Awards | |
Acknowledgements | |
Introduction | |
Chapter 1 | The Adventure Starts Here |
Chapter 2 | Let the Games Begin |
Chapter 3 | Using the Game Editor |
Chapter 4 | The Art of Creating Levels |
Chapter 5 | The Magic of Side Scrolling |
Chapter 6 | Inside the Level Editor |
Chapter 7 | Inside the Sprite Editor |
Chapter 8 | Color Considerations |
Chapter 9 | Wrapping Up the Game Editor |
Chapter 10 | Birth of a Computer Game |
Chapter 11 | Supporting Game Levels and Scrolling |
Chapter 12 | On the Road to Sprite Animation |
Chapter 13 | Unlocking the Mysteries of Sprite Animation |
Chapter 14 | It's Show Time |
Chapter 15 | Creating Special Effects |
Chapter 16 | Debugging Games |
Chapter 17 | Putting It All Together |
Chapter 18 | Tips for Marketing Games |
Appendix | |
License Agreement | |
Glossary | |
Downloads | |
Installation Notes | |
Cover |
Cover |
Contents |
Downloads
Fastgraph Home Page |
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Copyright © 1998 Ted Gruber Software Inc. All Rights Reserved.
Awards |
Acknowledgements |
Introduction
Chapter 1 |
Chapter 2 |
Chapter 3 |
Chapter 4 |
Chapter 5 |
Chapter 6
Chapter 7 |
Chapter 8 |
Chapter 9 |
Chapter 10 |
Chapter 11 |
Chapter 12
Chapter 13 |
Chapter 14 |
Chapter 15 |
Chapter 16 |
Chapter 17 |
Chapter 18
Appendix |
License Agreement |
Glossary |
Installation Notes |
Home Page
So you want to be a Computer Game Developer