Canvas
A Canvas is a generic graphical component representing a region where you
can draw things such as rectangles, circles, and text strings. For example, when writing a drawing applet, the region where
objects are drawn would a subclass of Canvas.
Corresponding source code:
import java.applet.*;
import java.awt.*;
public class CanvasWidget extends Applet {
public void init()
{
DrawingRegion region = new DrawingRegion(100,50);
add(region);
}
}
class DrawingRegion extends Canvas {
int w,h;
public DrawingRegion(int ww, int hh) {
w=ww;
h=hh;
resize(w,h);
}
public void paint(Graphics g)
{
g.drawRect(0,0,w-1,h-1); // draw border
g.drawString("A Canvas", 20,20);
}
}
Method:
- public void paint(Graphics g)
You normally subclass Canvas to override the default Canvas paint method.
The normal event-convenience methods are also often overridden in Canvas subclasses such as mouseDown and mouseDrag.
Related exercise:
|