This is a first course in Computer Science using the programming language Java. It covers the fundamentals of programming and of computer science.
For maximum benefit, go though these notes interactively, thinking about and answering the question at the bottom of each page. There are about 15 pages per chapter. If you spend about 3 minutes per page each chapter will take about 45 minutes; much more, if you copy and run some of the programs. If you are a beginning programmer, plan on spending more than a month with this.
These notes assume that you have the Java Development Kit (JDK) version 1.3 or later from Sun (http://www.javasoft.com) and a text editor such as NotePad. They may be used with more sophisticated environments, as well. For more about these notes check the frequently asked questions.
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Part 1: Hardware and SoftwareGeneral computer science topics. Hardware and software. Analog and binary signals. Machine language and high level languages. Language translation and interpretation. |
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Chapter 1 | Introduction to Computer Systems | Quiz | Flash Cards. | ||
Chapter 2 | Analog and Binary Signals | Quiz | Flash Cards. | ||
Chapter 3 | Computer Memory | Quiz | Flash Cards. | ||
Chapter 4 | The Processor | Quiz | Flash Cards. | ||
Part 2: Running Java ProgramsHow to run Java programs. Translating Java source code into bytecodes. How bytecodes are interpreted. How to create a Java program. |
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Chapter 5 | Introduction to Java | Review. | |||
Chapter 6 | Small Java Programs | Review. | |||
Chapter 7 | How to Run the Example Programs | Review. | |||
Part 3: Java ProgrammingHow to program in Java. |
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Chapter 8 | Primitive Data Types | Quiz | Programming Exercises | ||
Flash Cards | |||||
Chapter 9A | Variables and the Assignment Statement | Quiz | Programming Exercises | ||
Chapter 9B | Expressions and Arithmetic Operators | Quiz | Programming Exercises | ||
Chapter 10 | Input and Output | Review | Programming Exercises | ||
Chapter 11 | Floating Point Input | Review | Programming Exercises | ||
Chapter 12 | The if Statement |
Quiz | Programming Exercises | ||
Chapter 13 | The Single Branch if Statement |
Quiz | Programming Exercises | ||
Chapter 14 | Boolean Expressions | Review | Programming Exercises | ||
Chapter 15 | Loops and the while statement |
Review | Programming Exercises | ||
Chapter 16 | Counting Loops | Quiz | Programming Exercises | ||
Chapter 17 | Examples of Counting Loops | Review | Programming Exercises | ||
Chapter 18 | Sentinel-controlled Loops | Review | Programming Exercises | ||
Chapter 19 | Result-controlled Loops | Quiz | Programming Exercises | ||
Chapter 20 | Example Program -- Combination Lock | Review | Programming Exercises | ||
Chapter 21 | File Input and Output | Review | Programming Exercises | ||
Chapter 22 | Reading Data from a File | Review | Programming Exercises | ||
Chapter 23 | File Input Techniques | Programming Exercises | |||
Part 4: Object Oriented ProgrammingObject Oriented programming. Software objects. |
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Chapter 25 | Objects | Quiz | |||
Chapter 26 | Object References | Quiz | |||
Chapter 27 | More about Objects and Classes | Review | |||
Chapter 28 | Method Parameters | Review | |||
Chapter 29 | Strings and Object References | Quiz | Programming Exercises | ||
Chapter 30 | Defining your own Classes | Review | Programming Exercises | ||
Chapter 31 | Class Design Example (miles per gallon) | Review | Programming Exercises | ||
Chapter 32 | Class Design Example (checking account) | Review | |||
Chapter 33 | Encapsulation and Visibility Modifiers | Quiz | Programming Exercises | ||
Chapter 34A | Parameters, Overloading, Local Variables | Review | |||
Chapter 34B | Object Parameters | Quiz | |||
Chapter 35 | Objects that Contain Objects | Review | Programming Exercises | ||
Part 5: Applets and Graphics |
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Chapter 36 | Applets | Quiz | Programming Exercises | ||
Chapter 37 | Applet Examples | Quiz | Programming Exercises | ||
Chapter 38 | More Applet Examples | Quiz | Programming Exercises | ||
Part 6: More Java Programming FeaturesIncrementing and decrementing variables. Convenient ways to create loops. |
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Chapter 39 | Increment, Decrement, and Assignment Operators | Quiz | |||
Chapter 40 | Boolean Expressions and Short-circuit Operators | Review | |||
Chapter 41 | The for Statement |
Quiz | Programming Exercises | ||
Chapter 42 | More about the for Statement |
Quiz | Programming Exercises | ||
Chapter 43 | The Conditional Operator, and the switch Statement |
Quiz | Programming Exercises | ||
Chapter 44 | The do Statement |
Quiz | Programming Exercises | ||
Chapter 46 | Introduction to Arrays | Quiz | Programming Exercises | ||
Chapter 47 | Common Array Algorithms | Quiz | Programming Exercises | ||
Chapter 48 | Arrays as Parameters | Review | |||
Chapter 49A | Methods that Change Arrays | Quiz | |||
Chapter 49B | Arrays of Objects and Linear Search | Quiz | Programming Exercises | ||
Chapter 49C | Two-dimensional Arrays | Quiz | Programming Exercises | ||
Chapter 49D | StringBuffers and StringTokenizers | Quiz | Programming Exercises | ||
Part 7: Advanced Object Oriented ProgrammingAdvanced features of object oriented programming. |
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Chapter 50 | Introduction to Inheritance | Quiz | |||
Chapter 51 | Abstract Classes and Polymorphism | Quiz | |||
Chapter 52 | More about Polymorphism | Quiz | |||
Chapter 53 | Interfaces | Quiz | |||
Chapter 54 | Vectors and Enumerations | Quiz | |||
Part 8: Graphical User Interface ProgrammingGraphical user interfaces. Project Swing and the Abstract Windowing Toolkit. |
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Chapter 55 | Introduction to GUI Programming | Quiz | |||
Chapter 56 | Swing Frames | Quiz | |||
Chapter 57 | Event Listeners | Quiz | |||
Chapter 58 | Adding Buttons to a Frame | Quiz | Programming Exercises | ||
Chapter 59 | Buttons and Action Events | Quiz | Programming Exercises | ||
Chapter 60 | Swing Text Fields and Labels | Quiz | Programming Exercises | ||
Chapter 61 | Components Layout | Quiz | Programming Exercises | ||
Chapter 62 | JPanel and BoxLayout | ||||
Chapter 63 | Radio Buttons and BorderLayout | Programming Exercises | |||
Chapter 64 | Sliders and Change Events | Programming Exercises | |||
Part 9: RecursionRecursion in problems, recursion in Java, recursion in graphics. | |||||
Chapter 70 | Introduction to Recursion | Quiz | |||
Chapter 71 | Recursion in Java | Quiz | Programming Exercises | ||
Chapter 72 | Examples of Recursion | Quiz | Programming Exercises | ||
Chapter 73 | More Recursion | Quiz | Programming Exercises | ||
Chapter 74 | Recursion with Graphics | Programming Exercises | |||
Part 10: Exceptions and IO StreamsExceptions. Disk file input and output. |
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Chapter 80 | Exceptions and Errors | Quiz | Programming Exercises | ||
Chapter 81 | More about Exceptions | Quiz | Programming Exercises | ||
Chapter 82 | Input and Output Streams | Quiz | |||
Chapter 83 | Writing Text Files | Quiz | Programming Exercises | ||
Chapter 84 | Reading Text Files | Quiz | Programming Exercises | ||
Chapter 85 | Writing Binary Files | Quiz | Programming Exercises | ||
Chapter 86 | Reading Binary Files | Quiz | Programming Exercises | ||
Chapter 87 | The File Class | Quiz | Programming Exercises |