GAME TECHNOLOGIES
COMPUTERS
DESIGN PRECEPTS FOR COMPUTER GAMES
Precept #1: GO WITH THE GRAIN
Precept # 2: DON’T TRANSPLANT
Precept #3: DESIGN AROUND THE I/O
Precept #4: KEEP IT CLEAN
Precept #5: STORE LESS AND PROCESS MORE
Precept #6: MAINTAIN UNITY OF DESIGN EFFORT
CONCLUSION