Logo Data Structures and Algorithms with Object-Oriented Design Patterns in C++
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Algorithm Analysis

 

What is an algorithm and why do we want to analyze one? An algorithm is ``a...step-by-step procedure for accomplishing some end.''[9] An algorithm can be given in many ways. For example, it can be written down in English (or French, or any other ``natural'' language). However, we are interested in algorithms which have been precisely specified using an appropriate mathematical formalism--such as a programming language.

Given such an expression of an algorithm, what can we do with it? Well, obviously we can run the program and observe its behavior. This is not likely to be very useful or informative in the general case. If we run a particular program on a particular computer with a particular set of inputs, then all know is the behavior of the program in a single instance. Such knowledge is anecdotal and we must be careful when drawing conclusions based upon anecdotal evidence.

In order to learn more about an algorithm, we can ``analyze'' it. By this we mean to study the specification of the algorithm and to draw conclusions about how the implementation of that algorithm--the program--will perform in general. But what can we analyze? We can

In this text, we are concerned primarily with the running time. We also consider the memory space needed to execute the program. There are many factors that affect the running time of a program. Among these are the algorithm itself, the input data, and the computer system used to run the program. The performance of a computer is determined by

A detailed analysis of the performance of a program which takes all of these factors into account is a very difficult and time-consuming undertaking. Furthermore, such an analysis is not likely to have lasting significance. The rapid pace of change in the underlying technologies means that results of such analyses are not likely to be applicable to the next generation of hardware and software.

In order to overcome this shortcoming, we devise a ``model'' of the behavior of a computer with the goals of simplifying the analysis while still producing meaningful results. The next section introduces the first in a series of such models.




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Bruno Copyright © 1997 by Bruno R. Preiss, P.Eng. All rights reserved.