Index: R
Symbols
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Index: R
- RA files
- backward compatibility: 6.2.3. HTTP streaming tutorial
- format conversion: 6.3.2. Using the RealEncoder
- MIME types: 6.2.2. Requirements for HTTP streaming
- radio broadcasts: 1.2. What you can do with sound on the Web
- radio stations
- setting up: 8.6.1. Running your own station
- radio voice-overs, dynamic microphones: 3.1.1.2. Dynamic microphones
- RAM files: 6.1.5. RealAudio 5.0 file types and metafiles
- 6.2.2. Requirements for HTTP streaming
- RAM requirement, RealServer: 6.3.3.2. RealServer system requirements
- Raspberry Media Player: 9.3.6. Quick and easy audio streaming with Shockwave
- Shockwave, use with: 9.3.6. Quick and easy audio streaming with Shockwave
- RealAudio: 1.1. A brief history of web audio
- 6. Encoding, Serving, and Streaming Sound with RealAudio
- bandwidth negotiation: 6.3.3.3. Using bandwidth negotiation
- batch encoding options: 6.3.2.1. Encoding RealAudio with a batch processor
- Beatnik vs.: 11.1. New possibilities for interactive sound
- broadcasting through firewalls: 6.4.1. Broadcasting through firewalls
- codecs: 6.3.1. Selecting the right RealAudio codecs
- custom player controls
- creating: 6.4.2. Creating custom player controls
- embedding with RealPublisher: 6.4.2.3. Embedding custom player controls with RealPublisher
- database management and content tracking: 6.4.6. Database management and tracking of RealAudio content
- dedicated servers: 5.1. Streaming protocols
- delivery, RealMedia clips: 6.1.6. RealAudio delivery
- encoding: 5.1.1. Lossy compression
- 6.1.1. RealEncoder and RealPublisher
- 7.1. SureStream
- RealEncoder and RealPublisher: 6.1.1. RealEncoder and RealPublisher
- file types and metafiles (5.0): 6.1.5. RealAudio 5.0 file types and metafiles
- indexing RealMedia clips: 6.4.3. Indexing RealMedia clips: creating a table of contents
- live broadcasting: 6.5. Live broadcasting with RealAudio
- Mtley Cre concert: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert
- multimedia: 5.2.2. Windows Media Technologies (Netshow)
- online help: 6.1.3. RealPlayer
- player or decoder (see RealPlayer)
- port 7070: 6.3.3.1. RealServer installation
- professional webcasting: 6.3. Professional webcasting
- RealFlash content, creating: 6.4.4. Creating RealFlash content
- Server: 6.1.2. RealServer
- installation: 6.3.3.1. RealServer installation
- load balancing: 6.4.7. Load balancing
- stream narration: 1.7.1.2. Embedding narration in a web page
- streaming from web server: 6.2. Streaming RealAudio from a web server
- synchronized presentations, creating with RealSystem 5.0: 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
- utilities, editing and synchronizing RealMedia files: 6.1.4. RealAudio utilities
- versions: 6.1. The RealMedia System
- RealEncoder: 6. Encoding, Serving, and Streaming Sound with RealAudio
- 6.1.1. RealEncoder and RealPublisher
- 6.3.2. Using the RealEncoder
- HTTP streaming: 6.2.3. HTTP streaming tutorial
- input and output settings: 6.2.3. HTTP streaming tutorial
- live broadcasting: 6.5. Live broadcasting with RealAudio
- options (version 5.0): 6.3.2. Using the RealEncoder
- tools, pre-installed: 6.1.4. RealAudio utilities
- RealFlash: 5.2.2. Windows Media Technologies (Netshow)
- 7.5. RealFlash
- Animation metafile: 6.4.4. Creating RealFlash content
- Bandwidth Tuner: 6.4.4. Creating RealFlash content
- broadcasting: 6.3.3. Broadcasting audio with the RealServer
- content, creating: 6.4.4. Creating RealFlash content
- creating, basic steps: 7.5. RealFlash
- incorporating files into RealSystem G2: 7.5. RealFlash
- RealSystem G2 Production Guide, information on: 7.5. RealFlash
- RealMedia: 5.2. Streaming media formats
- 6. Encoding, Serving, and Streaming Sound with RealAudio
- clips: 6.1.6. RealAudio delivery
- codecs: 6.1.1. RealEncoder and RealPublisher
- compression: 1.7.1.1. Capturing narration
- editing tools: 6.1.4. RealAudio utilities
- Internet: 6.1.2. RealServer
- metafiles: 6.1.5. RealAudio 5.0 file types and metafiles
- online documentation: 6.1.3. RealPlayer
- RealSystem 5.0, components of: 6.1. The RealMedia System
- table of contents: 6.4.3. Indexing RealMedia clips: creating a table of contents
- versions: 6.1. The RealMedia System
- Windows Media, advantages over: 5.2.2. Windows Media Technologies (Netshow)
- RealMedia Xtra,: 9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
- RealNetwork
- RealText Authoring Guide: 7.4.3. Hyperlinking
- RealNetworks: 5.2.1. RealMedia and RealAudio
- RealEncoder and RealPublisher applications: 6.1.1. RealEncoder and RealPublisher
- versions: 6.1. The RealMedia System
- RealNetworks Consulting Group: 6.6.5.1. Remote encoding and management
- RealNetworks DevZone: 6.1.3. RealPlayer
- 6.2.3. HTTP streaming tutorial
- RealPix markup language: 5.2.2. Windows Media Technologies (Netshow)
- 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
- effect tags: 7.3.1. RealPix syntax
- attributes, timing and placement: 7.3.1. RealPix syntax
- hyperlinking: 7.3.2. Hyperlinking
- images, moving, zooming in or panning back: 7.3.1. RealPix syntax
- slideshow: 7.3.1. RealPix syntax
- syntax: 7.3. RealPix
- RealPlayer: 6.1.3. RealPlayer
- 6.2.3. HTTP streaming tutorial
- custom controls, building with JavaScript: 6.4.2. Creating custom player controls
- Plug-in metafile: 6.1.5. RealAudio 5.0 file types and metafiles
- transparent plug-ins: 6.4.2.1. Creating custom controls with JavaScript
- RealPlayer Plus: 6.1.3. RealPlayer
- RealProducer: 6. Encoding, Serving, and Streaming Sound with RealAudio
- 6.1.1. RealEncoder and RealPublisher
- RealProducer Pro: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- RealPublisher: 6.1.1. RealEncoder and RealPublisher
- cutom player controls: 6.4.2.3. Embedding custom player controls with RealPublisher
- mobile playback: 6.3.2. Using the RealEncoder
- RealServer: 5.2.2. Windows Media Technologies (Netshow)
- 6.1.2. RealServer
- archiving: 6.6.3. Archiving live broadcasts
- broadcasting audio: 6.3.3. Broadcasting audio with the RealServer
- config file, enabling HTTP Cloaking: 6.4.1. Broadcasting through firewalls
- installing: 6.3.3.1. RealServer installation
- Content directory: 6.3.3.3. Using bandwidth negotiation
- on Unix machines: 6.3.3.1. RealServer installation
- system requirements: 6.3.3.2. RealServer system requirements
- live broadcasting: 6.5. Live broadcasting with RealAudio
- load balancing: 6.4.7. Load balancing
- multicast delivery: 6.4.1. Broadcasting through firewalls
- RealSlideshow: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- RealSystem 5.0
- components of: 6.1. The RealMedia System
- file types and metafiles: 6.1.5. RealAudio 5.0 file types and metafiles
- synchronized RealAudio presentations with: 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
- RealSystem G2: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- backwards compatibility: 7.6. Delivering backwards-compatible content
- bandwidth negotiation: 5.2.1. RealMedia and RealAudio
- case study, TechWeb Today: 7.7. Case study: TechWeb Today
- clustering: 5.2.1. RealMedia and RealAudio
- content plan: 7.7.1. Deciding what to show
- dynamic bandwidth allocation: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- encoding innovations in: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- file types and formats supported by: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- formats supported: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- multicasting: 5.2.1. RealMedia and RealAudio
- playback options: 6.4.2. Creating custom player controls
- presentation design: 7.7.1. Deciding what to show
- problems: 7.7.3. Problems and workarounds
- Production Guide, information on RealFlash: 7.5. RealFlash
- RealFlash, streaming vector animations with: 7.5. RealFlash
- RealPix markup language: 7.3. RealPix
- RealText markup language: 7.4. RealText
- RTSP transmission: 5.2.1. RealMedia and RealAudio
- SMIL: 7.2. SMIL
- SMIL-based multimedia: 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- splitting: 5.2.1. RealMedia and RealAudio
- SureStream: 6.3.3.3. Using bandwidth negotiation
- 7.1. SureStream
- synchronization: 7.7.2. Synchronizing media types
- timing: 7.7.2. Synchronizing media types
- RealText markup language: 5.2.2. Windows Media Technologies (Netshow)
- 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
- 7.4. RealText
- and tags: 7.4.2. Window types
- basic file, example of: 7.4.2. Window types
- HTML tags, support of: 7.4.1. RealText syntax
- hyperlinking: 7.4.3. Hyperlinking
- RealText Authoring Guide: 7.4.3. Hyperlinking
- syntax: 7.4.1. RealText syntax
- time, syntax for: 7.7.3. Problems and workarounds
- timelines in captioned graphics: 7.4.2. Window types
- RealTime Streaming Protocol (RTSP): 5.1. Streaming protocols
- 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- RealVideo: 5.2.2. Windows Media Technologies (Netshow)
- broadcasting: 6.3.2.1. Encoding RealAudio with a batch processor
- controls, hidden: 6.4.2.4. Playing clips with a hidden control or plug-in
- encoding: 7.1. SureStream
- record stores, online: 1.2. What you can do with sound on the Web
- Recording Industry Association of America (RIAA): 8.6.2.2. Complying with copyright laws
- 8.7.1. Is MP3 legal?
- recording level: 3.2.1.3. Desktop audio recording
- recording techniques: 3.2. Recording techniques
- field: 3.2.2. Field recording
- studio: 3.2.1. Studio recording
- reflections: 2.1.4. Sound propagation and acoustics
- reflectors: 8.6. Start your own MP3 radio station
- remote encoding: 6.6.5.1. Remote encoding and management
- repetitive sound, avoiding: 1.5. Audio challenges and limitations
- resolution: 3.1. Selecting the right equipment
- reverberation: 4. Optimizing Your Sound Files
- 4.2.1. Reverb
- artificial: 4.2.1. Reverb
- delay: 2.1.5. Reverberation and delay
- recording environment: 3.2.1.1. Proper room acoustics: capturing a "dry" signal
- reverse effect: 4.2.5. Backwards
- rhythm, importance in sound design: 1.5. Audio challenges and limitations
- rhythm loops, seamless: 1.7.3.3. Optimum loop length
- Rich Music Format (RMF): 5.2. Streaming media formats
- 5.2.5. Beatnik's Rich Music Format (RMF)
- 11. Designing Audio Web Sites with Beatnik
- ready-made music files from Beatnik: 11.3.3. Lesson 3: Adding simple background music
- .rmf files, creating with Beatnik Editor: 11.2.3. Beatnik Editor
- Ridgway, Reid: 1.9.2. Timing loops
- Rio player: 8.4.3.1. Selecting tracks
- ripping: 8.4.1.1. Working with the CDDB
- RM (RealMedia) files
- format conversion: 6.3.2. Using the RealEncoder
- HTTP streaming: 6.2.2. Requirements for HTTP streaming
- RealFlash: 6.4.4. Creating RealFlash content
- RealMedia clips: 6.1.4. RealAudio utilities
- RMEdit: 6.1.4. RealAudio utilities
- RMMerge utility: 6.1.4. RealAudio utilities
- synchronizing RealAudio output with: 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
- 6.4.5. Creating synchronized RealAudio presentations with RealSystem 5.0
- rmserver.cfg: 6.4.1. Broadcasting through firewalls
- Rocktropolis web site: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert
- Roland Sound Canvas: 5.2.3. QuickTime
- 10.3. Creating your own MIDI files
- Roland Sound set: 10.1.1. Advantages to using the MIDI format
- room tone: 4.1.2. Avoiding gaps between edited sections
- rooms, determining acoustic characteristics of: 3.2.1.1. Proper room acoustics: capturing a "dry" signal
- root-layout tag, SMIL: 7.2.1. SMIL syntax
- RPM files: 6.1.5. RealAudio 5.0 file types and metafiles
- 6.2.2. Requirements for HTTP streaming
- RTSP (RealTime Streaming Protocol): 5.1. Streaming protocols
- 7. Designing Multimedia Presentations with SMIL and RealSystem G2
- RVBatch command: 6.3.2.1. Encoding RealAudio with a batch processor
- Rvencode directory: 6.3.2.1. Encoding RealAudio with a batch processor
Symbols
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