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Index: B

background music: 1.2. What you can do with sound on the Web
adding with Beatnik: 11.3.3. Lesson 3: Adding simple background music
background sound, adding with HTML: 1.3.1. Adding a simple background sound
backwards compatibility, RealPlayer: 6.2.3. HTTP streaming tutorial
backwards effect: 4.2.5. Backwards
bandwidth: 6.2.3. HTTP streaming tutorial
codec chart, RealAudio: 6.3.1. Selecting the right RealAudio codecs
dynamic allocation with SureStream: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
limitations: 1.5. Audio challenges and limitations
1.7. Designing web audio
negotiation
live broadcasting: 6.5. Live broadcasting with RealAudio
RealAudio, using with: 6.3.3.3. Using bandwidth negotiation
RealMedia, streaming audio: 5.2.4. Flash and Director Shockwave
RealServer: 6.1.2. RealServer
6.3.1. Selecting the right RealAudio codecs
range of frequencies, amplifying or reducing: 4.3.3. Equalization: customizing your sound
separate audio and animation files: 6.4.4. Creating RealFlash content
Bandwidth Profiler, Flash: 9.2.2.2. Publishing and file size optimization
Bandwidth Tuner: 6.4.4. Creating RealFlash content
BarbaBatch: 6.3.2. Using the RealEncoder
Base Skin, Winamp: 8.3.4.1. Skin-making tutorial
Basic RealServer: 6.3.3. Broadcasting audio with the RealServer
Basic Server Plus, RealNetwork: 6.2. Streaming RealAudio from a web server
bass: 2.1.2. Pitch
removing with high-pass filter: 4.3.4.2. Using low-pass and high-pass filters
batch-encoding
AppleScript, parameters for: 6.3.2.1. Encoding RealAudio with a batch processor
command-line options, RealAudio: 6.3.2.1. Encoding RealAudio with a batch processor
Beatnik: 5.2.5. Beatnik's Rich Music Format (RMF)
9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
10.1. MIDI: A universal approach
10.3. Creating your own MIDI files
11. Designing Audio Web Sites with Beatnik
advantages: 11.1. New possibilities for interactive sound
Beatnik Audio Engine: 11.2. Beatnik authoring system
11.2.2. Beatnik Audio Engine
Beatnik Editor: 11.2. Beatnik authoring system
11.2.3. Beatnik Editor
11.4. Using the Beatnik Editor
11.4.4. Making a custom instrument from your imported samples
copyright window: 11.4.3.1. Working with songs
creating new sessions: 11.4.1. Getting started
General MIDI bank: 11.4.3.2. Working with instruments
Groovoids: 11.4.3.1. Working with songs
importing files: 11.4.2. Importing MIDI and audio files
Instrument menu: 11.4.3.2. Working with instruments
samples: 11.4.3.3. Working with samples
songs: 11.4.3. Manipulating the files
special bank: 11.4.3.2. Working with instruments
system requirements: 11.4. Using the Beatnik Editor
user bank: 11.4.3.2. Working with instruments
Beatnik Player: 11.2. Beatnik authoring system
11.2.1. Beatnik Player
disadvantages: 11.1. New possibilities for interactive sound
Groovoids: 11.2. Beatnik authoring system
HTTP web servers: 5.1. Streaming protocols
interactive mouse rollover sounds: 1.4. Adding sound effects
interactive sound: 11.1. New possibilities for interactive sound
JavaScript: 11.2.4. Authoring with Beatnik
MIDI, use of: 5.3.6. Low bandwidth performance overall
11.2. Beatnik authoring system
Mixman remixers: 11.2. Beatnik authoring system
MP3 files, use of: 11.2. Beatnik authoring system
Music Object: 11.2.5. Introduction to the Music Object
security: 11.4.3.1. Working with songs
sonifying web sites: 11.2.4. Authoring with Beatnik
adding background music: 11.3.3. Lesson 3: Adding simple background music
mouseover, simple: 11.3.1. Lesson 1: A simple mouseover
Music Object, multiple on page: 11.3.4. Lesson 4: Creating multiple Music Object instances on a page
navbar, building: 11.3.2. Lesson 2: Building a sonified navbar
putting together audio behaviors: 11.3.5. Lesson 5: Putting it all together
sound conversion: 11.2.4. Authoring with Beatnik
sound bank: 11.3.2. Lesson 2: Building a sonified navbar
Beggs, Josh: 1.9.2. Timing loops
bender effect: 4.2.4. Bender
BeOS: 8.3.4. Skins
8.3.5. Plug-ins
8.6.2.1. An easier way?
Beyer dynamic microphone: 3.1.1.2. Dynamic microphones
BGSOUND tag: 1.3. Two easy ways to add sound
MIDI: 10.2. Adding MIDI to your web pages
Bias Peak: 1.7.3. Designing music loops
bidirectional microphones: 3.1.1.5. Directionality and pick-up patterns
bird calls, recording: 3.2.2.3. Capturing ambient sounds
bit-depth: 2.2. Digital audio demystified
BitHeadz: 10.1.1. Advantages to using the MIDI format
bitrate: 8.2.1. MP3 technical details
constant: 8.4.1. Encoding MP3 files
encoding: 8.4.1. Encoding MP3 files
for RealSystem G2: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
quality-to-file-size ratio: 8. Playing, Serving, and Streaming MP3
8.4.2.3. 128 Kbps Internet standard
variable: 8.4.1. Encoding MP3 files
BMI, license agreement information: 8.6.2.2. Complying with copyright laws
boards, mixing: 3.1.3. Mixers
Broadcast.com: 5.3.7. Server performance and software quality
broadcasting
through firewalls: 6.4.1. Broadcasting through firewalls
intranets: 6.4.1. Broadcasting through firewalls
large-scale: 5.3.7. Server performance and software quality
browsers
compatibility: 5.3.2. Browser compatibility
JavaScript errors: 6.4.2.2. Note of caution
button rollovers: 1.4. Adding sound effects
button sounds
length: 1.8. Interactive sound effects and buttons
mistakes: 1.7.1. Easy-to-use narration
multitrack digital editor, creating with: 1.8. Interactive sound effects and buttons


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