Overview
Video game consoles are consumer devices that deliver electronic
games-based entertainment to the household. They feature proprietary
hardware and software design. They require AC power as the primary
energy source and need an external video display such as a TV. Some
current generation gaming consoles have analog modems to provide
e-mail access and Internet browsing capability for online gaming.
Next generation devices being proposed by vendors are likely to
have capabilities to provide broadband
access and even act as the
residential gateway to the home.
A subset of gaming consoles is handheld gaming devices which are
primarily for mobile and household use. They rely on battery (DC)
power as their primary energy source. These devices include an embedded
video display such as an LCD.
Market Research
An August 1999 report from International Data Corporation (IDC)
shows gaming consoles to be the fourth most purchased consumer device
in the U.S. household, behind TVs, VCRs, and PCs.
According to a separate IDC (International Data Corporation) analysis,
the U.S. household video game penetration has increased from 38.0%
to 41.7% from 1999 to 2000, but the growth rate is seen to be lower
going forward with the growing popularity of on-line gaming.
Popular vendors and products for gaming consoles include:
- Sega (Dreamcast, Saturn)
- Sony (PlayStation 2)
- Nintendo (N64, N128)
- Microsoft (X-Box)
Popular vendors and products for gaming consoles include:
- Sega (GameGear)
- Nintendo (Game Boy)
Market Trends
Growth accelerators include the introduction of several next generation
products and the capability to access the Internet using gaming
consoles.
Growth inhibitors include the limited success of on-line gaming
and the growing presence of low-cost, high-performance PCs. Also
the high cost for the gaming consoles remains a key groth inhibitor
for this market.
Xilinx Solutions
The Xilinx's Spartan-II programmable logic solutions offer the
flexibility to build products that can be reprogrammed in the field
at costs far below any other programmable solution.
Residential gateway products will support multiple broadband access
points and home networking interfaces. Spartan-II FPGAs provide
system integration and interconnectivity to these interfaces, hence
providing decreased time-to-market, increased time-in-market and
the rapid product proliferation in this market. Please view the
presentation to
see how Xilinx solutions can help you build products for this fast
evolving market place.
Leading Technology
Digital
Modems
PCs
Gaming
Consoles
Set-Top
Box
SOHO
Routers / Home Servers
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