>         sc_view(initiator_vec, &Initiator1::port)  creates a 
>> vector-of-ports
>>         sc_view(target_vec, &Target::xp)  creates a vector-of-exports
>>         .bind()  does a vector-to-vector bind
>>
>> The semantics are very nice, but I am not particularly happy with the 
> name 
>> sc_view, because this is not suggestive of what is actually happening, 
>> that is, gathering together a vector from a set of elements distributed 
>> across another vector. Is there a precedent for the name sc_view, 
> Phillip? 
>> How about something like sc_gather or sc_make_vector or sc_vectorize 
>> instead?
> 
> I don't have a strong feeling about the name sc_view.  Especially, since
> I'm not particularly talented in given well-descriptive names.
> 
>   The chosen name sc_view originates from the database world, where a
> view is some kind of a "stored query", which can then be manipulated
> more easily.  See e.g. http://en.wikipedia.org/wiki/Database_view
> 
>   The cause is more or less the same here: With sc_view, you pre-select
> a given member of the vector, without actually creating a "real"
> sc_vector object.  Only accesses via this "view" are forwarded to the
> _member object_ of the underlying vector element, instead of the element
> itself.
> 
> I could think of other names like
>   sc_member[_view]()
>   sc_children()
>   sc_select[ion]()
> 
> But as I said, I'm not really good at this. ;-)
> 
> [snip get_elements]
> 
>> Finally, in the special case of a vector-of-modules, it is possible to 
>> pass extra arguments to the module constructor, e.g.
>>
>>         struct my_module: sc_module
>>         {
>>                  my_module(sc_module_name n, string weird_arg ) {...}
>>                 ...
>>         ...
>>         sc_vector<my_module> my_vec;
>>
>>         struct my_module_creator
>>         {
>>                 my_module_creator( string arg ) : weird_arg(arg) {}
>>
>>                 my_module* operator() (const char* name, size_t)
>>                 {
>>                         return new my_module(name, weird_arg );
>>                 }
>>                 string weird_arg;
>>         };
>>         ...
>>         my_vec.init(N, my_module_creator("The Creator"));
>>
>> This works, but creating the function object feels like having to jump 
>> through hoops. I think regular users are going to find it confusing. 
Can 
> 
>> we do any clever tricks to make it easier to use?
> 
> The reason for the complexity is two-fold:
> 
>  - The Creator needs to receive the designated name for the element
>    (and, for convenience, the current index)
>  - The Creator may need to have a local state e.g. to store
>    or generate additional arguments.
> 
>   To use a custom Creator, the easiest/best solution depends on the
> current situation.  If you have some globally accessible way to chose
> your additional arguments, you may get away with a plain function:
> 
> my_module* my_module_creator_func( const char* name, size_t i )
> {
>   return new my_module( name, WEIRD_ARG );
> }
> my_vec.init(N, my_module_creator_func );
> 
>   Another quite simple way is to define a local member function in the
> surrounding module and use sc_bind for the creator.  This way, you can
> access the whole state of the owning module during creation and do all
> kinds of nice stuff, like binding transport functions etc:
> 
> SC_MODULE(parent)
> {
>   sc_vector< my_module >       my_vec;
>   std::string                  weird_arg;
> 
>   // member function as creator to use with sc_bind()
>   my_module* init_element( const char* n, unsigned i )
>   {
>     my_module * mod = new my_module( n, weird_arg );
>     mod->register_invalidate_direct_mem_ptr( this,
>              &parent::invalidate_direct_mem_ptr, i );
>     return mod;
>   }
> 
>   SC_CTOR(parent)
>   {
>     // use sc_bind, "this" + placeholders as creator
>     // note: you may need to use sc_unamed::_1 in SystemC 2.3
> 
>     my_vec.init( N, sc_bind( &parent::init_element, this, _1, _2 ) );
>   }
> };
> 
> To me, the above is as easy as it can get in current C++.
> Of course, C++0x lambdas will rock here in the future:
> 
>     std::string weird_arg;
>     my_vec.init( N,
>                 [&]( const char*, size_t i)
>                    { return new my_module( n, weird_arg ); }
>                );
> 
> I'm of course interested in any simpler approach to custom element
> creation.  But I've spent some time on this issue and could not come up
> with any easier solution for supporting arbitrary constructor 
signatures.
> 
>   I can see that this is not really part of C++/SystemC 101, but at
> least it's consistent with other functor APIs in C++, like Compare (in
> std::map and std::sort) or Function in std::for_each.
> 
> Greetings from Oldenburg,
> Philipp
> 
-- Philipp A. Hartmann Hardware/Software Design Methodology Group OFFIS Institute for Information Technology R&D Division Transportation · FuE-Bereich Verkehr Escherweg 2 · 26121 Oldenburg · Germany Phone/Fax: +49-441-9722-420/282 · PGP: 0x9161A5C0 · http://www.offis.de/ -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean.Received on Wed Nov 10 04:00:54 2010
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