Hi, I rewrote a central section of my note on variable length messaging and streaming to avoid talking in terms of uclock and cclock and instead talk about zero time and non-zero time. The new text is as follows: ------- Start of rewrite ** Zero Time In this mode, all message words are transferred at the same simulation time. It can be assumed that message words are transferred sequentially (not necessarily in order, if random access is supported), because otherwise this would be a traditional SCE-MI 1.x fixed-length message. Processing of the words is also done at least in part using zero-time sequential operations. ** Non-Zero Time In the non-zero time mode, the message transfer consumes simulation time. There are at least two possibilities that fit within this category: Clocked: individual message words are transferred on the edge of a user clock. Unclocked: message words are transferred using a mechanism similar to the zero time mode, except that the message is not transferred completely at a given simulation time. In the clocked scenario, for simplicity it can be assumed that words clock out on the rising edge of the user clock, because one can always construct a user clock that allows this given the constraints of the application, e.g., if the application requires words to be clocked out on the falling edge of some user clock, one can construct a clock that is the inverse of this clock and use that to clock the words out. Further, message words do not have to transfer on every rising edge of the user clock. Using appropriate control mechanisms the message word transfer can be delayed to some future time. The unclocked scenario can be seen as a generalization of the non-zero time mode. In this scenario, the number of message words transferred at any given simulation time is variable, i.e, it could be 0, 1, or more than 1. In other words, this is like the zero time mode, except time is allowed to pass after only some of the words have transferred. As a special case of the unclocked scenario, a sub-scenario where times message word transfers happens coincide with the rising edges of a user clock can be considered. In other words, message word transfers do not happen at completely arbitrary times. At any given rising edge of the user clock 0, 1, or more messages may be trasnferred, but no messages transfer at any other time. Russ defined one type of VLMs as large messages transferred in zero simulation time. The above extends this concept to the non-zero time case as well. Russ' definition of streaming applies to the non-zero time case, but is not identical to it. Streaming will be discussed in the next section. ------- End of rewrite I have enclosed the updated document. The section on streaming still has a couple of references to cclock and uclock but I don't think they confuse too much. -- Per Bojsen Email: <bojsen@zaiqtech.com> Zaiq Technologies, Inc. WWW: http://www.zaiqtech.com 78 Dragon Ct. Tel: 781 721 8229 Woburn, MA 01801 Fax: 781 932 7488
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