######################################################### # Same as fork-server.py, but use the Python signal # module to avoid keeping child zombie processes after # they terminate, not an explicit loop before each new # connection; SIG_IGN means ignore, and may not work with # SIG_CHLD child exit signal on all platforms; on Linux, # socket.accept cannot be interrupted with a signal; ######################################################### import os, time, sys, signal, signal from socket import * # get socket constructor and constants myHost = '' # server machine, '' means local host myPort = 50007 # listen on a non-reserved port number sockobj = socket(AF_INET, SOCK_STREAM) # make a TCP socket object sockobj.bind((myHost, myPort)) # bind it to server port number sockobj.listen(5) # up to 5 pending connects signal.signal(signal.SIGCHLD, signal.SIG_IGN) # avoid child zombie processes def now(): # time on server machine return time.ctime(time.time()) def handleClient(connection): # child process replies, exits time.sleep(5) # simulate a blocking activity while 1: # read, write a client socket data = connection.recv(1024) if not data: break connection.send('Echo=>%s at %s' % (data, now())) connection.close() os._exit(0) def dispatcher(): # listen until process killed while 1: # wait for next connection, connection, address = sockobj.accept() # pass to process for service print 'Server connected by', address, print 'at', now() childPid = os.fork() # copy this process if childPid == 0: # if in child process: handle handleClient(connection) # else: go accept next connect dispatcher()