//: C09:AbstractFactory.cpp // From Thinking in C++, 2nd Edition // Available at http://www.BruceEckel.com // (c) Bruce Eckel 2000 // Copyright notice in Copyright.txt // A gaming environment #include using namespace std; class Obstacle { public: virtual void action() = 0; }; class Player { public: virtual void interactWith(Obstacle*) = 0; }; class Kitty: public Player { virtual void interactWith(Obstacle* ob) { cout << "Kitty has encountered a "; ob->action(); } }; class KungFuGuy: public Player { virtual void interactWith(Obstacle* ob) { cout << "KungFuGuy now battles against a "; ob->action(); } }; class Puzzle: public Obstacle { public: void action() { cout << "Puzzle\n"; } }; class NastyWeapon: public Obstacle { public: void action() { cout << "NastyWeapon\n"; } }; // The abstract factory: class GameElementFactory { public: virtual Player* makePlayer() = 0; virtual Obstacle* makeObstacle() = 0; }; // Concrete factories: class KittiesAndPuzzles : public GameElementFactory { public: virtual Player* makePlayer() { return new Kitty; } virtual Obstacle* makeObstacle() { return new Puzzle; } }; class KillAndDismember : public GameElementFactory { public: virtual Player* makePlayer() { return new KungFuGuy; } virtual Obstacle* makeObstacle() { return new NastyWeapon; } }; class GameEnvironment { GameElementFactory* gef; Player* p; Obstacle* ob; public: GameEnvironment(GameElementFactory* factory) : gef(factory), p(factory->makePlayer()), ob(factory->makeObstacle()) {} void play() { p->interactWith(ob); } ~GameEnvironment() { delete p; delete ob; delete gef; } }; int main() { GameEnvironment g1(new KittiesAndPuzzles), g2(new KillAndDismember); g1.play(); g2.play(); } ///:~