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Index: F

faders: 4.3.3. Equalization: customizing your sound
field recording: 3.2.2. Field recording
ambient environmental sound: 3.2.2.3. Capturing ambient sounds
live concerts and events: 3.2.2. Field recording
on-location interviews: 3.2.2.2. On-location interviews and panel discussions
filters, low pass versus high-pass: 4.3.4.2. Using low-pass and high-pass filters
firewalls, broadcasting through: 6.4.1. Broadcasting through firewalls
Flash: 1.2. What you can do with sound on the Web
5.2. Streaming media formats
5.2.4. Flash and Director Shockwave
9. Interactive Sound Design with Flash and Shockwave
adding event sounds example: 9.2.2.1. Adding an event sound
advantages: 9.2. Introduction to Flash
animation files, exporting: 6.4.4. Creating RealFlash content
authoring environment: 9.1. Flash and Shockwave basics
compression: 9.2.2.2. Publishing and file size optimization
drawbacks: 9.1.1. Drawbacks to Flash and Shockwave
event-driven sound: 9.2.1. Flash audio: event-driven sound versus streaming sound
interactive mouse rollover sounds: 1.4. Adding sound effects
movie size: 9.2. Introduction to Flash
MP3: 9.2. Introduction to Flash
9.2. Introduction to Flash
optimization: 9.2.2.2. Publishing and file size optimization
QuickTime: 5.2.3. QuickTime
stream narration: 1.7.1.2. Embedding narration in a web page
1.7.1.2. Embedding narration in a web page
focus, audience: 1.6. Solid sound design
formats, streaming: 5.2. Streaming media formats
advantages and disadvantages: 5.3. Selecting the right format
audio fidelity: 5.3.5. Audio fidelity and compression
costs: 5.3.3. Cost for streaming audio
Director Shockwave: 5.2.4. Flash and Director Shockwave
documentation and support: 5.3.4. Learning curve and documentation support
Flash: 5.2.4. Flash and Director Shockwave
Liquid Audio: 5.2.7. Liquid Audio
low-bandwidth environments: 5.3.6. Low bandwidth performance overall
MIDI: 5.2.8. MIDI
MP3: 5.2.6. MP3
QuickTime: 5.2.3. QuickTime
RealMedia: 5.2.1. RealMedia and RealAudio
RealSystem G2, support for: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
Rich Music Format: 5.2.5. Beatnik's Rich Music Format (RMF)
Windows Media: 5.2.2. Windows Media Technologies (Netshow)
Fox News: 6.3.2.1. Encoding RealAudio with a batch processor
fragmentation, hard drives: 3.1.2. Microphone pre-amps
Fraunhofer codec: 8.6.1.2. Installing an appropriate MP3 codec
free.be.com: 8.6.2.1. An easier way?
FreeBSD: 5.2.2. Windows Media Technologies (Netshow)
frequency
high-end: 1.9.1. Selecting sounds
pitch: 2.1.2. Pitch
spectrum: 2.1.2. Pitch
frequency response, microphones: 3.1.1.6. Frequency response
FTP (file transfer protocol) servers: 8.5.1. Creating your own MP3 site


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