Index: F
Symbols
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Index: F
- FACE attribute of HTML tag: 18.5.4. <FONT> (Font Control)
 
- factorials, calculating with/without recursion: 9.9. Recursive Functions
 
- FIFO (first-in-first-out) stacks: 11.7.3.1. The push( ) method
 
- file protocol (getURL()): 20.5. Alphabetical Language Reference
 
- fill-in forms (see Flash forms)
 
- final keyword (potential reserved word): 14.4. Reserved Words
 
- finally keyword (potential reserved word): 14.4. Reserved Words
 
- first-in-first-out (FIFO) stacks: 11.7.3.1. The push( ) method
 
- firstChild property (XML class): 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- FLA files (Code Depot): 0.2. The Code Depot
 
- flags (bits): 15.2. Bitwise Programming
 
- Flash
 
  
  
  - closing open connections to server applications: 20.5. Alphabetical Language Reference
 
  
  
  
  - connections between servers and: 20.5. Alphabetical Language Reference
 
  
  
  
  - creating dynamic text fields with Text tool: 18.1. Dynamic Text Fields
 
  
  
  
  - instances (see movie clips, instances)
 
  
  
  
  - opening connections to server applications: 20.5. Alphabetical Language Reference
 
  
  
  
  - programming, introduction to: 1. A Gentle Introduction for Non-Programmers
 
  
  
  
  - transmitting XML-formatted data to server applications: 20.5. Alphabetical Language Reference
 
  
  
  
  - web sites: 0.3. Showcase
 
  
 
- Flash 5 Player (see Player)
 
- Flash 4 vs. Flash 5
 
  
  
  - ActionScript: 0. Foreword
 
  
  
  
  - assigning values to dynamically named variables: 6.3.4. The set Statement (Set Variable)
 
  
  
  
  - backward-compatibility issues: C. Backward Compatibility
 
  
  
  
  - call() statement: 6.3.7. The call( ) Statement
 
  
  
  
  - datatype conversions: 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
 
  
  
  
  - equality/inequality operators: 4.6.2.1. Using the equality (==) and inequality (!=) operators
 
  
  
  
  - keyboard interaction: 10.8.8. keyPress
 
  
  
  
  - local variables in subroutines: 2.5.8.1. Local variables in subroutines
 
  
  
  
  - Normal Mode not backward compatible: 16.1.1.1. Normal Mode
 
  
  
  
  - reserved words: 14.4. Reserved Words
 
  
  
  
  - string concatenation operators: 4.6.1. Joining Strings Together
 
  
  
  
  - string extraction performance issues: 4.6.6.5. String extraction performance issues
 
  
  
  
  - string operation equivalencies: 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
    - 5.6. The String Operators
 
  
 
  
  
  
  - undefined datatype: 4.8. Undefined
 
  
  
  
  - variable addressing syntax: 2.5.6.3. Flash 4 versus Flash 5 variable access syntax
 
  
 
- Flash Debugger tool: 19.1.5. The Debugger
 
- Flash experiments (Williams and Kennedy): A.1. ActionScript and Programming
 
- Flash forms: 17. Flash Forms
 
  
  
  - adding
 
    
    
    - Reset button to: 17.2.4. Receiving Results from the Server
 
    
    
    
    - Submit button to: 17.2.1. Building the Frontend
 
    
    
    
    - user-input text field to: 17.2.1. Building the Frontend
 
    
  
 
  
  
  
  - client-side user input: 17.1.1. Flash Client-Side User Input
 
  
  
  
  - creating fill-in forms: 17.2. Creating a Flash Fill-in Form
 
  
  
  
  - data
 
    
    
    - processing and producing results: 17.1.3. The Data-Handling Application
 
    
    
    
    - receiving results from server: 17.1.4. Flash Receives and Interprets Results
 
      - 17.2.4. Receiving Results from the Server
 
    
 
    
    
    
    - sending to server: 17.1.2. Transmitting Data for Server-Side Processing
 
      - 17.2.2. Sending Data to the Server
 
    
 
    
    
    
    - validating: 17.1.1. Flash Client-Side User Input
 
    
  
 
  
  
  
  - data cycle of: 17.1. The Flash Form Data Cycle
 
  
  
  
  - isolating client/server problems: 17.1.2. Transmitting Data for Server-Side Processing
 
  
  
  
  - user-input text fields and: 18.2.4. User-Input Text Fields and Forms
 
  
 
- Flash Kit (Internet.com) resources: A.1. ActionScript and Programming
 
- Flash movies
 
  
  
  - adding code to: 1.1.1. Creating Code
 
  
  
  
  - building: 1.2.1. Flash Programs
 
  
  
  
  - creating an interface: 1.3.3. Creating the Interface and Questions
 
  
  
  
  - event-based programs: 1.2.6. The Event-Based Execution Model
 
    - 10.2. Event-Based AsynchronousCode Execution
 
  
 
  
  
  
  - layer structure and: 1.3.2. Building the Layer Structure
 
    - 13.4.1. The Internal Layer Stack
 
  
 
  
  
  
  - logic in: 1.2.3.1. Making choices using conditionals
 
  
 
- Flashcoders mailing list: A.1. ActionScript and Programming
 
- float keyword (potential reserved word): 14.4. Reserved Words
 
- floating-point literals: 4.3.2. Floating-Point Literals
 
- floating-point numbers: 4.2. Integers and Floating-Point Numbers
 
  
  
  - parseFloat() and: 3.4.2.6. Converting to a number using the parseInt( ) and parseFloat( ) functions
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
 
- floating-point precision: 4.3.2.1. Floating-point precision
 
- floor() (Math object): 4.4.2. Built-in Mathematical Functions
 
  - 20.5. Alphabetical Language Reference
 
 
- _focusrect global property: 20.5. Alphabetical Language Reference
 
- fonts, embedded: 18.3.7. Embed Fonts
 
  - 18.5.11. Using HTML as Output
 
 
- for-in loop: 6.3. The ActionScript Statements
 
  - 8.5. The for-in Loop
 
  
  
  - accessing movie clips: 13.5.6.3. Using for-in to access movie clips
 
  
  
  
  - accessing named array elements: 11.6. Named Array Elements
 
  
  
  
  - built-in objects and: 8.5. The for-in Loop
 
  
  
  
  - manipulating object properties: 12.3.2. Using a for-in Loop to Access an Object's Properties
 
  
  
  
  - undefined text fields and: 18.7. Empty Text Fields and the for-in Statement
 
  
 
- for loop: 6.3. The ActionScript Statements
 
  - 8.4. The for Loop
 
  
  
  - comma operator used in: 5.9. The Comma Operator
 
  
 
- forms (see Flash forms)
 
- Frame Actions (Actions panel title): 16.1. The Actions Panel
 
- frame rate effect on timeline and clip event loops: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops
 
- frames
 
  
  
  - adding blank keyframes: 1.3.7. Building the Quiz End
 
  
  
  
  - adding scripts to: 16.2. Adding Scripts to Frames
 
  
  
  
  - advancing playhead one frame: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - attaching code to: 1.1.2. Say Hi to Flash
 
    - 16.2. Adding Scripts to Frames
 
  
 
  
  
  
  - creating main timeline variables: 1.3.4. Initializing the Quiz
 
    - 2.5. Variable Scope
 
  
 
  
  
  
  - current location of playhead: 20.5. Alphabetical Language Reference
 
  
  
  
  - displaying randomly: 20.5. Alphabetical Language Reference
 
  
  
  
  - event-based programming and: 1.2.6. The Event-Based Execution Model
 
  
  
  
  - Frame Actions panel: 1.3.4. Initializing the Quiz
 
  
  
  
  - frame labels
 
    
    
    - adding: 1.3.5. Adding Frame Labels
 
    
    
    
    - layer structure and: 1.3.2. Building the Layer Structure
 
    
    
    
    - vs. frame numbers: 1.3.5. Adding Frame Labels
 
    
  
 
  
  
  
  - keyframes as storage devices: 16.2. Adding Scripts to Frames
 
  
  
  
  - number in timeline: 20.5. Alphabetical Language Reference
 
  
  
  
  - printing
 
    
    
    - as bitmaps: 20.5. Alphabetical Language Reference
 
    
    
    
    - using vectors: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - printing document level frames
 
    
    
    - as bitmaps: 20.5. Alphabetical Language Reference
 
    
    
    
    - using vectors: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - remotely executing scripts: 20.5. Alphabetical Language Reference
 
  
  
  
  - sending playhead back one frame: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
 
- fromCharCode() (String class): 4.5.2.3. Unicode-style escape sequences
 
  - 4.6.9.1. The fromCharCode( ) function
 
  - 20.5. Alphabetical Language Reference
 
 
- fscommand() global function: 20.5. Alphabetical Language Reference
 
- ftp protocol (getURL()): 20.5. Alphabetical Language Reference
 
- fullscreen command (standalone Player): 20.5. Alphabetical Language Reference
 
- fullscreen, running
 
  
  
  - in standalone Projector: 20.5. Alphabetical Language Reference
 
  
  
  
  - in web browsers: 20.5. Alphabetical Language Reference
 
  
 
- _framesloaded property (MovieClip class): 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - adding scripts to frames: 16.2. Adding Scripts to Frames
 
  
  
  
  - use instead of ifFrameLoaded statement: 6.3.10. The ifFrameLoaded Statement
 
  
 
- function body: 9.1. Creating Functions
 
- function call operator: 5.11.8. The Function Call Operator
 
  - 9.2. Running Functions
 
  - 12.4. Methods
 
 
- function call statement: 6.3.6. Function Call Statements
 
- function calls: 4.6.3. Using Built-in String Functions
 
  - 6.3.2. Expression Statements
 
 
- Function() constructor, not supported: 9.5. Function Literals
 
- function literals: 9.5. Function Literals
 
  
  
  - adding methods to classes: 12.5.2.3. Assigning methods to objects of a class
 
  
  
  
  - implementing methods with: 12.4. Methods
 
  
 
- function scope: 9.7. Function Scope
 
  
  
  - ActionScript vs. JavaScript: 15.3. Advanced Function Scope Issues
 
  
  
  
  - advanced issues: 15.3. Advanced Function Scope Issues
 
  
  
  
  - object methods, fixed scope of: 15.3. Advanced Function Scope Issues
 
  
 
- function statement: 1.2.4. Modular Code (Functions)
 
  - 6.3. The ActionScript Statements
 
  - 6.3.5. The function Statement
 
 
- functions: 1.2.4. Modular Code (Functions)
 
  - 9. Functions
 
  
  
  - using as arguments: 9.11.1. Passing Functions to Functions
 
  
  
  
  - arguments object: 9.8.2. The arguments Object
 
  
  
  
  - availability of: 9.6.1. Function Availability
 
  
  
  
  - built-in (see built-in functions)
 
  
  
  
  - calling: 5.11.8. The Function Call Operator
 
    - 9.1. Creating Functions
 
    - 12.4. Methods
 
  
 
  
  
  
  - centralizing code: 9.12. Centralizing Code
 
  
  
  
  - creating: 9.1. Creating Functions
 
    
    
    - with parameters: 9.3.1. Creating Functions with Parameters
 
    
  
 
  
  
  
  - declaring: 9.1. Creating Functions
 
  
  
  
  - dynamic: 9.5. Function Literals
 
    
    
    - clip event handlers and: 10.16. Dynamic Movie Clip Event Handlers
 
    
  
 
  
  
  
  - ensuring permanence of: 9.6.2. Function Life Span
 
  
  
  
  - initialization: 1.3.4. Initializing the Quiz
 
  
  
  
  - internal (see internal functions)
 
  
  
  
  - invoking: 9.1. Creating Functions
 
    - 9.6.1. Function Availability
 
    
    
    - as methods: 12.4. Methods
 
    
    
    
    - with parameters: 9.3.2. Invoking Functions with Parameters
 
    
  
 
  
  
  
  - life span of: 9.6.2. Function Life Span
 
  
  
  
  - local scope of: 9.7. Function Scope
 
  
  
  
  - local variables and: 2.5.8. Local Variables
 
  
  
  
  - as objects: 9.11. Functions as Objects
 
  
  
  
  - organizing code into: 9.13.1. Organizing the Quiz Code into Functions
 
  
  
  
  - parameters (see parameters)
 
  
  
  
  - passing
 
    
    
    - functions to: 9.11. Functions as Objects
 
    
    
    
    - information to: 9.3. Passing Information to Functions
 
    
    
    
    - more than one argument to: 9.3.2. Invoking Functions with Parameters
 
    
  
 
  
  
  
  - primitive vs. composite data: 9.8.3. Primitive Versus Composite Parameter Values
 
    - 15.1. Copying, Comparing, and Passing Data
 
  
 
  
  
  
  - properties, attaching to: 9.11.1. Passing Functions to Functions
 
  
  
  
  - recursive: 9.9. Recursive Functions
 
  
  
  
  - returning values from: 9.4.2. Returning Values from Functions
 
  
  
  
  - running: 9.2. Running Functions
 
  
  
  
  - terminating: 9.4.1. Terminating a Function
 
  
  
  
  - vs. Actions: 9.10. Internal Functions
 
  
 
Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
| K
| L
| M
| N
| O
| P
| Q
| R
| S
| T
| U
| V
| W
| X
| Y
| Z
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