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- & (ampersand) concatenation operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
 
  - 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
 
- &= bitwise AND assignment operator: 5.1.3. Operator Precedence
 
- & bitwise AND operator: 15.2.1. Bitwise AND
 
- && logical AND operator (Flash 5): 5.7.2. Logical AND
 
- += add-and-reassign operator: 4.6.1. Joining Strings Together
 
- [] array-element/object-property operator: 5.11.5. Array-Element/Object-Property Operator
 
  - 11.3.2. Array Literals
 
  
  
  - creating references dynamically: 13.5.6.1. Using the array-element access operator
 
  
  
  
  - referring to object properties: 12.3.1. Referring to Properties
 
  
 
- <<= bitwise left shift assignment operator: 5.1.3. Operator Precedence
 
- >>= bitwise signed right shift assignment operator: 5.1.3. Operator Precedence
 
- >> bitwise signed right shift operator: 15.2.5.1. Signed right shift
 
- >>>= bitwise unsigned right shift assignment operator: 5.1.3. Operator Precedence
 
- >>> bitwise unsigned right shift operator: 15.2.5.2. Unsigned right shift
 
- ~ bitwise NOT operator: 15.2.4. Bitwise NOT
 
- |= bitwise OR assignment operator: 5.1.3. Operator Precedence
 
- | bitwise OR operator: 15.2.2. Bitwise OR
 
- ^= bitwise XOR assignment operator: 5.1.3. Operator Precedence
 
- ^ bitwise XOR operator: 15.2.3. Bitwise XOR
 
-  (comma) operator: 5.9. The Comma Operator
 
- /* */ comment markers: 14.3. Comments
 
- // comment markers: 14.3. Comments
 
- ?\: conditional operator: 5.11.7. The conditional Operator
 
  - 7.2.1. The Conditional Operator
 
 
- {} curly braces (object initializers/statement block delimiters): 1.2.4. Modular Code (Functions)
 
  - 6.2.1. Statement Blocks
 
 
- -- decrement operator: 5.3.4. Decrement
 
- /= division assignment operator: 5.1.3. Operator Precedence
 
- / division operator: 4.4.1. Using Operators
 
  - 5.3.6. Division
 
 
- . dot operator: 5.11.6. The dot Operator
 
  
  
  - accessing movie clip properties: 13.1. The "Objectness" of Movie Clips
 
  
  
  
  - accessing object properties: 12.3.1. Referring to Properties
 
  
  
  
  - traversing clip instance hierarchy: 13.5.3. Referring to Nested Instances
 
  
 
- "" double quotes in strings: 4.5.2. String Literals
 
- == equality operator (Flash 5): 4.6.2.1. Using the equality (==) and inequality (!=) operators
 
  - 5.4. The Equality and Inequality Operators
 
 
- = (equals sign) assignment operator: 5.2. The Assignment Operator
 
- #include directive: 16.7.2. #include (Compile-Time Import)
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - semicolons not allowed: 14.2. Statement Terminators (Semicolons)
 
  
 
- ++ increment operator: 5.3.2. Increment
 
  
  
  - in do-while loops: 8.3. The do-while Loop
 
  
 
- != inequality operator (Flash 5): 4.6.2.1. Using the equality (==) and inequality (!=) operators
 
  - 5.4.4. The Inequality Operator
 
 
- >= greater-than-or-equal-to operator (Flash 5): 4.6.2.2. Character order and alphabetic comparisons
 
  - 5.5.4. The Greater-Than-or-Equal-to Operator
 
 
- << left shift operator: 15.2.5.3. Left shift
 
- < less-than operator (Flash 5): 1.1.6. ActionScript's Glue (Operators)
 
  - 4.6.2.2. Character order and alphabetic comparisons
 
  - 5.5.1. The Less-Than Operator
 
 
- <= less-than-or-equal-to operator (Flash 5): 4.6.2.2. Character order and alphabetic comparisons
 
  - 5.5.3. The Less-Than-or-Equal-to Operator
 
 
- ! logical NOT operator (Flash 5): 5.7.3. Logical NOT
 
- || logical OR operator (Flash 5): 5.7.1. Logical OR
 
- - (minus) subtraction operator: 1.1.6. ActionScript's Glue (Operators)
 
  - 4.4.1. Using Operators
 
  - 5.3.3. Subtraction
 
 
- %= modulo assignment operator: 5.1.3. Operator Precedence
 
- % modulo operator: 5.3.7. Modulo Division
 
- *= multiplication assignment operator: 5.1.3. Operator Precedence
 
- * multiplication operator: 4.4.1. Using Operators
 
  - 5.3.5. Multiplication
 
 
- ( ) parentheses
 
  
  
  - assigning vs. invoking methods: 12.4. Methods
 
  
  
  
  - function call operator: 5.11.8. The Function Call Operator
 
    - 9.2. Running Functions
 
    - 12.4. Methods
 
  
 
  
  
  
  - grouping operator: 5.8. The Grouping Operator
 
  
  
  
  - operator precedence and: 5.1.3. Operator Precedence
 
  
 
- + (plus) addition operator: 1.1.6. ActionScript's Glue (Operators)
 
  - 4.4.1. Using Operators
 
  - 5.3.1. Addition
 
  
  
  - converting data to strings: 3.4.2.3. Converting to a string with empty string concatenation
 
  
 
- ; semicolon
 
  
  
  - missing: 19.2.3. Common Sources of Bugs
 
  
  
  
  - terminating statements with: 1.1.4. The Wizard Behind the Curtain (the Interpreter)
 
    - 6.2. Statement Syntax
 
    - 9.2. Running Functions
 
    - 14.2. Statement Terminators (Semicolons)
 
  
 
  
 
- ' single quotes in strings: 4.5.2. String Literals
 
- - unary negation operator: 5.3.8. Unary Negation
 
- $version global property: 20.5. Alphabetical Language Reference
 
Symbols
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