Index: N
Symbols
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Index: N
- _name property (MovieClip class): 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - determining names of clips: 13.5.6.4. The _name property
 
  
  
  
  - instance names stored in: 13.3.3. Instance Names
 
  
 
- named array elements
 
  
  
  - creating/referencing: 11.6.1. Creating and Referencing Named Array Elements
 
  
  
  
  - deleting: 11.6.2. Removing Named Elements
 
  
 
- naming variables: 1.3.4. Initializing the Quiz
 
  - 2.1.2. Legal Variable Names
 
 
- NaN (Not-a-Number)
 
  
  
  - global property: 3.4.1. Automatic Type Conversion
 
    - 4.3.3.1. Not-a-Number: NaN
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - isNan() and: 20.5. Alphabetical Language Reference
 
  
  
  
  - Number class: 20.5. Alphabetical Language Reference
 
  
 
- native keyword (potential reserved word): 14.4. Reserved Words
 
- natural logarithm: 20.5. Alphabetical Language Reference
 
  - (see also logarithm)
 
  
  
  - base (constant e): 20.5. Alphabetical Language Reference
 
    
    
    - raising to a specified power: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - computing: 20.5. Alphabetical Language Reference
 
  
  
  
  - of 10 (LN10 property): 20.5. Alphabetical Language Reference
 
  
 
- ne (inequality) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
 
  - 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
 
- NEGATIVE_INFINITY property (Number class): 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  - (see also Infinity global property)
 
 
- nested arrays: 11.3.2. Array Literals
 
  
  
  - comma delimiter and: 11.9.4. The join( ) Method
 
  
  
  
  - concat() and: 11.7.3.4. The concat( ) method
 
  
  
  
  - creating: 11.10. Multidimensional Arrays
 
  
 
- nested loops: 8.2. Loop Terminology
 
- nested movie clip instances, referring to: 13.5.3. Referring to Nested Instances
 
- nested movie clips, accessing: C.2. Controlling Movie Clips
 
- Netscape
 
  
  
  - guide to JavaScript's core language features: A.2. ECMA-262 Resources
 
  
  
  
  - guide to JavaScript's OOP: A.3. Object-Oriented Programming
 
  
 
- new operator: 5.11.3. The new Operator
 
  
  
  - creating arrays: 11.3.1. The Array Constructor
 
  
  
  
  - creating object instances: 12.2. Instantiating Objects
 
    - 12.5.2.1. Creating members of a class
 
  
 
  
 
- newline constant: 20.5. Alphabetical Language Reference
 
- nextFrame()
 
  
  
  - global function: 20.5. Alphabetical Language Reference
 
  
  
  
  - MovieClip class: 13.8.3. Built-in Movie Clip Methods
 
    - 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
 
- nextScene() global function: 20.5. Alphabetical Language Reference
 
- nextSibling property (XML class): 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- nodeName property (XML class): 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- nodes, object
 
  
  
  - accessing child nodes: 20.5. Alphabetical Language Reference
 
  
  
  
  - adding a new previous sibling: 20.5. Alphabetical Language Reference
 
  
  
  
  - adding new nodes to: 20.5. Alphabetical Language Reference
 
  
  
  
  - creating
 
    
    
    - copy of: 20.5. Alphabetical Language Reference
 
    
    
    
    - element nodes: 20.5. Alphabetical Language Reference
 
    
    
    
    - text nodes: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - deleting from object hierarchy: 20.5. Alphabetical Language Reference
 
  
  
  
  - moving nodes between documents: 20.5. Alphabetical Language Reference
 
  
  
  
  - name of current node: 20.5. Alphabetical Language Reference
 
  
  
  
  - reference to
 
    
    
    - immediate ancestor of node: 20.5. Alphabetical Language Reference
 
    
    
    
    - next node: 20.5. Alphabetical Language Reference
 
    
    
    
    - previous node: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - storing element attributes: 20.5. Alphabetical Language Reference
 
  
  
  
  - types of: 20.5. Alphabetical Language Reference
 
  
  
  
  - value of current node: 20.5. Alphabetical Language Reference
 
  
  
  
  - XML class: 20.5. Alphabetical Language Reference
 
  
  
  
  - XMLnode class: 20.5. Alphabetical Language Reference
 
  
 
- nodeType property (XML class): 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- nodeValue property (XML class): 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- nonlocal variables: 2.5.8. Local Variables
 
- Normal Mode (Actions panel): 16.1.1.1. Normal Mode
 
  
  
  - not backward compatible: 16.1.1.1. Normal Mode
 
  
  
  
  - switching from Expert Mode: 16.1.1.3. Setting the editing mode
 
  
 
- Not-a-Number property (see NaN)
 
- not-equal-to (!=) operator (Flash 5): 4.6.2.1. Using the equality (==) and inequality (!=) operators
 
  - 5.4.4. The Inequality Operator
 
 
- not-equal-to (ne) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
 
  - 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
 
- not (logical NOT) operator (Flash 4): 14.4. Reserved Words
 
- NOTATION_NODE (XML node type): 20.5. Alphabetical Language Reference
 
- null datatype: 3.2.1. The ActionScript Datatypes
 
  - 4.9. Null
 
  
  
  - equality rules for: 5.4.1. Primitive Datatype Equality
 
  
 
- Num Lock key and isToggled(): 20.5. Alphabetical Language Reference
 
- Number class: 20.5. Alphabetical Language Reference
 
- number datatype: 3.2.1. The ActionScript Datatypes
 
  - 4.1. The Number Type
 
  
  
  - converting datatypes to: 3.4.1. Automatic Type Conversion
 
    - 3.4.2.4. Converting to a number with the Number( ) function
 
    - 5.3. Arithmetic Operators
 
  
 
  
  
  
  - converting strings to: 4.3.1. Integer Literals
 
  
  
  
  - equality rules for: 5.4.1. Primitive Datatype Equality
 
  
  
  
  - floating-point literals: 4.3.2. Floating-Point Literals
 
  
  
  
  - Infinity/Infinity global properties: 4.3.3.3. Infinity and negative infinity: Infinity and -Infinity
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - integer literals: 4.3.1. Integer Literals
 
  
  
  
  - maximum/minimum values: 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - NaN (Not-a-Number): 4.3.3.1. Not-a-Number: NaN
 
  
  
  
  - using operators: 4.4.1. Using Operators
 
  
 
- Number() global function: 3.4.2.4. Converting to a number with the Number( ) function
 
  - 20.5. Alphabetical Language Reference
 
 
- Number.MAX_VALUE property: 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
 
  - 20.5. Alphabetical Language Reference
 
 
- Number.MIN_VALUE property: 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
 
  - 20.5. Alphabetical Language Reference
 
 
- Number.NaN property: 20.5. Alphabetical Language Reference
 
- Number.NEGATIVE_INFINITY property: 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  
 
- Number.POSITIVE_INFINITY property 
 
  - 20.5. Alphabetical Language Reference
 
  - (see also Infinity global property[Number.POSITIVE_INFINITY property)
 
  
  
 
- numbers
 
  
  
  - absolute value, computing: 20.5. Alphabetical Language Reference
 
  
  
  
  - comparing: 5.5. The Comparison Operators
 
  
  
  
  - determining an angle based on a point: 20.5. Alphabetical Language Reference
 
  
  
  
  - larger of two numbers, determining: 20.5. Alphabetical Language Reference
 
  
  
  
  - natural logarithm, computing: 20.5. Alphabetical Language Reference
 
  
  
  
  - raising to a specified power: 4.3.2. Floating-Point Literals
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - random, generating: 4.4.2. Built-in Mathematical Functions
 
    - 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - rounding: 20.5. Alphabetical Language Reference
 
    
    
    - down to previous integer: 4.4.2. Built-in Mathematical Functions
 
      - 20.5. Alphabetical Language Reference
 
    
 
    
    
    
    - up to next integer: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - smaller of two numbers, determining: 20.5. Alphabetical Language Reference
 
  
  
  
  - square root, calculating: 20.5. Alphabetical Language Reference
 
  
  
  
  - truncating decimal portion of: 20.5. Alphabetical Language Reference
 
  
 
- Number.toString(): 20.5. Alphabetical Language Reference
 
- numerators: 5.3.6. Division
 
- numeric literals: 4.3. Numeric Literals
 
Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
| K
| L
| M
| N
| O
| P
| Q
| R
| S
| T
| U
| V
| W
| X
| Y
| Z
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