Index: C
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Index: C
- cable modems: 5.1.1. Lossy compression
 
- cables
 
  
  - using high-quality: 3.1.9. High-quality cables
 
 
- Cakewalk: 6.3. Professional webcasting 
 
  - 10.3.3. MIDI file editing tutorial 
 
 
- captions, appearing consecutively beneath graphics: 7.4.2. Window types
 
- cardioid microphones: 3.1.1.5. Directionality and pick-up patterns
 
- CBR (constant bitrate): 8.4.1. Encoding MP3 files
 
- CDDB (compact disc database): 8.4.1.1. Working with the CDDB
 
  - 8.4.2.5. CDDB database support
 
 
- CDNow: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert
 
- Cevents utility, RealAudio: 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
 
- cgi-bin directory: 6.4.7. Load balancing
 
- Cisco, load balancing: 6.4.7. Load balancing
 
- Class C network: 8.6.1.3. Installing the SHOUTcast server software
 
- classical music concerts, broadcasting live: 6.6.1. Capturing high-quality live sound
 
- clustering: 6.1.2. RealServer
 
- codecs: 4.3.1. Normalization: maximizing the dynamic range
 
  
  - bandwidth, RealAudio: 6.3.1. Selecting the right RealAudio codecs
 
  
  - determining which to use: 6.3.1. Selecting the right RealAudio codecs
 
  
  - lossless: 5.1.2. Lossless compression
 
  
  - lossy: 5.1.1. Lossy compression
 
  
  - MP3, installing appropriate: 8.6.1.2. Installing an appropriate MP3 codec
 
  
  - RealAudio: 6.3.1. Selecting the right RealAudio codecs
 
    - 6.3.2.1. Encoding RealAudio with a batch processor
 
  
 
  
  - RealSystem G2, improvements in: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
 
- coloration: 3.1.5. Studio reference speakers
 
- command-line batch encoding options (RealAudio): 6.3.2.1. Encoding RealAudio with a batch processor
 
- compact disc database (CDDB): 8.4.1.1. Working with the CDDB
 
  - 8.4.2.5. CDDB database support
 
 
- compact discs
 
  
  - extracting data from: 8.4.1. Encoding MP3 files
 
  
  - interactive sound: 1.9. Interactive sound design case study
 
  
  - track numbers: 8.4.2.4. Working with ID3 tags
 
 
- compression: 4.3.2. Compression: reducing sound peaks and spikes
 
  - 5.1.1. Lossy compression
 
  
  - formats: 1.7.1.1. Capturing narration
 
  
  - MP3: 8.2. What is MP3?
 
 
- compression rates, Flash: 9.2.2.2. Publishing and file size optimization
 
- compressors: 3.1.4. Compressors/limiters
 
  - 4.3.1. Normalization: maximizing the dynamic range
 
 
- condenser microphones: 3.1.1.3. Condenser microphones
 
- connection rates, RealSystem G2: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
 
- constant bitrate (CBR): 8.4.1. Encoding MP3 files
 
- content layers: 1.2. What you can do with sound on the Web
 
- controls, embedded: 6.4.2. Creating custom player controls 
 
- conversion, file formats
 
  
  - to RealMedia formats: 6.3.2. Using the RealEncoder
 
 
- Cool Edit: 1.7.3. Designing music loops
 
- CoolEdit: 4. Optimizing Your Sound Files
 
  - 6.3. Professional webcasting 
 
 
- copyright laws: 8.6.2.2. Complying with copyright laws
 
  
  - infringement of: 8.7.1. Is MP3 legal? 
 
  
  - Liquifier Pro, anti-piracy protections: 5.2.7. Liquid Audio
 
  
  - MP3 and: 8.7. Legalities of MP3
 
 
- cross-fades: 1.7.3.1. Sound loops versus repetitive sound effects
 
- cross-platform sequencer: 10.3.3. MIDI file editing tutorial 
 
- crowd noises: 6.6.1. Capturing high-quality live sound
 
- cursors, custom: 8.3.4.1. Skin-making tutorial
 
- CUSeeMe: 8.6. Start your own MP3 radio station
 
- custom player controls
 
  
  - creating with JavaScript: 6.4.2. Creating custom player controls 
 
  
  - embedding with RealPublisher: 6.4.2.3. Embedding custom player controls with RealPublisher
 
 
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