Data Structures and Algorithms with Object-Oriented Design Patterns in C#
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Performance Data

In order to better understand the actual performance of the various sorting algorithms presented in this chapter, it is necessary to conduct some experiments. Only by conducting experiments is it possible to determine the relative performance of algorithms with the same asymptotic running time.

To measure the performance of a sorting algorithm, we need to provide it with some data to sort. To obtain the results presented here, random sequences of integers were sorted. That is, for each value of n, the RandomNumberGenerator class defined in Section gif was used to create a sequence of n integers. In all cases (except for bucket sort) the random numbers are uniformly distributed in the interval tex2html_wrap_inline69746. For the bucket sort the numbers are uniformly distributed in tex2html_wrap_inline69748.

Figures gif, gif and gif show the actual running times of the sorting algorithms presented in this chapter. These running times were measured on an Intel Pentium III, which has a 1 GHz clock and 256MB RAM under the WindowsME operating system. The programs were compiled using the C# compiler provided with the Microsoft .NET beta SDK (csc) and run under the Microsoft common language runtime. The times shown are elapsed CPU times, measured in seconds.

Figure gif shows the running times of the tex2html_wrap_inline58403 sorts for sequences of length n, tex2html_wrap_inline69754. Notice that the bubble sort has the worst performance and that the binary insertion sort has the best performance. Figure gif clearly shows that, as predicted, binary insertion is better than straight insertion. Notice too that all of the tex2html_wrap_inline58403 sorts require more than 25 seconds of execution time to sort an array of 20000 integers.

   figure46219
Figure: Actual running times of the tex2html_wrap_inline58403 sorts.

The performance of the tex2html_wrap_inline59127 sorts is shown in Figure gif. In this case, the length of the sequence varies between n=100 and tex2html_wrap_inline69856. The graph clearly shows that the tex2html_wrap_inline59127 algorithms are significantly faster that the tex2html_wrap_inline58403 ones. All three algorithms sort 100000 integers in under 2 seconds. Merge sort and quicksort display almost identical performance.

   figure46890
Figure: Actual running times of the tex2html_wrap_inline59127 sorts.

Figure gif shows the actual running times for the bucket sort and radix sort algorithms. Both these algorithms were shown to be O(n) sorts. The graph shows results for n between 100 and tex2html_wrap_inline69994. The universe used to test bucket sort was tex2html_wrap_inline69996. That is, a total of m=1024 counters (buckets) were used. For the radix sort, 32-bit integers were sorted by using the radix R=256 and doing p=4 sorting passes.

   figure47068
Figure: Actual running times of the O(n) sorts.

Clearly, the bucket sort has the better running time. For example, it sorts 500000 10-bit integers in under 2 seconds. Radix sort performs extremely well too. It sorts 500000 32-bit integers in just over 2 seconds, only slightly slower than the bucket sort.


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Bruno Copyright © 2001 by Bruno R. Preiss, P.Eng. All rights reserved.