Index: N
Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
| K
| L
| M
| N
| O
| P
| Q
| R
| S
| T
| U
| V
| W
| X
| Y
| Z
Index: N
- _name property (MovieClip class): 13.7. Built-in Movie Clip Properties
- 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- determining names of clips: 13.5.6.4. The _name property
- instance names stored in: 13.3.3. Instance Names
- named array elements
- creating/referencing: 11.6.1. Creating and Referencing Named Array Elements
- deleting: 11.6.2. Removing Named Elements
- naming variables: 1.3.4. Initializing the Quiz
- 2.1.2. Legal Variable Names
- NaN (Not-a-Number)
- global property: 3.4.1. Automatic Type Conversion
- 4.3.3.1. Not-a-Number: NaN
- 20.5. Alphabetical Language Reference
- isNan() and: 20.5. Alphabetical Language Reference
- Number class: 20.5. Alphabetical Language Reference
- native keyword (potential reserved word): 14.4. Reserved Words
- natural logarithm: 20.5. Alphabetical Language Reference
- (see also logarithm)
- base (constant e): 20.5. Alphabetical Language Reference
- raising to a specified power: 20.5. Alphabetical Language Reference
- computing: 20.5. Alphabetical Language Reference
- of 10 (LN10 property): 20.5. Alphabetical Language Reference
- ne (inequality) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
- 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
- NEGATIVE_INFINITY property (Number class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- (see also Infinity global property)
- nested arrays: 11.3.2. Array Literals
- comma delimiter and: 11.9.4. The join( ) Method
- concat() and: 11.7.3.4. The concat( ) method
- creating: 11.10. Multidimensional Arrays
- nested loops: 8.2. Loop Terminology
- nested movie clip instances, referring to: 13.5.3. Referring to Nested Instances
- nested movie clips, accessing: C.2. Controlling Movie Clips
- Netscape
- guide to JavaScript's core language features: A.2. ECMA-262 Resources
- guide to JavaScript's OOP: A.3. Object-Oriented Programming
- new operator: 5.11.3. The new Operator
- creating arrays: 11.3.1. The Array Constructor
- creating object instances: 12.2. Instantiating Objects
- 12.5.2.1. Creating members of a class
- newline constant: 20.5. Alphabetical Language Reference
- nextFrame()
- global function: 20.5. Alphabetical Language Reference
- MovieClip class: 13.8.3. Built-in Movie Clip Methods
- 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- nextScene() global function: 20.5. Alphabetical Language Reference
- nextSibling property (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- nodeName property (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- nodes, object
- accessing child nodes: 20.5. Alphabetical Language Reference
- adding a new previous sibling: 20.5. Alphabetical Language Reference
- adding new nodes to: 20.5. Alphabetical Language Reference
- creating
- copy of: 20.5. Alphabetical Language Reference
- element nodes: 20.5. Alphabetical Language Reference
- text nodes: 20.5. Alphabetical Language Reference
- deleting from object hierarchy: 20.5. Alphabetical Language Reference
- moving nodes between documents: 20.5. Alphabetical Language Reference
- name of current node: 20.5. Alphabetical Language Reference
- reference to
- immediate ancestor of node: 20.5. Alphabetical Language Reference
- next node: 20.5. Alphabetical Language Reference
- previous node: 20.5. Alphabetical Language Reference
- storing element attributes: 20.5. Alphabetical Language Reference
- types of: 20.5. Alphabetical Language Reference
- value of current node: 20.5. Alphabetical Language Reference
- XML class: 20.5. Alphabetical Language Reference
- XMLnode class: 20.5. Alphabetical Language Reference
- nodeType property (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- nodeValue property (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- nonlocal variables: 2.5.8. Local Variables
- Normal Mode (Actions panel): 16.1.1.1. Normal Mode
- not backward compatible: 16.1.1.1. Normal Mode
- switching from Expert Mode: 16.1.1.3. Setting the editing mode
- Not-a-Number property (see NaN)
- not-equal-to (!=) operator (Flash 5): 4.6.2.1. Using the equality (==) and inequality (!=) operators
- 5.4.4. The Inequality Operator
- not-equal-to (ne) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
- 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
- not (logical NOT) operator (Flash 4): 14.4. Reserved Words
- NOTATION_NODE (XML node type): 20.5. Alphabetical Language Reference
- null datatype: 3.2.1. The ActionScript Datatypes
- 4.9. Null
- equality rules for: 5.4.1. Primitive Datatype Equality
- Num Lock key and isToggled(): 20.5. Alphabetical Language Reference
- Number class: 20.5. Alphabetical Language Reference
- number datatype: 3.2.1. The ActionScript Datatypes
- 4.1. The Number Type
- converting datatypes to: 3.4.1. Automatic Type Conversion
- 3.4.2.4. Converting to a number with the Number( ) function
- 5.3. Arithmetic Operators
- converting strings to: 4.3.1. Integer Literals
- equality rules for: 5.4.1. Primitive Datatype Equality
- floating-point literals: 4.3.2. Floating-Point Literals
- Infinity/Infinity global properties: 4.3.3.3. Infinity and negative infinity: Infinity and -Infinity
- 20.5. Alphabetical Language Reference
- integer literals: 4.3.1. Integer Literals
- maximum/minimum values: 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
- 20.5. Alphabetical Language Reference
- NaN (Not-a-Number): 4.3.3.1. Not-a-Number: NaN
- using operators: 4.4.1. Using Operators
- Number() global function: 3.4.2.4. Converting to a number with the Number( ) function
- 20.5. Alphabetical Language Reference
- Number.MAX_VALUE property: 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
- 20.5. Alphabetical Language Reference
- Number.MIN_VALUE property: 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
- 20.5. Alphabetical Language Reference
- Number.NaN property: 20.5. Alphabetical Language Reference
- Number.NEGATIVE_INFINITY property: 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- Number.POSITIVE_INFINITY property
- 20.5. Alphabetical Language Reference
- (see also Infinity global property[Number.POSITIVE_INFINITY property)
- numbers
- absolute value, computing: 20.5. Alphabetical Language Reference
- comparing: 5.5. The Comparison Operators
- determining an angle based on a point: 20.5. Alphabetical Language Reference
- larger of two numbers, determining: 20.5. Alphabetical Language Reference
- natural logarithm, computing: 20.5. Alphabetical Language Reference
- raising to a specified power: 4.3.2. Floating-Point Literals
- 20.5. Alphabetical Language Reference
- random, generating: 4.4.2. Built-in Mathematical Functions
- 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- rounding: 20.5. Alphabetical Language Reference
- down to previous integer: 4.4.2. Built-in Mathematical Functions
- 20.5. Alphabetical Language Reference
- up to next integer: 20.5. Alphabetical Language Reference
- smaller of two numbers, determining: 20.5. Alphabetical Language Reference
- square root, calculating: 20.5. Alphabetical Language Reference
- truncating decimal portion of: 20.5. Alphabetical Language Reference
- Number.toString(): 20.5. Alphabetical Language Reference
- numerators: 5.3.6. Division
- numeric literals: 4.3. Numeric Literals
Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
| K
| L
| M
| N
| O
| P
| Q
| R
| S
| T
| U
| V
| W
| X
| Y
| Z
Copyright © 2002
O'Reilly & Associates, Inc.
All Rights Reserved.