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The C++ Standard encapsulates memory management characteristics
for strings, container classes, and parts of iostreams in a
template class called std::allocator
.
The C++ standard only gives a few directives in this area:
Allocator
template parameter. This includes adding
chars to the string class, which acts as a regular STL container
in this respect.
Allocator
of every container-of-T is
std::allocator<T>
.
allocator<T>
class is
extremely simple. It has about 20 public declarations (nested
typedefs, member functions, etc), but the two which concern us most
are:
T* allocate (size_type n, const void* hint = 0); void deallocate (T* p, size_type n);(This is a simplification; the real signatures use nested typedefs.) The
"n"
arguments in both those functions is a
count of the number of T's to allocate space for,
not their total size.
::operator new(size_t)
, but it is unspecified when or
how often this function is called. The use of hint
is unspecified, but intended as an aid to locality if an
implementation so desires." [20.4.1.1]/6
Complete details cam be found in the C++ standard, look in [20.4 Memory].
The easiest way of fulfilling the requirements is to call operator new each time a container needs memory, and to call operator delete each time the container releases memory. BUT this method is horribly slow.
Or we can keep old memory around, and reuse it in a pool to save time. The old libstdc++-v2 used a memory pool, and so do we. As of 3.0, it's on by default. The pool is shared among all the containers in the program: when your program's std::vector<int> gets cut in half and frees a bunch of its storage, that memory can be reused by the private std::list<WonkyWidget> brought in from a KDE library that you linked against. And we don't have to call operators new and delete to pass the memory on, either, which is a speed bonus. BUT...
What about threads? No problem: in a threadsafe environment, the memory pool is manipulated atomically, so you can grow a container in one thread and shrink it in another, etc. BUT what if threads in libstdc++-v3 aren't set up properly? That's been answered already.
BUT what if you want to use your own allocator? What if you plan on using a runtime-loadable version of malloc() which uses shared telepathic anonymous mmap'd sections serializable over a network, so that memory requests should go through malloc? And what if you need to debug it?
std::allocator
The implementation of std::allocator
has continued
to evolve through successive releases. Here's a brief history.
During this period, all allocators were written to the SGI
style, and all STL containers expected this interface. This
interface had a traits class called _Alloc_traits
that
attempted to provide more information for compile-time allocation
selection and optimization. This traits class had another allocator
wrapper, __simple_alloc<T,A>
, which was a
wrapper around another allocator, A, which itself is an allocator
for instances of T. But wait, there's more:
__allocator<T,A>
is another adapter. Many of
the provided allocator classes were SGI style: such classes can be
changed to a conforming interface with this wrapper:
__allocator<T, __alloc>
is thus the same as
allocator<T>
.
The class std::allocator
use the typedef
__alloc
to select an underlying allocator that
satisfied memory allocation requests. The selection of this
underlying allocator was not user-configurable.
For this and later releases, the only allocator interface that
is support is the standard C++ interface. As such, all STL
containers have been adjusted, and all external allocators have
been modified to support this change. Because of this,
__simple_alloc, __allocator, __alloc,
and
_Alloc_traits
have all been removed.
The class std::allocator
just has typedef,
constructor, and rebind members. It inherits from one of the
high-speed extension allocators, covered below. Thus, all
allocation and deallocation depends on the base class.
The base class that std::allocator
is derived from
is not user-configurable.
It's difficult to pick an allocation strategy that will provide maximum utility, without excessively penalizing some behavior. In fact, it's difficult just deciding which typical actions to measure for speed.
Three synthetic benchmarks have been created that provide data that is used to compare different C++ allocators. These tests are:
In use, std::allocator
may allocate and deallocate
using implementation-specified strategies and heuristics. Because of
this, every call to an allocator object's allocate
member function may not actually call the global operator new. This
situation is also duplicated for calls to the
deallocate
member function.
This can be confusing.
In particular, this can make debugging memory errors more
difficult, especially when using third party tools like valgrind or
debug versions of new
.
There are various ways to solve this problem. One would be to
use a custom allocator that just called operators new
and delete
directly, for every
allocation. (See include/ext/new_allocator.h, for instance.)
However, that option would involve changing source code to use the a
non-default allocator. Another option is to force the default
allocator to remove caching and pools, and to directly allocate
with every call of allocate
and directly deallocate
with every call of deallocate
, regardless of
efficiency. As it turns out, this last option is available,
although the exact mechanism has evolved with time.
For GCC releases from 2.95 through the 3.1 series, defining
__USE_MALLOC
on the gcc command line would change the
default allocation strategy to instead use malloc
and
free
. See
this note
for details as to why this was something needing improvement.
Starting with GCC 3.2, and continued in the 3.3 series, to globally disable memory caching within the library for the default allocator, merely set GLIBCPP_FORCE_NEW (at this time, with any value) in the system's environment before running the program. If your program crashes with GLIBCPP_FORCE_NEW in the environment, it likely means that you linked against objects built against the older library. Code to support this extension is fully compatible with 3.2 code if GLIBCPP_FORCE_NEW is not in the environment.
As it turns out, the 3.4 code base continues to use this mechanism, only the environment variable has been changed to GLIBCXX_FORCE_NEW.
Several other allocators are provided as part of this implementation. The location of the extension allocators and their names have changed, but in all cases, functionality is equivalent. Starting with gcc-3.4, all extension allocators are standard style. Before this point, SGI style was the norm. Because of this, the number of template arguments also changed. Here's a simple chart to track the changes.
Allocator (3.4) | Header (3.4) | Allocator (3.[0-3]) | Header (3.[0-3]) |
---|---|---|---|
__gnu_cxx::new_allocator<T> | <ext/new_allocator.h> | std::__new_alloc | <memory> |
__gnu_cxx::malloc_allocator<T> | <ext/malloc_allocator.h> | std::__malloc_alloc_template<int> | <memory> |
__gnu_cxx::debug_allocator<T> | <ext/debug_allocator.h> | std::debug_alloc<T> | <memory> |
__gnu_cxx::__pool_alloc<bool, int> | <ext/pool_allocator.h> | std::__default_alloc_template<bool,int> | <memory> |
__gnu_cxx::__mt_alloc<T> | <ext/mt_allocator.h> | ||
__gnu_cxx::bitmap_allocator<T> | <ext/bitmap_allocator.h> |
More details on each of these allocators follows.
new_allocator
Simply wraps ::operator new
and ::operator delete
.
malloc_allocator
Simply wraps
malloc
and free
. There is also a hook
for an out-of-memory handler (for new/delete this is taken care of
elsewhere).
debug_allocator
A wrapper around an
arbitrary allocator A. It passes on slightly increased size
requests to A, and uses the extra memory to store size information.
When a pointer is passed to deallocate()
, the stored
size is checked, and assert() is used to guarantee they match.
__pool_alloc
A high-performance, single pool allocator. The reusable
memory is shared among identical instantiations of this type.
It calls through ::operator new
to obtain new memory
when its lists run out. If a client container requests a block
larger than a certain threshold size, then the pool is bypassed,
and the allocate/deallocate request is passed to
::operator new
directly.
This class take a boolean template parameter, called
thr
, and an integer template parameter, called
inst
.
The inst
number is used to track additional memory
pools. The point of the number is to allow multiple
instantiations of the classes without changing the semantics at
all. All three of
typedef __pool_alloc<true,0> normal; typedef __pool_alloc<true,1> private; typedef __pool_alloc<true,42> also_private;
behave exactly the same way. However, the memory pool for each type (and remember that different instantiations result in different types) remains separate.
The library uses 0 in all its instantiations. If you wish to keep separate free lists for a particular purpose, use a different number.
The thr
boolean determines whether the pool should
be manipulated atomically or not. When thr=true, the allocator
is is threadsafe, while thr=false, and is slightly faster but
unsafe for multiple threads.
(Note that the GCC thread abstraction layer allows us to provide safe zero-overhead stubs for the threading routines, if threads were disabled at configuration time.)
__mt_alloc
A high-performance fixed-size allocator. It has its own documentation, found here.
bitmap_allocator
A high-performance allocator that uses a bit-map to keep track of the used and unused memory locations. It has its own documentation, found here.
You can specify different memory management schemes on a
per-container basis, by overriding the default
Allocator
template parameter. For example, an easy
(but non-portable) method of specifying that only malloc/free
should be used instead of the default node allocator is:
std::list <int, __gnu_cxx::malloc_allocator<int> > malloc_list;Likewise, a debugging form of whichever allocator is currently in use:
std::deque <int, __gnu_cxx::debug_allocator<std::allocator<int> > > debug_deque;
Writing a portable C++ allocator would dictate that the
interface would look much like the one specified for
std::allocator
. Additional member functions, but not
subtractions, would be permissible.
Probably the best place to start would be to copy one of the
extension allocators already shipped with libstdc++: say,
new_allocator
.
ISO/IEC 14882:1998 Programming languages - C++ [20.4 Memory]
Austern, Matt, C/C++ Users Journal. The Standard Librarian: What Are Allocators Good For?
Berger, Emery, The Hoard memory allocator
Berger, Emery with Ben Zorn & Kathryn McKinley, OOPSLA 2002 Reconsidering Custom Memory Allocation
Kreft, Klaus and Angelika Langer, C++ Report, June 1998 Allocator Types
Stroustrup, Bjarne, 19.4 Allocators, The C++ Programming Language, Special Edition, Addison Wesley, Inc. 2000
Yen, Felix, Yalloc: A Recycling C++ Allocator
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