Numbers
Strings
Boolean Values
Functions
Objects
Arrays
null
undefined
The Date Object
Regular Expressions
Error Objects
Primitive Data Type Wrapper Objects
Computer programs work by manipulating values , such as the number 3.14 or the text "Hello World". The types of values that can be represented and manipulated in a programming language are known as data types, and one of the most fundamental characteristics of a programming language is the set of data types it supports. JavaScript allows you to work with three primitive data types: numbers, strings of text (known as "strings"), and boolean truth values (known as "booleans"). JavaScript also defines two trivial data types, null and undefined, each of which defines only a single value.
In addition to these primitive data types, JavaScript supports a composite data type known as object. An object (that is, a member of the data type object) represents a collection of values (either primitive values, like numbers and strings, or composite values, like other objects). Objects in JavaScript have a dual nature: an object can represent an unordered collection of named values or an ordered collection of numbered values. In the latter case, the object is called an array . Although objects and arrays are fundamentally the same data type in JavaScript, they behave quite differently and will usually be considered distinct types throughout this book.
JavaScript defines another special kind of object, known as a function . A function is an object that has executable code associated with it. A function may be invoked to perform some kind of operation. Like arrays, functions behave differently from other kinds of objects, and JavaScript defines special language syntax for working with them. Thus, we'll treat the function data type independently of the object and array types.
In addition to functions and arrays, core JavaScript defines a few other specialized kinds of objects. These objects do not represent new data types, just new classes of objects. The Date class defines objects that represent dates, the RegExp class defines objects that represent regular expressions (a powerful pattern-matching tool described in Chapter 10), and the Error class defines objects that represent syntax and runtime errors that can occur in a JavaScript program.
The remainder of this chapter documents each of the primitive data types in detail. It also introduces the object, array, and function data types, which are fully documented in Chapter 7, Chapter 8, and Chapter 9. Finally, it provides an overview of the Date, RegExp, and Error classes, which are documented in full detail in the core reference section of this book.
Numbers are the most basic data type; they require very little explanation. JavaScript differs from programming languages such as C and Java in that it does not make a distinction between integer values and floating-point values. All numbers in JavaScript are represented as floating-point values. JavaScript represents numbers using the 64-bit floating-point format defined by the IEEE 754 standard,[5] which means it can represent numbers as large as ±1.7976931348623157 x 10308 and as small as ±5 x 10 -324.
[5]This format should be familiar to Java programmers as the format of the double type. It is also the double format used in almost all modern implementations of C and C++.
When a number appears directly in a JavaScript program, we call it a numeric literal. JavaScript supports numeric literals in several formats, as described in the following sections. Note that any numeric literal can be preceded by a minus sign (-) to make the number negative. Technically, however, - is the unary negation operator (see Chapter 5), not part of the numeric literal syntax.
In a JavaScript program, a base-10 integer is written as a sequence of digits. For example:
0 3 10000000
The JavaScript number format allows you to exactly represent all integers between -9007199254740992 (-253) and 9007199254740992 (253), inclusive. If you use integer values larger than this, you may lose precision in the trailing digits. Note, however, that certain integer operations in JavaScript (in particular the bitwise operators described in Chapter 5) are performed on 32-bit integers, which range from -2147483648 (-231) to 2147483647 (231 -1).
In addition to base-10 integer literals, JavaScript recognizes hexadecimal (base-16) values. A hexadecimal literal begins with "0x" or "0X", followed by a string of hexadecimal digits. A hexadecimal digit is one of the digits 0 through 9 or the letters a (or A) through f (or F), which are used to represent values 10 through 15. Examples of hexadecimal integer literals are:
0xff // 15*16 + 15 = 255 (base 10) 0xCAFE911
Although the ECMAScript standard does not support them, some implementations of JavaScript allow you to specify integer literals in octal (base-8) format. An octal literal begins with the digit 0 and is followed by a sequence of digits, each between 0 and 7. For example:
0377 // 3*64 + 7*8 + 7 = 255 (base 10)
Since some implementations support octal literals and some do not, you should never write an integer literal with a leading zero -- you cannot know whether an implementation will interpret it as an octal or decimal value.
Floating-point literals can have a decimal point; they use the traditional syntax for real numbers. A real value is represented as the integral part of the number, followed by a decimal point and the fractional part of the number.
Floating-point literals may also be represented using exponential notation: a real number followed by the letter e (or E), followed by an optional plus or minus sign, followed by an integer exponent. This notation represents the real number multiplied by 10 to the power of the exponent.
More succinctly, the syntax is:
[digits][.digits][(E|e)[(+|-)]digits]
For example:
3.14 2345.789 .333333333333333333 6.02e23 // 6.02 x 1023 1.4738223E-32 // 1.4738223 x 10-32
Note that there are infinitely many real numbers, but only a finite number of them (18437736874454810627, to be exact) can be represented exactly by the JavaScript floating-point format. This means that when you're working with real numbers in JavaScript, the representation of the number will often be an approximation of the actual number. The approximation is usually good enough, however, and this is rarely a practical problem.
JavaScript programs work with numbers using the arithmetic operators that the language provides. These include + for addition, - for subtraction, * for multiplication, and / for division. Full details on these and other arithmetic operators can be found in Chapter 5.
In addition to these basic arithmetic operations, JavaScript supports more complex mathematical operations through a large number of mathematical functions that are a core part of the language. For convenience, these functions are all stored as properties of a single Math object, so we always use the literal name Math to access them. For example, here's how to compute the sine of the numeric value x:
sine_of_x = Math.sin(x);
And to compute the square root of a numeric expression:
hypot = Math.sqrt(x*x + y*y);
See the Math object and subsequent listings in the core reference section of this book for full details on all the mathematical functions supported by JavaScript.
There is also one interesting method that you can use with numbers. The toString( ) method converts an integer to a string, using the radix, or base, specified by its argument (the base must be between 2 and 36). For example, to convert a number to binary, use toString( ) like this:
var x = 33; var y = x.toString(2); // y is "100001"
To invoke the toString( ) method on a number literal, you can use parentheses to prevent the . from being interpreted as a decimal point:
var y = (257).toString(0x10); // y is "101"
JavaScript uses several special numeric values. When a floating-point value becomes larger than the largest representable finite number, the result is a special infinity value, which JavaScript prints as Infinity. Similarly, when a negative value becomes lower than the last representable negative number, the result is negative infinity, printed as -Infinity.
Another special JavaScript numeric value is returned when a mathematical operation (such as division of zero by zero) yields an undefined result or an error. In this case, the result is the special not-a-number value, printed as NaN. The not-a-number value behaves unusually: it does not compare equal to any number, including itself! For this reason, a special function, isNaN( ), is required to test for this value. A related function, isFinite( ) , tests whether a number is not NaN and is not positive or negative infinity.
Table 3-1 lists several constants that JavaScript defines to represent these special numeric values.
Constant |
Meaning |
---|---|
Infinity |
Special value to represent infinity |
NaN |
Special not-a-number value |
Number.MAX_VALUE |
Largest representable number |
Number.MIN_VALUE |
Smallest (closest to zero) representable number |
Number.NaN |
Special not-a-number value |
Number.POSITIVE_INFINITY |
Special value to represent infinity |
Number.NEGATIVE_INFINITY |
Special value to represent negative infinity |
The Infinity and NaN constants are defined by the ECMAScript v1 standard and are not implemented prior to JavaScript 1.3. The various Number constants, however, have been implemented since JavaScript 1.1.
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