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Internet Audio (MP3) Glossary 


|   A - H   |   I - P   |  Q-Z   |
This glossary defines important concepts, terms, and abbreviations related to Internet Audio (MP3).  Please use your browser's "Find" function to locate the desired information. 

A thru H
Definition of Terms I-P
A2b A2b music an online music delivery company owned by AT&T. The service delivers music coded in a proprietary format based on MPEG-2 AAC. The format includes copyright protection technology. 
Download Audio Downloading, which involves transferring the entire file to your computer before any part of it is accessible, offers better quality since the data rate of the compressed stream does not have to less than the data rate of the internet connection. MP3 audio for example, is targeted at data rates from 64 to 128 Kbps. The goal of these formats is to provide near CD quality audio.
G2 G2 is the name of the RealNetworks most recent audio/video CODEC technology. The G2 includes several features targeted specifically at streaming media applications including synchronization with other media types such as video and graphics, and the ability to handle data loss. According to RealAudio, the G2 Music Codec can handle packet loss up to 10-15% with minimal reduction of audio quality. 
I thru P
Q-ZA-H
Liquid Audio Based in Redwood City, Liquid Audio is the pioneer and current market leader in downloadable media commerce technology on the Internet. The company derives its revenue from the delivery of software products including authoring tools, and servers for media commerce; as well as media commerce services. While the Liquid Audio media architecture can support multiple audio coding standards, the default codec is based on AAC and includes copy protection features.
MPEG
(Motion Picture Experts Group)
MPEG is the name of a working group established under the joint direction of the International Standards Organization/International Electrotechnical Commission (ISO/IEC). The purpose of this working group is to create standards for the digital video and the audio compression.
MPEG Stages The generations of standards defined by the MPEG working group are referred to as stages. These stages are normally noted in Arabic figures (MPEG-1, MPEG-2, and MPEG-4).
MPEG Audio Layers MPEG-1 and MPEG-2 both have a three-layer structure, each of which represents a family of coding algorithms. These layers are noted in the standards using Roman figures (Layer I, Layer II, and Layer III). Note that for Internet audio applications MPEG-1 Layer III audio has become known as MP3.
MPEG-2 AAC
(Advanced Audio Coding)
AAC (Advanced Audio Coding) is one of the audio compression formats defined by the MPEG-2 standard. AAC used to be called NBC (Non-Backward-Compatible), because it is not compatible with the MPEG-1 audio formats. MPEG-2 also defined another audio format called MPEG-2 Multichannel or MPEG-2 BC (Backward Compatible), which is compatible with MPEG-1. AAC is more efficient than MP3 (MPEG-1 Layer III) and is the state of the art in audio compression technology. Formal listening tests have demonstrate it is able to provide slightly better audio quality at 96 kb/s than layer-3 at 128 kb/s or layer-2 at 192 kb/s.
MP3  MP3 (MPEG Layer III Audio Coding)
The MPEG Layer 3 audio compression scheme that was defined as part of the International Standards Organization (ISO) Moving Picture Experts Group (MPEG) audio/video coding standard. MPEG-I defined three encoding schemes, referred to as Layer I, Layer II, and Layer III. Each of these schemes uses increasing sophisticated encoding techniques and gives correspondingly better audio quality at a given bit rate. The three layers are hierarchical, in that a Layer III decoder can decode Layer I, II, and III bitstreams; a Layer II decoder Layer II, and I bitstreams; and a Layer I decoder only Layer I bitstreams. Each of the layers support decoding audio sampled at 48, 44.1, or 32 kHz. MPEG 2 uses the same family of codecs but extends it by adding support for 24, 22.05, or 16 kHz sampling rates as well as more audio channels for surround sound and multilingual applications.
Q thru Z
More InfoI-P
Qdesign Music Codec  Based in British Columbia, Qdesign developed a high quality, streaming audio CODEC. Distributed by Apple as part of their QuickTime media architecture, this CODEC gives excellent quality at dialup data rates.
RealNetworks Based in Seattle, RealNetworks is the pioneer and current market leader in streaming media technology on the Internet. According to the company, their technology is used to deliver content on more than 85% of all streaming media enabled Web pages. The company derives its revenue from the delivery of software products including authoring tools, streaming media servers, and players; as well as streaming media delivery services.
Streaming Audio Streaming refers to the playback of audio in real-time as it is transferred across the Internet. The advantage of this approach is that the user does not have wait for the entire music file to be downloaded before hearing it. The tradeoff is that the music must be highly compressed in order to support the access rates that most users have, typically 28.8 to 56 Kbps. This gives Net users instant gratification but relatively poor playback quality. In addition streaming audio players do not capture the content, so each time the clip is played it is transferred again. 
TwinVQ 
(Transform-domain Weighted Interleave Vector Quantization) 
This compression technology, targeted at download applications, was originally developed by Yamaha and has been incorporated, along with AAC, into the MPEG-4 specification. The underlying algorithms are significantly different the algorithms used in MPEG layer III. 
WMA (Windows Media Audio) Part of Microsoft’s Windows Media Technologies, which combines Video for Windows, ActiveMovie, and NetShow into a unified architecture. A key feature of this architecture is that it automatically downloads CODECs for new formats from the Internet as needed. 

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