Bishnupriya,
I still think the proposal is weird regarding the namespaces. Consider:
struct my_object: sc_object;
void T()
{
        sc_event ev("foo");
        // Is there a local object named "foo"?
        my_object* obj = sc_find_object("top.m.T.foo");
        sc_assert( obj == 0 );
        // No, so let's make one
        obj = new my_object("foo");
        // What is the new object called?
        cout << obj->name() << endl;     //   top.m.T.foo_0
        // Surprise!!
        // Why did it not use the name I chose? Perhaps the name "foo" is 
already in use
        obj = sc_find_object("top.m.T.foo");
        cout << obj << endl;                      // 0
        // No, it isn't!!!!
}
The sc_object namespace now has a bunch of holes punched in it 
corresponding to sc_events of the same name, yet the API says those names 
are not part of the namespace! I find that confusing.
Regarding lightweight sc_objects, I am not wedded to these, but I suppose 
they would have
        name() = ""
        basename() = ""
        kind() = "sc_object"
        get_parent_object() = 0
        get_child_objects() = empty_vector
        add_attribute() => error
        get_attribute() = 0
        num_attributes() = 0
Lightweight objects would not appear in the sc_object namespace, but 
unlike your proposal, they would not punch holes in that namespace.
I guess lightweight objects are a bit weird too, because they are 
sc_objects and yet their name() is an empty string. Any code that grabs 
the name of an sc_object would now have to deal with the fact that the 
string could be empty, which is not pretty with respect to backward 
compatibility.
How about we keep the sc_object and sc_event namespaces separate so that 
the same name can exist in both, but mandate that the implementation shall 
generate a warning whenever this occurs? 
Just my two cents 8=)
John A
From:
Bishnupriya Bhattacharya <bpriya@cadence.com>
To:
"john.aynsley@doulos.com" <john.aynsley@doulos.com>, 
"systemc-p1666-technical@eda.org" <systemc-p1666-technical@eda.org>
Date:
15/11/2010 19:43
Subject:
RE: Named events
John,
 
Your summary is nice and accurate.
 
Comments/answers below.
From: john.aynsley@doulos.com [mailto:john.aynsley@doulos.com] 
Sent: Monday, November 15, 2010 5:59 PM
To: Bishnupriya Bhattacharya; systemc-p1666-technical@eda.org
Subject: Re: Named events
Bishnupriya, 
To summarize the proposal, I think you are saying: 
* Events are not sc_objects 
* Static events are named 
* Dynamic events can be named or unnamed 
* Kernel events are unnamed 
* Named events share the same namespace (not a C++ namespace) as the 
object hierarchy. An event name shall not clash with an object name 
* The prefix to each event's name is the hierarchical name of the event's 
parent in the object hierarchy 
* There are methods get_child_events, get_top_level_events, and 
sc_find_event that mirror the methods of the object hierarchy 
Comments/questions: 
Presumably get_child_objects() does not return any events?  
 
>>> [bpriya: no] 
Why not make the namespace of sc_objects and the namespace of sc_events 
separate? I do not much like having these two different kinds of animal 
pushed into the same namespace. It seems odd to pollute the namespace of 
sc_objects with things that are not sc_objects, and then have those things 
invisible from the point-of-view of the object hierarchy 
(get_child_objects). 
 
>>> [bpriya: I see your point, but do not agree. The reason for keeping 
the same namespace for events and objects is simple - intuitiveness and 
lack of confusion. Inside a module, if a user has both an event named foo 
and a signal named foo, it is inherently confusing, and moreover, what 
does it buy the user? The fact that get_child_objects() does not return a 
sc_event is also simple - because an event is not an object, so there is 
no sc_object* pointer that can be returned for a sc_event.] 
 
Alternatively, why not derive sc_event from sc_object (making events part 
of the object hierarchy proper) and add a lightweight variant to the 
sc_object, where a lightweight sc_object is unnamed and is excluded from 
the object hierarchy. Then we only need one unified namespace for events 
and sc_objects. By default, sc_event would be the only example of a 
lightweight sc_object, but applications could derive new lightweight 
sc_objects from sc_object. (If performance is an issue, I guess sc_object 
could become a template where the default is a heavyweight object.) 
 
>>> [bpriya: I would need specifics of the lightweight sc_object variant 
to fully analyse the proposal. One data point - Cadence has done actual 
experiments deriving sc_event from sc_object (as it now stands), and 
encountered performance degradation. Hence, the alternate proposal.]
 
Thanks,
-Bishnupriya
 
Just an idea. 
John A 
From: 
john.aynsley@doulos.com 
To: 
systemc-p1666-technical@eda.org 
Cc: 
bpriya@cadence.com 
Date: 
15/11/2010 11:56 
Subject: 
Named events 
Sent by: 
owner-systemc-p1666-technical@eda.org
All, 
The race is now on to get all the enhancements finished by the end of 
November. 
The final enhancement on our priority list is named events. I include 
Cadence's proposal below. 
Comments please 
John A 
----- 
John, All, 
In response to ST's enhancement request presented in this forum, below is 
a proposal from Cadence for naming sc_events. In this proposal sc_event 
does not derive from sc_object for performance concerns. One concern is 
sc_events are meant to be lightweight objects, and deriving from sc_object 
can make it too heavyweight. 
Three categories of events are considered in the proposal: 
- 'static' events created up to and including phase start_of_simulation  
- 'dynamic' events created after phase start_of_simulation 
- kernel events that are directly or indirectly specified in the LRM (e.g. 
posedge_event of sc_signal<bool>) 
The proposal aims to provide a simple, consistent set of rules aligned 
with sc_object naming semantics, and also keeping in mind performance 
considerations. 
The detailed proposal is given below. 
Thanks, 
-Bishnupriya 
class sc_event { 
public: 
.... 
 sc_event(); <-------------- existing 
 sc_event(const char* nm); <------------ new 
 const char* name() const; <------------ new 
 ... 
}; 
1) constructors and hierarchical name of sc_event 
  ============================================== 
a) static events - created up to and including phase start_of_simulation 
  --------------------------------------------------------------------- 
Before simulation starts running, both constructors shall register the 
sc_event as part of the event hierarchy and shall construct a hierarchical 
name for the event using the string name passed as an argument. Calling 
the constructor sc_event(const char*) with an empty string shall have the 
same behavior as the default constructor, that is, the string name shall 
be set to "event". 
A hierarchical name shall be composed of a set of string names separated 
by the period character '.', starting with the string name of a top-level 
sc_object instance and including the string name of each module instance 
or process instance descending down through the object hierarchy until the 
current sc_event is reached. The hierarchical name shall end with the 
string name of the sc_event itself. 
Hierarchical names are case-sensitive. 
It shall be an error if a string name includes the period character (.) or 
any white-space characters. It is strongly recommended that an application 
limit the character set of a string name to the following: 
a) The lower-case letters a-z 
b) The upper-case letters A-Z 
c) The decimal digits 0-9 
d) The underscore character _ 
An implementation may generate a warning if a string name contains 
characters outside this set but is not obliged to do so. 
There shall be a single global namespace for hierarchical names of objects 
and events. Each sc_object and sc_event shall have a unique nonempty 
hierarchical name. An implementation shall not add any names to this 
namespace other than the hierarchical names of sc_objects and sc_events 
explicitly constructed by an application. 
The sc_event constructor shall build a hierarchical name from the string 
name (either passed in as an argument or the default name "event") and 
test whether that hierarchical name is unique in the global namespace 
consisting of objects and events. If it is unique, that hierarchical name 
shall become the hierarchical name of the event. If not, the constructor 
shall call function 
sc_gen_unique_name, passing the string name as a seed. It shall use the 
value returned as a replacement for the string name and shall repeat this 
process until a unique hierarchical name is generated. If function 
sc_gen_unique_name is called more than once in the course of constructing 
any given sc_object, the choice of seed passed to sc_gen_unique_name on 
the second and subsequent calls shall be implementation-defined but shall 
in any case be either the string name passed as the seed on the first such 
call or shall be one of the string names returned from sc_gen_unique_name 
in the course of constructing the given sc_event. In other words, the 
final string name shall have the original string name as a prefix. 
If the constructor needs to substitute a new string name in place of the 
original string name as the result of a name clash, the constructor shall 
generate a single warning. 
b) Dynamic events - created after phase start_of_simulation 
  --------------------------------------------------------- 
After simulation starts running, there can be a run-time performance 
impact associated with hierarchically naming an event, e.g.,in the case of 
a dynamically spawned process with a local event where the process comes 
and goes repeatedly. To address this performance concern, the behavior of 
sc_event's default ctor after simulation start is kept unspecified, i.e. 
implemenntation-defined. An implementation may choose to treat such events 
exactly the same as static events, or it can choose to not name them at 
all, or somewhere in between. 
The behavior of the second constructor for dynamic events shall be the 
same as that for static events, i.e. if the user explicitly names a 
dynamic event, it shall be a part of the event hierarchy, and it shall 
have a proper hierarchical name following the same rules as in 1a). 
Calling the constructor sc_event(const char*) with an empty string shall 
have the same behavior as the default constructor, i.e the behavior is 
left implementation-dependent. 
c) Kernel events 
  --------------- 
There are events created by the SystemC kernel for various purposes. These 
events can be classified into two categories 
i) Events that are directly or indirectly specified in the LRM, e.g. LRM 
specifies "const sc_event& sc_signal<bool>::posedge_event()". Lets call 
these explicit kernel events. 
ii) Events that kernel creates for internal implementation. Lets call 
these implementation kernel events 
For implementation kernel events, the implementation is obliged to exclude 
those events from the event hierarchy and from the namespace of 
hierarchical names. This would necessitate an extension to the semantics 
of class sc_event, and the implementation would be obliged to make such an 
extension transparent to the application. 
For explicit kernel events also, the implementation is obliged to exclude 
such events from the event hierarchy, and from the namespace of 
hierarchical names, thus not polluting the global namespace. This implies 
if get_child_events() is invoked on the parent scope of an explicit kernel 
event, the returned vector shall not contain a reference to the explicit 
kernel event. Furthermore, the user is always free to name his own 
application event as he chooses to, without having to worry about his 
event clashing with an explicit kernel event.   
2) obtaining the name of a sc_event 
  ================================ 
const char* sc_event::name() const; 
Member function name shall return the hierarchical name of the sc_event 
instance in the event 
hierarchy. 
3) add member method to retrieve a list of sc_events from parent scope 
  =================================================================== 
add member method to sc_module, and sc_process_handle, as below: 
 const std::vector<sc_event*>& get_child_events() const; 
Member function get_child_events shall return a std::vector containing a 
pointer to every instance of class sc_event that lies within the 
module/process in the design hierarchy. 
NOTE 1-The phrase within a module does not include instances nested within 
modules instances but only includes the immediate children of the given 
module. 
4) add global functions to retrieve top-level events and to find event by 
name 
 
============================================================================= 
namespace sc_core { 
 const std::vector<sc_event*>& get_top_level_events() const; 
 sc_event* sc_find_event(const char* name); 
}; 
Function sc_get_top_level_events shall return a std::vector containing 
pointers to all of the toplevel sc_events. 
Function sc_find_event shall return a pointer to the sc_event that has a 
hierarchical name that 
exactly matches the value of the string argument or shall return the null 
pointer if there is no 
sc_event having a matching name. 
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