######################################################### # Server side: open a socket on a port, listen for # a message from a client, and send an echo reply; # forks a process to handle each client connection; # child processes share parent's socket descriptors; # fork is less portable than threads--not yet on Windows; ######################################################### import os, time, sys from socket import * # get socket constructor and constants myHost = '' # server machine, '' means local host myPort = 50007 # listen on a non-reserved port number sockobj = socket(AF_INET, SOCK_STREAM) # make a TCP socket object sockobj.bind((myHost, myPort)) # bind it to server port number sockobj.listen(5) # allow 5 pending connects def now(): # current time on server return time.ctime(time.time()) activeChildren = [] def reapChildren(): # reap any dead child processes while activeChildren: # else may fill up system table pid,stat = os.waitpid(0, os.WNOHANG) # don't hang if no child exited if not pid: break activeChildren.remove(pid) def handleClient(connection): # child process: reply, exit time.sleep(5) # simulate a blocking activity while 1: # read, write a client socket data = connection.recv(1024) # till eof when socket closed if not data: break connection.send('Echo=>%s at %s' % (data, now())) connection.close() os._exit(0) def dispatcher(): # listen until process killed while 1: # wait for next connection, connection, address = sockobj.accept() # pass to process for service print 'Server connected by', address, print 'at', now() reapChildren() # clean up exited children now childPid = os.fork() # copy this process if childPid == 0: # if in child process: handle handleClient(connection) else: # else: go accept next connect activeChildren.append(childPid) # add to active child pid list dispatcher()