Chapter 21 deals with the C++ strings library (a welcome relief).
A common lament seen in various newsgroups deals with the Standard string class as opposed to the Microsoft Foundation Class called CString. Often programmers realize that a standard portable answer is better than a proprietary nonportable one, but in porting their application from a Win32 platform, they discover that they are relying on special functions offered by the CString class.
Things are not as bad as they seem. In this message, Joe Buck points out a few very important things:
string
supports all the operations
that CString does, with three exceptions.
CString::Format
, which allows formatting
in the style of sprintf
. This deserves some mention:
#include <iostream> #include <string> #include <sstream> string f (string& incoming) // incoming is "foo N" { istringstream incoming_stream(incoming); string the_word; int the_number; incoming_stream >> the_word // extract "foo" >> the_number; // extract N ostringstream output_stream; output_stream << "The word was " << the_word << " and 3*N was " << (3*the_number); return output_stream.str(); }
A serious problem with CString is a design bug in its memory allocation. Specifically, quoting from that same message:
CString suffers from a common programming error that results in poor performance. Consider the following code: CString n_copies_of (const CString& foo, unsigned n) { CString tmp; for (unsigned i = 0; i < n; i++) tmp += foo; return tmp; } This function is O(n^2), not O(n). The reason is that each += causes a reallocation and copy of the existing string. Microsoft applications are full of this kind of thing (quadratic performance on tasks that can be done in linear time) -- on the other hand, we should be thankful, as it's created such a big market for high-end ix86 hardware. :-) If you replace CString with string in the above function, the performance is O(n).
Joe Buck also pointed out some other things to keep in mind when comparing CString and the Standard string class:
string
.
string
operations like this have O(n) complexity
if the implementors do it correctly. The libstdc++
implementors did it correctly. Other vendors might not.
string
is essentially
vector<char>
and does not do any reference
counting like libstdc++-v3's does. (It is O(n), though.)
So if you're thinking about SGI's string or rope classes,
you're now looking at four possibilities: CString, the
libstdc++ string, the SGI string, and the SGI rope, and this
is all before any allocator or traits customizations! (More
choices than you can shake a stick at -- want fries with that?)
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The well-known-and-if-it-isn't-well-known-it-ought-to-be Guru of the Week discussions held on Usenet covered this topic in January of 1998. Briefly, the challenge was, "write a 'ci_string' class which is identical to the standard 'string' class, but is case-insensitive in the same way as the (common but nonstandard) C function stricmp():"
ci_string s( "AbCdE" ); // case insensitive assert( s == "abcde" ); assert( s == "ABCDE" ); // still case-preserving, of course assert( strcmp( s.c_str(), "AbCdE" ) == 0 ); assert( strcmp( s.c_str(), "abcde" ) != 0 );
The solution is surprisingly easy. The original answer pages on the GotW website were removed into cold storage, in preparation for a published book of GotW notes. Before being put on the web, of course, it was posted on Usenet, and that posting containing the answer is available here.
See? Told you it was easy!
Added June 2000: The May issue of C++ Report contains a fascinating article by Matt Austern (yes, the Matt Austern) on why case-insensitive comparisons are not as easy as they seem, and why creating a class is the wrong way to go about it in production code. (The GotW answer mentions one of the principle difficulties; his article mentions more.)
Basically, this is "easy" only if you ignore some things, things which may be too important to your program to ignore. (I chose to ignore them when originally writing this entry, and am surprised that nobody ever called me on it...) The GotW question and answer remain useful instructional tools, however.
Added September 2000: James Kanze provided a link to a Unicode Technical Report discussing case handling, which provides some very good information.
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The Standard C (and C++) function strtok()
leaves a lot to
be desired in terms of user-friendliness. It's unintuitive, it
destroys the character string on which it operates, and it requires
you to handle all the memory problems. But it does let the client
code decide what to use to break the string into pieces; it allows
you to choose the "whitespace," so to speak.
A C++ implementation lets us keep the good things and fix those annoyances. The implementation here is more intuitive (you only call it once, not in a loop with varying argument), it does not affect the original string at all, and all the memory allocation is handled for you.
It's called stringtok, and it's a template function. It's given in this file in a less-portable form than it could be, to keep this example simple (for example, see the comments on what kind of string it will accept). The author uses a more general (but less readable) form of it for parsing command strings and the like. If you compiled and ran this code using it:
std::list<string> ls; stringtok (ls, " this \t is\t\n a test "); for (std::list<string>const_iterator i = ls.begin(); i != ls.end(); ++i) { std::cerr << ':' << (*i) << ":\n"; }
You would see this as output:
:this: :is: :a: :test:
with all the whitespace removed. The original s
is still
available for use, ls
will clean up after itself, and
ls.size()
will return how many tokens there were.
As always, there is a price paid here, in that stringtok is not as fast as strtok. The other benefits usually outweight that, however. Another version of stringtok is given here, suggested by Chris King and tweaked by Petr Prikryl, and this one uses the transformation functions mentioned below. If you are comfortable with reading the new function names, this version is recommended as an example.
Added February 2001: Mark Wilden pointed out that the
standard std::getline()
function can be used with standard
istringstreams to perform
tokenizing as well. Build an istringstream from the input text,
and then use std::getline with varying delimiters (the three-argument
signature) to extract tokens into a string.
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Here are Standard, simple, and portable ways to perform common
transformations on a string
instance, such as "convert
to all upper case." The word transformations is especially
apt, because the standard template function
transform<>
is used.
This code will go through some iterations (no pun). Here's the simplistic version usually seen on Usenet:
#include <string> #include <algorithm> #include <cctype> // old <ctype.h> struct ToLower { char operator() (char c) const { return std::tolower(c); } }; struct ToUpper { char operator() (char c) const { return std::toupper(c); } }; int main() { std::string s ("Some Kind Of Initial Input Goes Here"); // Change everything into upper case std::transform (s.begin(), s.end(), s.begin(), ToUpper()); // Change everything into lower case std::transform (s.begin(), s.end(), s.begin(), ToLower()); // Change everything back into upper case, but store the // result in a different string std::string capital_s; capital_s.resize(s.size()); std::transform (s.begin(), s.end(), capital_s.begin(), ToUpper()); }
Note that these calls all
involve the global C locale through the use of the C functions
toupper/tolower
. This is absolutely guaranteed to work --
but only if the string contains only characters
from the basic source character set, and there are only
96 of those. Which means that not even all English text can be
represented (certain British spellings, proper names, and so forth).
So, if all your input forevermore consists of only those 96
characters (hahahahahaha), then you're done.
Note that the
ToUpper
and ToLower
function objects
are needed because toupper
and tolower
are overloaded names (declared in <cctype>
and
<locale>
) so the template-arguments for
transform<>
cannot be deduced, as explained in
this
message.
At minimum, you can write short wrappers like
char toLower (char c) { return std::tolower(c); }
The correct method is to use a facet for a particular locale and call its conversion functions. These are discussed more in Chapter 22; the specific part is Correct Transformations, which shows the final version of this code. (Thanks to James Kanze for assistance and suggestions on all of this.)
Another common operation is trimming off excess whitespace. Much
like transformations, this task is trivial with the use of string's
find
family. These examples are broken into multiple
statements for readability:
std::string str (" \t blah blah blah \n "); // trim leading whitespace string::size_type notwhite = str.find_first_not_of(" \t\n"); str.erase(0,notwhite); // trim trailing whitespace notwhite = str.find_last_not_of(" \t\n"); str.erase(notwhite+1);
Obviously, the calls to find
could be inserted directly
into the calls to erase
, in case your compiler does not
optimize named temporaries out of existence.
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The std::basic_string
is tantalizingly general, in that
it is parameterized on the type of the characters which it holds.
In theory, you could whip up a Unicode character class and instantiate
std::basic_string<my_unicode_char>
, or assuming
that integers are wider than characters on your platform, maybe just
declare variables of type std::basic_string<int>
.
That's the theory. Remember however that basic_string has additional type parameters, which take default arguments based on the character type (called CharT here):
template <typename CharT, typename Traits = char_traits<CharT>, typename Alloc = allocator<CharT> > class basic_string { .... };
Now, allocator<CharT>
will probably Do The Right
Thing by default, unless you need to implement your own allocator
for your characters.
But char_traits
takes more work. The char_traits
template is declared but not defined.
That means there is only
template <typename CharT> struct char_traits { static void foo (type1 x, type2 y); ... };
and functions such as char_traits<CharT>::foo() are not actually defined anywhere for the general case. The C++ standard permits this, because writing such a definition to fit all possible CharT's cannot be done. (For a time, in earlier versions of GCC, there was a mostly-correct implementation that let programmers be lazy. :-) But it broke under many situations, so it was removed. You are no longer allowed to be lazy and non-portable.)
The C++ standard also requires that char_traits be specialized for
instantiations of char
and wchar_t
, and it
is these template specializations that permit entities like
basic_string<char,char_traits<char>>
to work.
If you want to use character types other than char and wchar_t,
such as unsigned char
and int
, you will
need to write specializations for them at the present time. If you
want to use your own special character class, then you have
a lot
of work to do, especially if you with to use i18n features
(facets require traits information but don't have a traits argument).
One example of how to specialize char_traits is given in
this message, which was then put into the file
include/ext/pod_char_traits.h
at a later date. We agree
that the way it's used with basic_string (scroll down to main())
doesn't look nice, but that's because the
nice-looking first attempt turned out to not
be conforming C++, due to the rule that CharT must be a POD.
(See how tricky this is?)
Other approaches were suggested in that same thread, such as providing more specializations and/or some helper types in the library to assist users writing such code. So far nobody has had the time... do you?
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From GCC 3.4 calling s.reserve(res)
on a
string s
with res < s.capacity()
will
reduce the string's capacity to std::max(s.size(), res)
.
This behaviour is suggested, but not required by the standard. Prior to GCC 3.4 the following alternative can be used instead
std::string(str.data(), str.size()).swap(str);
This is similar to the idiom for reducing a vector
's
memory usage (see FAQ 5.9) but
the regular copy constructor cannot be used because libstdc++'s
string
is Copy-On-Write.
See license.html for copying conditions. Comments and suggestions are welcome, and may be sent to the libstdc++ mailing list.