Index: D
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Index: D
- Darwin Streaming Media Server: 5.2.3. QuickTime
- DAT (digital audio tape) machines: 3.1.6. DAT recorders
- field recording: 3.2.2. Field recording
- lavaliere clip-on microphones: 3.1.1.4. Lavaliere clip-on microphones
- live concerts: 3.2.2.1. Live concerts and events
- databases
- CDDB: 8.4.1.1. Working with the CDDB
- 8.4.2.5. CDDB database support
- tracking RealAudio content: 6.4.6. Database management and tracking of RealAudio content
- DC offset: 6.3. Professional webcasting
- DCR files: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- de-essing: 4.1.3.3. Equalization
- 4.3.4.1. Removing sibilance
- dead space: 4.1.2. Avoiding gaps between edited sections
- decompression: 5.1.1. Lossy compression
- delay: 4. Optimizing Your Sound Files
- 4.2.2. Delay
- reverberation: 2.1.5. Reverberation and delay
- destructive editing: 4.2. Digital effects
- Diamond Multimedia: 8.7.1. Is MP3 legal?
- 8.8. MP3 resources
- 8.8. MP3 resources
- diatonic scale: 4.2.4. Bender
- DigArtz, MIDI files created by: 10.2.2. Add a bit of spice to your site
- digital audio: 2.2. Digital audio demystified
- encoding standards: 2.2. Digital audio demystified
- digital distortion: 4.3.1. Normalization: maximizing the dynamic range
- digital effects: 4. Optimizing Your Sound Files
- 4.2. Digital effects
- backwards: 4.2.5. Backwards
- bender: 4.2.4. Bender
- delay: 4.2.2. Delay
- pitch shift: 4.2.3. Pitch shift
- reverberation: 4.2.1. Reverb
- Digital Signal Processor (see DSP)
- Digital Unix v3.2: 6.3.3.2. RealServer system requirements
- digitized waveforms: 2.2. Digital audio demystified
- Direct X plug-in (AnalogX), correcting DC offset: 6.3. Professional webcasting
- directionality, microphones: 3.1.1.5. Directionality and pick-up patterns
- DirectMusic: 10.3. Creating your own MIDI files
- Director: 9.3. Introduction to Shockwave
- compression: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- cue points: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- embedded audio: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- streaming audio: 9.3.3. Shockwave streaming audio
- Director Shockwave: 5.2. Streaming media formats
- 5.2.4. Flash and Director Shockwave
- 9.2. Introduction to Flash
- disk optimization: 3.1.2. Microphone pre-amps
- disk space: 6.2.3. HTTP streaming tutorial
- distortion
- analog versus digital: 3.2. Recording techniques
- 4.3.1. Normalization: maximizing the dynamic range
- harmonic: 6.3. Professional webcasting
- DLS (downloadable sounds): 10.1.1. Advantages to using the MIDI format
- 10.3. Creating your own MIDI files
- 10.3.4.2. Adding notes without using a keyboard
- Dolby compression: 6.1.1. RealEncoder and RealPublisher
- Dolby Digital AC-3: 8.8. MP3 resources
- DolbyNet Codec: 6.3.1. Selecting the right RealAudio codecs
- Dreamweaver: 5.2.5. Beatnik's Rich Music Format (RMF)
- 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- 11.1. New possibilities for interactive sound
- Beatnik ActionSets, use with: 11.2.2. Beatnik Audio Engine
- drums: 10.3. Creating your own MIDI files
- 10.3.4.1. Creating your own MIDI file
- dry signals, capturing: 3.2.1.1. Proper room acoustics: capturing a "dry" signal
- dry sounds: 2.1.5. Reverberation and delay
- DSP (Digital Signal Processor): 10.1.1. Advantages to using the MIDI format
- DSP/Effects plug-ins: 8.3.5. Plug-ins
- DVD: 8.4.3.1. Selecting tracks
- dynamic microphones: 3.1.1.2. Dynamic microphones
- dynamic range: 2.1.1. Loudness
- 4.3.1. Normalization: maximizing the dynamic range
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