Index: E
Symbols
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Index: E
- E property (Math object): 20.5. Alphabetical Language Reference
 
- ECMA-262 standard: 0. Foreword
 
  
  
  - case-sensitivity requirements: 14.6. Case Sensitivity
 
  
  
  
  - differences among ActionScript, JavaScript, and: D. Differences from ECMA-262 and JavaScript
 
  
  
  
  - object-oriented programming resources: 12.5.5. Object-Oriented Programming Summary
 
  
  
  
  - potential reserved words: 14.4. Reserved Words
 
  
  
  
  - resources: A.2. ECMA-262 Resources
 
  
  
  
  - void operator and: 5.10. The void Operator
 
  
 
- element nodes: 20.5. Alphabetical Language Reference
 
  
  
  - creating: 20.5. Alphabetical Language Reference
 
  
  
  
  - XML.nodeValue property and: 20.5. Alphabetical Language Reference
 
  
 
- ELEMENT_NODE (XML node type): 20.5. Alphabetical Language Reference
 
- else if statement: 7.3. The else if Statement
 
- else statement: 7.2. The else Statement
 
- Embed Fonts option for text fields: 18.3.7. Embed Fonts
 
  - 18.5.11. Using HTML as Output
 
 
- embedded fonts in HTML text fields: 18.5.11. Using HTML as Output
 
- empty-clip timeline loops, creating: 8.7.1. Creating an Empty-Clip Timeline Loop
 
- empty statement: 6.3. The ActionScript Statements
 
  - 6.3.11. The Empty Statement
 
 
- empty strings: 4.5.2.1. The empty string
 
- encoded strings, creating: 4.5.1. Character Encoding
 
  - 20.5. Alphabetical Language Reference
 
 
- END property (Key object): 20.5. Alphabetical Language Reference
 
- Enter key
 
  
  
  - capturing: 10.11.4.1. Handling special keys
 
  
  
  
  - disabling with Single Line option: 18.3.1. Line Display
 
  
 
- ENTER property (Key object): 20.5. Alphabetical Language Reference
 
- enterFrame movie clip event: 10.10.1. enterFrame
 
- enterFrame movie clip event handler: 10.10.1. enterFrame
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - building a portable preloader: 20.5. Alphabetical Language Reference
 
  
  
  
  - capturing shortcut-key-style combinations: 10.11.4.1. Handling special keys
 
  
  
  
  - checking for keypresses: 10.11.5. keyUp
 
  
  
  
  - creating loops with: 8.7.2. Flash 5 Clip Event Loops
 
    - 13.2.4. Process Clips
 
  
 
  
  
  
  - order of execution: 10.12. Order of Execution
 
  
  
  
  - simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers
 
  
 
- ENTITY_NODE (XML node type): 20.5. Alphabetical Language Reference
 
- ENTITY_REFERENCE_NODE (XML node type): 20.5. Alphabetical Language Reference
 
- enum keyword (potential reserved word): 14.4. Reserved Words
 
- eq (equality) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
 
  - 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
 
- equality (==) operator (Flash 5): 4.6.2.1. Using the equality (==) and inequality (!=) operators
 
  - 5.4. The Equality and Inequality Operators
 
 
- equality (eq) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
 
  - 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
 
- equality of primitive datatypes: 5.4.1. Primitive Datatype Equality
 
- equals sign (=) assignment operator: 5.2. The Assignment Operator
 
- error checking: 19.1. Debugging Tools
 
- error messages: 19.1. Debugging Tools
 
- errors, debugging: 19. Debugging
 
- escape() global function: 20.5. Alphabetical Language Reference
 
- Escape key, capturing: 10.11.4.1. Handling special keys
 
- ESCAPE property (Key object): 20.5. Alphabetical Language Reference
 
- escape sequences
 
  
  
  - in ActionScript: 4.5.2.2. Escape sequences
 
  
  
  
  - hexadecimal: 4.5.2.3. Unicode-style escape sequences
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - in string literals: 4.5.2.2. Escape sequences
 
  
  
  
  - Unicode: 4.5.1. Character Encoding
 
    - 4.5.2.3. Unicode-style escape sequences
 
    - B. Latin 1 Character Repertoire and Keycodes
 
  
 
  
 
- escaped strings, decoding: 20.5. Alphabetical Language Reference
 
- eval() global function: 4.6.10. Executing Code in a String with eval
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - Selection.getFocus() and: 20.5. Alphabetical Language Reference
 
  
 
- event-based execution model: 1.2.6. The Event-Based Execution Model
 
  - 10.2. Event-Based AsynchronousCode Execution
 
 
- event handlers: 1.2.6. The Event-Based Execution Model
 
  - 10.4. Event Handlers
 
  
  
  - applications of: 10.17. Event Handlers Applied
 
  
  
  
  - attaching to
 
    
    
    - built-in object classes: 10.6.2. Attaching Event Handlers to Other Objects
 
      - 10.16. Dynamic Movie Clip Event Handlers
 
    
 
    
    
    
    - buttons/movie clips: 10.6.1. Attaching Event Handlers to Buttons and Movie Clips
 
    
  
 
  
  
  
  - centralizing code: 10.15. Code Reusability
 
  
  
  
  - creating: 10.6. Creating Event Handlers
 
  
  
  
  - debugging: 19.2.3. Common Sources of Bugs
 
  
  
  
  - defining: 10.5. Event Handler Syntax
 
  
  
  
  - examples of: 10.17. Event Handlers Applied
 
  
  
  
  - life span of: 10.6.2. Attaching Event Handlers to Other Objects
 
  
  
  
  - missing: 19.2.3. Common Sources of Bugs
 
  
  
  
  - movie clips: 20.5. Alphabetical Language Reference
 
  
  
  
  - onClose (XMLSocket class): 20.5. Alphabetical Language Reference
 
  
  
  
  - onConnect (XMLSocket class): 20.5. Alphabetical Language Reference
 
  
  
  
  - onData()
 
    
    
    - XML class: 20.5. Alphabetical Language Reference
 
      - 20.5. Alphabetical Language Reference
 
    
 
    
    
    
    - XMLSocket class: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - onLoad(): 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - onXML (XMLSocket class): 20.5. Alphabetical Language Reference
 
  
  
  
  - scope: 10.7. Event Handler Scope
 
  
  
  
  - scripting buttons: 1.3.6. Scripting the Answer Buttons
 
  
  
  
  - vs. functions: 10.4. Event Handlers
 
  
  
  
  - XML class: 20.5. Alphabetical Language Reference
 
  
 
- event protocol (getURL()): 20.5. Alphabetical Language Reference
 
- events: 10. Events and Event Handlers
 
  
  
  - button (see button events)
 
  
  
  
  - _changed event (text fields): 18.4.4. The _changed Event
 
  
  
  
  - movie clip (see movie clip events)
 
  
  
  
  - types of: 10.3. Types of Events
 
  
 
- exec command (standalone Player): 20.5. Alphabetical Language Reference
 
- execution model, event-based: 1.2.6. The Event-Based Execution Model
 
  - 10.2. Event-Based AsynchronousCode Execution
 
 
- execution order
 
  
  
  - of clip event handlers: 10.12. Order of Execution
 
  
  
  
  - of code on layers: 13.4.4. Stacks and Order of Execution
 
  
 
- exp() (Math object): 20.5. Alphabetical Language Reference
 
- Expert Mode (Actions panel): 16.1.1.2. Expert Mode
 
  
  
  - adding code to Actions panel: 1.1.2. Say Hi to Flash
 
  
  
  
  - multiline comments and: 14.3. Comments
 
  
 
- explicit datatype conversion: 3.4.2. Explicit Type Conversion
 
- explicit vs. implicit variable declaration: 2.1.1. Automatic Variable Creation
 
- exponents in floating-point literals: 4.3.2. Floating-Point Literals
 
- export keyword (potential reserved word): 14.4. Reserved Words
 
- exporting sounds: 20.5. Alphabetical Language Reference
 
- expression statements: 6.3.2. Expression Statements
 
- expressions: 1.2.2. Expressions
 
  - 6.2. Statement Syntax
 
  
  
  - in assignment operations: 5.2. The Assignment Operator
 
  
  
  
  - complex: 3.3. Creating and Categorizing Data
 
    
    
    - automatic typing: 3.3.2. Automatic Complex Expression Typing
 
    
  
 
  
  
  
  - creating data using: 3.3. Creating and Categorizing Data
 
  
  
  
  - literal: 1.2.2. Expressions
 
    - 3.3. Creating and Categorizing Data
 
  
 
  
  
  
  - operators and: 5.1.1. Operators and Expressions
 
  
  
  
  - regular (not supported): 4.6.5.5. No regular expressions
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
 
- extends keyword (potential reserved word): 14.4. Reserved Words
 
- external ActionScript files, importing text of: 16.7.2. #include (Compile-Time Import)
 
  - 20.5. Alphabetical Language Reference
 
 
- external movies, importing: 13.3.4. Importing External Movies
 
Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
| K
| L
| M
| N
| O
| P
| Q
| R
| S
| T
| U
| V
| W
| X
| Y
| Z
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