Russ, One additional thing I would add to one of your points in here: Russell Vreeland wrote: > This would be > a harder problem -- converting a function call to a structural > implementation is beyond a one-pass perl script -- but shouldn't be > difficult for a major-league simulation vendor. The advantage would be johnS: I would venture to say that even creating a structural implementation would not ever be necessary in a S/W simulator. Only when going to an emulator that takes a synthesized gate level representation might this become necessary. But in that case, infrastructure synthesis was already a requirement for SCE-MI I and this does not really add much to that requirement. > > --------------------------------------- > --- Russ Vreeland (949)926-6143 --- > --- vreeland@broadcom.com <mailto:vreeland@broadcom.com> --- > --- Senior Principal Engineer --- > --- Broadcom Corporation --- > --------------------------------------- -- johnS ______________________________/\/ \ \ John Stickley \ \ \ Mgr., Acceleration Methodologies \ \________________ Mentor Graphics - MED \_ ________________________________________________________________Received on Tue Oct 4 12:45:21 2005
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