//: C16:Shape.h // From Thinking in C++, 2nd Edition // Available at http://www.BruceEckel.com // (c) Bruce Eckel 2000 // Copyright notice in Copyright.txt #ifndef SHAPE_H #define SHAPE_H #include #include class Shape { public: virtual void draw() = 0; virtual void erase() = 0; virtual ~Shape() {} }; class Circle : public Shape { public: Circle() {} ~Circle() { std::cout << "Circle::~Circle\n"; } void draw() { std::cout << "Circle::draw\n";} void erase() { std::cout << "Circle::erase\n";} }; class Square : public Shape { public: Square() {} ~Square() { std::cout << "Square::~Square\n"; } void draw() { std::cout << "Square::draw\n";} void erase() { std::cout << "Square::erase\n";} }; class Line : public Shape { public: Line() {} ~Line() { std::cout << "Line::~Line\n"; } void draw() { std::cout << "Line::draw\n";} void erase() { std::cout << "Line::erase\n";} }; #endif // SHAPE_H ///:~