Index: L
Symbols
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Index: L
- labels, frame (see frames, frame labels)
 
- language reference, ActionScript: 20. ActionScript Language Reference
 
- last-in-first-out (LIFO) stacks: 11.7.3.1. The push( ) method
 
- lastChild property (XML class): 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- lastIndexOf() (String class): 4.6.5.4. The lastIndexOf( ) Function
 
  - 20.5. Alphabetical Language Reference
 
 
- Latin 1 characters: 4.5.1. Character Encoding
 
  
  
  - code points for: 4.5.2.3. Unicode-style escape sequences
 
    - B. Latin 1 Character Repertoire and Keycodes
 
    
    
    - retrieving: 4.6.9.2. The charCodeAt( ) function
 
      - 20.5. Alphabetical Language Reference
 
    
 
    
    
    
    - sorting arrays: 11.9.2. The sort( ) Method
 
    
  
 
  
  
  
  - creating strings from code points: 4.6.9.1. The fromCharCode( ) function
 
  
  
  
  - generating strings from code points: 20.5. Alphabetical Language Reference
 
  
  
  
  - hexadecimal escape sequences and: 20.5. Alphabetical Language Reference
 
  
  
  
  - keycodes vs. code points: 20.5. Alphabetical Language Reference
 
  
 
- layer structure for Flash movies: 1.3.2. Building the Layer Structure
 
  - 13.4.1. The Internal Layer Stack
 
 
- layers, checking for hidden: 16.5. Where's All the Code?
 
- le (less-than-or-equal-to) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
 
  - 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
 
- left-associative operators: 5.1.3. Operator Precedence
 
- LEFT property (Key object): 20.5. Alphabetical Language Reference
 
- left shift assignment (<<=) operator: 5.1.3. Operator Precedence
 
- left shift (<<) operator: 15.2.5.3. Left shift
 
- length() (Flash 4 function): 4.6.5.1. The length property
 
- length property
 
  
  
  - arguments object: 20.5. Alphabetical Language Reference
 
  
  
  
  - Array class: 11.5. Determining the Size of an Array
 
    - 20.5. Alphabetical Language Reference
 
    
    
    - deleting array elements: 11.8.2. Removing Elements with the length Property
 
    
    
    
    - extending arrays without assigning values to elements: 11.7.2. Adding New Elements with the length Property
 
    
  
 
  
  
  
  - String class: 4.6.5.1. The length property
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
 
- less-than (lt) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
 
  - 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
 
- less-than-or-equal-to (le) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
 
  - 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
 
- less-than-or-equal-to (<=) operator (Flash 5): 4.6.2.2. Character order and alphabetic comparisons
 
  - 5.5.3. The Less-Than-or-Equal-to Operator
 
 
- _leveln global property: 2.5.6.2. Accessing variables on different document levels
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - document stacks: 13.4.3. The .swf Document "_level" Stack
 
    - 13.5.4.2. Referencing other documents in the Player using _leveln
 
  
 
  
  
  
  - referencing documents in Player: 13.5.4.2. Referencing other documents in the Player using _leveln
 
  
 
- levels (see document levels)
 
- lexical structure of ActionScript: 14. Lexical Structure
 
- Library
 
  
  
  - creating clip instances manually: 13.3.2.1. Manually creating instances
 
  
  
  
  - creating new instances from: 13.3.2.3. Creating instances with attachMovie( )
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
 
- LIFO (last-in-first-out) stacks: 11.7.3.1. The push( ) method
 
- line breaks
 
  
  
  - in ActionScript code: 14.1. Whitespace
 
  
  
  
  - HTML support in text fields: 18.5.6. <BR> (Line Break)
 
  
  
  
  - in strings: 4.5.2.2. Escape sequences
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
 
- Line Display options for text fields: 18.3.1. Line Display
 
- Lingo
 
  
  
  - arrays in ActionScript and C vs.: 11.2.3. Array Size
 
  
  
  
  - communicating with: 20.5. Alphabetical Language Reference
 
  
 
- lingo protocol (getURL()): 20.5. Alphabetical Language Reference
 
- linkage identifiers: 20.5. Alphabetical Language Reference
 
- linked clips: 13.2.6. Linked Clips
 
- List Objects command (debugging tool): 19.1.3. The List Objects Command
 
- List Variables command (debugging tool): 19.1.2. The List Variables Command
 
- literals: 1.2.2. Expressions
 
  
  
  - array: 11.3.2. Array Literals
 
  
  
  
  - floating-point: 4.3.2. Floating-Point Literals
 
  
  
  
  - function: 9.5. Function Literals
 
    
    
    - adding methods to classes: 12.5.2.3. Assigning methods to objects of a class
 
    
    
    
    - implementing methods with: 12.4. Methods
 
    
  
 
  
  
  
  - integer: 4.3.1. Integer Literals
 
  
  
  
  - numeric: 4.3. Numeric Literals
 
  
  
  
  - object: 20.5. Alphabetical Language Reference
 
  
  
  
  - string: 4.5.2. String Literals
 
  
  
  
  - vs. variables: 3.3. Creating and Categorizing Data
 
  
 
- ll property (transformobject): 20.5. Alphabetical Language Reference
 
- LN10 property (Math object): 20.5. Alphabetical Language Reference
 
- load movie clip event: 10.10.2. load
 
- load movie clip event handler: 10.10.2. load
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - order of execution: 10.12. Order of Execution
 
  
 
- load() (XML class): 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- loaded property (XML class): 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - XML.status property and: 20.5. Alphabetical Language Reference
 
  
 
- loadMovie()
 
  
  
  - global function: 20.5. Alphabetical Language Reference
 
    
    
    - target parameter and: 13.8.3.1. Method versus global function overlap issues
 
    
  
 
  
  
  
  - loading external SWF files into Player: 13.3.4. Importing External Movies
 
  
  
  
  - MovieClip class: 13.8.3. Built-in Movie Clip Methods
 
    - 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
    
    
    - using data event handlers: 10.10.4.2. Using a data event handler with loadMovie( )
 
    
    
    
    - load/unload movie clip events: 10.10.3. unload
 
    
  
 
  
  
  
  - using with attachMovie(): 13.3.4. Importing External Movies
 
  
 
- loadMovieNum() global function: 20.5. Alphabetical Language Reference
 
- loadVariables()
 
  
  
  - global function: 20.5. Alphabetical Language Reference
 
    
    
    - security restrictions for: 20.5. Alphabetical Language Reference
 
    
    
    
    - sending form-based data to server applications: 17.2.2. Sending Data to the Server
 
    
    
    
    - target parameter and: 13.8.3.1. Method versus global function overlap issues
 
    
  
 
  
  
  
  - MovieClip class: 13.8.3. Built-in Movie Clip Methods
 
    - 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
    
    
    - using data event handlers: 10.10.4.1. Using a data event handler with loadVariables( )
 
    
  
 
  
 
- loadVariablesNum() global function: 20.5. Alphabetical Language Reference
 
- local scope of functions: 9.7. Function Scope
 
- local variables: 2.5.4. Variable Accessibility (Scope)
 
  - 2.5.8. Local Variables
 
  
  
  - creating: 9.7.2. Local Variables
 
  
  
  
  - nonlocal variables and: 2.5.8. Local Variables
 
  
 
- localToGlobal() (MovieClip class): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- log() (Math object): 20.5. Alphabetical Language Reference
 
- logarithm: 20.5. Alphabetical Language Reference
 
  - (see also natural logarithm)
 
  
  
  - of e (base-2): 20.5. Alphabetical Language Reference
 
  
 
- LOG10E property (Math object): 20.5. Alphabetical Language Reference
 
- logic in Flash movies: 1.2.3.1. Making choices using conditionals
 
- logical AND (&&) operator (Flash 5): 5.7.2. Logical AND
 
- logical AND (and) operator (Flash 4): 14.4. Reserved Words
 
- logical expressions and data values: 5.7.4. Logical Expressions and Data Values
 
- logical NOT (!) operator (Flash 5): 5.7.3. Logical NOT
 
- logical NOT (not) operator (Flash 4): 14.4. Reserved Words
 
- logical operators: 5.7. The Logical Operators
 
  
  
  - vs. bitwise operators: 5.11.1. The Bitwise Operators
 
  
 
- logical OR (||) operator (Flash 5): 5.7.1. Logical OR
 
- logical OR (or) operator (Flash 4): 14.4. Reserved Words
 
- long keyword (potential reserved word): 14.4. Reserved Words
 
- loop body: 8.2. Loop Terminology
 
- loop controls: 8.2. Loop Terminology
 
- loop headers: 8.2. Loop Terminology
 
- loops: 6.3.1. Loops and Conditionals
 
  - 8. Loop Statements
 
  
  
  - break statement in: 8.6.1. The break Statement
 
  
  
  
  - clip events (see movie clip events, loops)
 
  
  
  
  - continue statement in: 8.6.2. The continue Statement
 
  
  
  
  - counters in: 8.1. The while Loop
 
    - 8.4.1. Multiple Iterators in for Loops
 
  
 
  
  
  
  - event: 1.2.6. The Event-Based Execution Model
 
  
  
  
  - index variables in: 8.1. The while Loop
 
    - 8.4.1. Multiple Iterators in for Loops
 
  
 
  
  
  
  - infinite: 8.1. The while Loop
 
    - 8.2. Loop Terminology
 
    
    
    - avoiding: 8.6.3. Maximum Number of Iterations
 
    
  
 
  
  
  
  - initialization: 8.1. The while Loop
 
    - 8.2. Loop Terminology
 
  
 
  
  
  
  - iteration in: 1.2.3.2. Repeating tasks using loops
 
    - 8.2. Loop Terminology
 
  
 
  
  
  
  - iterators in: 8.1. The while Loop
 
    - 8.4.1. Multiple Iterators in for Loops
 
  
 
  
  
  
  - nested: 8.2. Loop Terminology
 
  
  
  
  - stopping prematurely: 8.6. Stopping a Loop Prematurely
 
  
  
  
  - terminology: 8.2. Loop Terminology
 
  
  
  
  - test expressions in: 8.2. Loop Terminology
 
  
  
  
  - timeline: 8.7. Timeline and Clip Event Loops
 
    
    
    - creating process clips: 13.2.4. Process Clips
 
    
    
    
    - frame rate effect on: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops
 
    
  
 
  
  
  
  - update statements in: 8.1. The while Loop
 
    - 8.2. Loop Terminology
 
  
 
  
 
- lowercase versions of strings, creating: 4.6.8.2. The toLowerCase( ) function
 
  - 20.5. Alphabetical Language Reference
 
 
- lr property (transformobject): 20.5. Alphabetical Language Reference
 
Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
| K
| L
| M
| N
| O
| P
| Q
| R
| S
| T
| U
| V
| W
| X
| Y
| Z
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