Index: M
Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
| K
| L
| M
| N
| O
| P
| Q
| R
| S
| T
| U
| V
| W
| X
| Y
| Z
Index: M
- Macromedia Generator resources: A.1. ActionScript and Programming
 
- main movies: 13. Movie Clips
 
  - 13.2.1. Main Movies
 
  
  
  - explicit vs. implicit references: 13.5.2. Referring to the Current Instance or Movie
 
  
  
  
  - referencing current level with _root: 13.5.4.1. Referencing the current level's main movie using _root
 
  
  
  
  - referencing documents with _leveln: 13.5.4.2. Referencing other documents in the Player using _leveln
 
  
  
  
  - referring to: 13.5. Referring to Instances and Main Movies
 
  
  
  
  - removing: 13.6. Removing Clip Instances and Main Movies
 
  
 
- masked layers, checking for: 16.5. Where's All the Code?
 
- Math object: 4.3.3.4. Irrational numbers
 
  
  
  - built-in mathematical functions: 4.4.2. Built-in Mathematical Functions
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - mathematical constants: 4.3.3.4. Irrational numbers
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
 
- Math.abs(): 20.5. Alphabetical Language Reference
 
- Math.acos(): 20.5. Alphabetical Language Reference
 
- Math.asin(): 20.5. Alphabetical Language Reference
 
- Math.atan(): 20.5. Alphabetical Language Reference
 
- Math.ceil(): 20.5. Alphabetical Language Reference
 
- Math.cos(): 20.5. Alphabetical Language Reference
 
- Math.E property: 20.5. Alphabetical Language Reference
 
- mathematical constants: 4.3.3.4. Irrational numbers
 
  - 20.5. Alphabetical Language Reference
 
 
- mathematical functions: 4.4.2. Built-in Mathematical Functions
 
  - 20.5. Alphabetical Language Reference
 
 
- Math.exp(): 20.5. Alphabetical Language Reference
 
- Math.floor(): 4.4.2. Built-in Mathematical Functions
 
  - 20.5. Alphabetical Language Reference
 
 
- Math.LN2 property: 20.5. Alphabetical Language Reference
 
- Math.log(): 20.5. Alphabetical Language Reference
 
- Math.LOG10E property: 20.5. Alphabetical Language Reference
 
- Math.max(): 20.5. Alphabetical Language Reference
 
- Math.min(): 20.5. Alphabetical Language Reference
 
- Math.PI property: 20.5. Alphabetical Language Reference
 
- Math.pow(): 4.3.2. Floating-Point Literals
 
  - 20.5. Alphabetical Language Reference
 
 
- Math.random(): 4.4.2. Built-in Mathematical Functions
 
  - 20.5. Alphabetical Language Reference
 
 
- Math.round(): 20.5. Alphabetical Language Reference
 
- Math.sin(): 20.5. Alphabetical Language Reference
 
- Math.sqrt(): 20.5. Alphabetical Language Reference
 
- Math.SQRT2 property: 20.5. Alphabetical Language Reference
 
- Math.tan(): 20.5. Alphabetical Language Reference
 
- Max Characters option for text fields: 18.3.6. Max Characters
 
- max() (Math object): 20.5. Alphabetical Language Reference
 
- maxscroll property (text field): 18.4.2. The maxscroll Property
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - scroll property and: 20.5. Alphabetical Language Reference
 
  
 
- MAX_VALUE property (Number class): 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
 
  - 20.5. Alphabetical Language Reference
 
 
- mbchr() (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
- mblength() (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
- mbord() (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
- mbsubstring() (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
- McConnell, Steve: 14.1. Whitespace
 
  - 19.2.4. Fixing Bugs
 
 
- methods: 12. Objects and Classes
 
  - 12.4. Methods
 
  
  
  - assigning to objects of a class: 12.5.2.3. Assigning methods to objects of a class
 
  
  
  
  - implementing with function literals: 12.4. Methods
 
  
  
  
  - movie clip: 13.8. Movie Clip Methods
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - retrieving values of object properties: 12.4. Methods
 
  
  
  
  - returning values from: 12.4. Methods
 
  
  
  
  - setting values of object properties: 12.4. Methods
 
  
  
  
  - vs. global functions overlap issues: 13.8.3.1. Method versus global function overlap issues
 
  
  
  
  - XML class: 20.5. Alphabetical Language Reference
 
  
 
- methods, object (see object methods)
 
- milliseconds of a date
 
  
  
  - assigning: 20.5. Alphabetical Language Reference
 
    
    
    - UTC time: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - retrieving: 20.5. Alphabetical Language Reference
 
    
    
    - UTC time: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - using to calculate dates: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
    
    
    - UTC time: 20.5. Alphabetical Language Reference
 
    
  
 
  
 
- MIME content type
 
  
  
  - setting: 17.1.3. The Data-Handling Application
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - XML.send() and: 20.5. Alphabetical Language Reference
 
  
 
- min() (Math object): 20.5. Alphabetical Language Reference
 
- Ming (open source C library): A.4. SWF File Format
 
- minus () subtraction operator: 1.1.6. ActionScript's Glue (Operators)
 
  - 4.4.1. Using Operators
 
  - 5.3.3. Subtraction
 
 
- minutes of a date
 
  
  
  - assigning: 20.5. Alphabetical Language Reference
 
    
    
    - UTC time: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - retrieving: 20.5. Alphabetical Language Reference
 
    
    
    - UTC time: 20.5. Alphabetical Language Reference
 
    
  
 
  
 
- MIN_VALUE property (Number class): 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
 
  - 20.5. Alphabetical Language Reference
 
 
- modular code in ActionScript: 1.2.4. Modular Code (Functions)
 
- modulo (%) operator: 5.3.7. Modulo Division
 
- modulo assignment (%=) operator: 5.1.3. Operator Precedence
 
- months of the year
 
  
  
  - assigning: 20.5. Alphabetical Language Reference
 
    
    
    - UTC time: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - retrieving: 20.5. Alphabetical Language Reference
 
    
    
    - UTC time: 20.5. Alphabetical Language Reference
 
    
  
 
  
 
- mouse: 10.11. The User-Input Movie Clip Events
 
  - (see also custom mouse pointers)
 
  
  
  - hiding the pointer: 20.5. Alphabetical Language Reference
 
  
  
  
  - horizontal location of pointer: 20.5. Alphabetical Language Reference
 
  
  
  
  - movie clips following the: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - revealing the pointer: 20.5. Alphabetical Language Reference
 
  
  
  
  - rotating a movie clip toward pointer: 20.5. Alphabetical Language Reference
 
  
  
  
  - vertical location of pointer: 20.5. Alphabetical Language Reference
 
  
 
- mouse events
 
  
  
  - button events and: 10.8. Button Events
 
  
  
  
  - movie clip events and: 10.9. Movie Clip Events Overview
 
    - 10.11. The User-Input Movie Clip Events
 
  
 
  
 
- Mouse object: 20.5. Alphabetical Language Reference
 
- mouseDown movie clip event: 10.11.1. mouseDown
 
- mouseDown movie clip event handler: 20.5. Alphabetical Language Reference
 
  
  
  - updateAfterEvent() and: 10.14. Refreshing the Screen with updateAfterEvent
 
  
 
- Mouse.hide(): 20.5. Alphabetical Language Reference
 
- mouseMove movie clip event: 10.11.3. mouseMove
 
- mouseMove movie clip event handler: 20.5. Alphabetical Language Reference
 
  
  
  - updateAfterEvent() and: 10.14. Refreshing the Screen with updateAfterEvent
 
  
 
- Mouse.show(): 20.5. Alphabetical Language Reference
 
- mouseUp movie clip event: 10.11.2. mouseUp
 
- mouseUp movie clip event handler: 20.5. Alphabetical Language Reference
 
  
  
  - updateAfterEvent() and: 10.14. Refreshing the Screen with updateAfterEvent
 
  
 
- movie clip event handlers: 16.4. Adding Scripts to Movie Clips
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - clip events for: 10.9. Movie Clip Events Overview
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - copying: 10.13. Copying Clip Event Handlers
 
  
  
  
  - data: 10.10.4. data
 
  
  
  
  - defining: 10.5. Event Handler Syntax
 
  
  
  
  - enterFrame: 10.10.1. enterFrame
 
  
  
  
  - load: 10.10.2. load
 
  
  
  
  - order of execution: 10.12. Order of Execution
 
  
  
  
  - scope rules: 10.7.1. Movie Clip Event Handler Scope
 
  
  
  
  - simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers
 
  
  
  
  - this keyword, explicitly referring to objects using: 10.7.1. Movie Clip Event Handler Scope
 
  
  
  
  - unload: 10.10.3. unload
 
  
 
- movie clip events: 20.5. Alphabetical Language Reference
 
  
  
  - data: 10.10.4. data
 
  
  
  
  - enterFrame: 10.10.1. enterFrame
 
  
  
  
  - keyDown: 10.11.4. keyDown
 
  
  
  
  - keyUp: 10.11.5. keyUp
 
  
  
  
  - load: 10.10.2. load
 
  
  
  
  - loops: 8.7.2. Flash 5 Clip Event Loops
 
    
    
    - clip event loop examples: 8.7.2. Flash 5 Clip Event Loops
 
    
    
    
    - code portability issues and: 8.7.2.1. Keeping event loops portable
 
    
    
    
    - enterFrame event and: 10.10.1. enterFrame
 
    
    
    
    - frame rate effect on: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops
 
    
  
 
  
  
  
  - mouseDown: 10.11.1. mouseDown
 
  
  
  
  - mouseMove: 10.11.3. mouseMove
 
  
  
  
  - mouseUp: 10.11.2. mouseUp
 
  
  
  
  - movie-playback: 10.10. Movie-Playback Movie Clip Events
 
  
  
  
  - overview: 10.9. Movie Clip Events Overview
 
  
  
  
  - simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers
 
  
  
  
  - unload: 10.10.3. unload
 
  
  
  
  - user-input: 10.11. The User-Input Movie Clip Events
 
    
    
    - updateAfterEvent() and: 10.14. Refreshing the Screen with updateAfterEvent
 
      - 20.5. Alphabetical Language Reference
 
    
 
    
  
 
  
 
- movie clips: 13. Movie Clips
 
  
  
  - absolute paths of: 13.5.6.6. The targetPath( ) function
 
    - 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - adding scripts to: 16.4. Adding Scripts to Movie Clips
 
  
  
  
  - applications: 13.9. Applied Movie Clip Examples
 
  
  
  
  - attaching code to: 1.1.2. Say Hi to Flash
 
  
  
  
  - attaching event handlers to: 10.6.1. Attaching Event Handlers to Buttons and Movie Clips
 
  
  
  
  - bad references: 19.2.3. Common Sources of Bugs
 
  
  
  
  - bounding boxes, determining: 20.5. Alphabetical Language Reference
 
  
  
  
  - calculating distance between: 2.6. Some Applied Examples
 
  
  
  
  - color and transparency, programming: 20.5. Alphabetical Language Reference
 
  
  
  
  - controlling using Flash 4 techniques: C.2. Controlling Movie Clips
 
  
  
  
  - creating: 13.3. Creating Movie Clips
 
  
  
  
  - creating copies of: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - deleting from Player: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - dragging (see dragging movie clips)
 
  
  
  
  - following the pointer: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - height, specifying: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - hiding/showing: 20.5. Alphabetical Language Reference
 
  
  
  
  - hierarchy of: 13.5.3. Referring to Nested Instances
 
  
  
  
  - instance names
 
    
    
    - assigning: 13.3.3. Instance Names
 
    
    
    
    - using: 13.5.1. Using Instance Names
 
    
  
 
  
  
  
  - instances: 1.2.5. Movie Clip Instances
 
    - 13.3.1. Movie Clip Symbols and Instances
 
    
    
    - assigning depths in programmatically generated clip stacks: 13.4.2.3. Assigning depths to instances in the programmatically generated clip stack
 
    
    
    
    - creating from exported Library symbols: 13.3.2.3. Creating instances with attachMovie( )
 
      - 20.5. Alphabetical Language Reference
 
    
 
    
    
    
    - creating manually: 13.3.2.1. Manually creating instances
 
      - 13.4.1. The Internal Layer Stack
 
    
 
    
    
    
    - creating references dynamically: 13.5.6. Dynamic References to Clip Objects
 
    
    
    
    - creating with duplicateMovieClip(): 13.3.2.2. Creating instances with duplicateMovieClip( )
 
    
    
    
    - current, referring to: 13.5.2. Referring to the Current Instance or Movie
 
    
    
    
    - document stacks: 13.4.3. The .swf Document "_level" Stack
 
    
    
    
    - generating references with Insert Target Path: 13.5.5. Authoring Instance References with Insert Target Path
 
    
    
    
    - level stacks: 13.4.3. The .swf Document "_level" Stack
 
    
    
    
    - nested: 13.5.3. Referring to Nested Instances
 
    
    
    
    - programmatically generated: 13.4.2. The Programmatically Generated Clip Stack
 
    
    
    
    - referring to: 13.5. Referring to Instances and Main Movies
 
    
    
    
    - removing: 13.6. Removing Clip Instances and Main Movies
 
    
    
    
    - specifying names of: 20.5. Alphabetical Language Reference
 
    
    
    
    - stacking order: 13.4. Movie and Instance Stacking Order
 
    
    
    
    - swapping depths: 13.4.1. The Internal Layer Stack
 
      - 20.5. Alphabetical Language Reference
 
    
 
    
    
    
    - with statement and: 6.3.9. The with Statement
 
    
  
 
  
  
  
  - linked clips: 13.2.6. Linked Clips
 
  
  
  
  - main movies (see main movies)
 
  
  
  
  - methods: 13.8. Movie Clip Methods
 
    - 20.5. Alphabetical Language Reference
 
    
    
    - built-in: 13.8.3. Built-in Movie Clip Methods
 
    
    
    
    - creating: 13.8.1. Creating Movie Clip Methods
 
    
    
    
    - invoking: 13.8.2. Invoking Movie Clip Methods
 
    
    
    
    - vs. global functions overlap issues: 13.8.3.1. Method versus global function overlap issues
 
    
  
 
  
  
  
  - moving in a circle: 20.5. Alphabetical Language Reference
 
  
  
  
  - muting (see sound, muting)
 
  
  
  
  - nested, accessing with dot operator: 13.1. The "Objectness" of Movie Clips
 
  
  
  
  - opacity, specifying: 20.5. Alphabetical Language Reference
 
  
  
  
  - playing back: 20.5. Alphabetical Language Reference
 
  
  
  
  - printing
 
    
    
    - as bitmaps: 20.5. Alphabetical Language Reference
 
    
    
    
    - using vectors: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - process clips: 13.2.4. Process Clips
 
  
  
  
  - properties: 20.5. Alphabetical Language Reference
 
    
    
    - accessing using dot (.) operator: 13.1. The "Objectness" of Movie Clips
 
    
    
    
    - assigning values to: 20.5. Alphabetical Language Reference
 
    
    
    
    - built-in: 13.7. Built-in Movie Clip Properties
 
    
    
    
    - retrieving values of: 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - registration points: 20.5. Alphabetical Language Reference
 
  
  
  
  - regular movie clips: 13.2.2. Regular Movie Clips
 
  
  
  
  - removing from Player: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - reporting byte size of: 20.5. Alphabetical Language Reference
 
  
  
  
  - RGB triplet notation: 20.5. Alphabetical Language Reference
 
    
    
    - getRGB(): 20.5. Alphabetical Language Reference
 
    
    
    
    - setRGB(): 20.5. Alphabetical Language Reference
 
    
  
 
  
  
  
  - rotating: 20.5. Alphabetical Language Reference
 
  
  
  
  - script clips: 13.2.5. Script Clips
 
  
  
  
  - seed clips: 13.2.7. Seed Clips
 
    - 20.5. Alphabetical Language Reference
 
    
    
    - assigning instances to stacks: 13.4.2.2. How clips generated via duplicateMovieClip( ) are added to the stack
 
    
    
    
    - duplicated instances and transformed: 13.3.2.2. Creating instances with duplicateMovieClip( )
 
    
  
 
  
  
  
  - Smart Clips and: 13.2.3. Smart Clips
 
    - 16.8. Packaging Components as Smart Clips
 
  
 
  
  
  
  - stopping: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - symbols: 13.3.1. Movie Clip Symbols and Instances
 
    
    
    - exporting from Library: 13.3.2.3. Creating instances with attachMovie( )
 
    
  
 
  
  
  
  - target paths: 20.5. Alphabetical Language Reference
 
  
  
  
  - transparency, specifying: 20.5. Alphabetical Language Reference
 
  
  
  
  - types of: 13.2. Types of Movie Clips
 
  
  
  
  - variables: 2.5.5. Movie Clip Variables
 
    
    
    - accessing using dot operator: 13.1. The "Objectness" of Movie Clips
 
    
    
    
    - life span of: 2.5.7. Movie Clip Variable Life Span
 
    
  
 
  
  
  
  - width, specifying: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
 
- Movie Explorer: 16.5. Where's All the Code?
 
- movie-playback clip events: 10.10. Movie-Playback Movie Clip Events
 
- MovieClip class: 20.5. Alphabetical Language Reference
 
- movieclip datatype: 3.2.1. The ActionScript Datatypes
 
  - 13.1. The "Objectness" of Movie Clips
 
  
  
  - vs. object datatype: 15.4. The movieclip Datatype
 
  
 
- MovieClip._alpha property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.attachMovie(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - adding generated clips to stack: 13.4.2.1. How clips generated via attachMovie( ) are added to the stack
 
  
  
  
  - creating instances: 13.3.2.3. Creating instances with attachMovie( )
 
  
 
- MovieClip._currentframe property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._droptarget property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.duplicateMovieClip(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - adding generated clips to stack: 13.4.2.2. How clips generated via duplicateMovieClip( ) are added to the stack
 
  
  
  
  - creating instances: 13.3.2.2. Creating instances with duplicateMovieClip( )
 
  
  
  
  - seed clips and: 13.2.7. Seed Clips
 
  
 
- MovieClip._framesloaded property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - adding scripts to frames: 16.2. Adding Scripts to Frames
 
  
  
  
  - use instead of ifFrameLoaded statement: 6.3.10. The ifFrameLoaded Statement
 
  
 
- MovieClip.getBounds(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.getBytesLoaded(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.getBytesTotal(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.getURL(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.globalToLocal(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.gotoAndPlay(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.gotoAndStop(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._height property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.hitTest(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.loadMovie(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.loadVariables(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.localToGlobal(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._name property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - determining names of clips: 13.5.6.4. The _name property
 
  
  
  
  - instance names stored in: 13.3.3. Instance Names
 
  
 
- MovieClip.nextFrame(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._parent property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - accessing variables on different timelines: 2.5.6.1. The _root and _ parent properties
 
  
  
  
  - not available in main timeline: 13.5.3. Referring to Nested Instances
 
  
  
  
  - referring to current clip: 13.1. The "Objectness" of Movie Clips
 
    - 13.5.3. Referring to Nested Instances
 
  
 
  
 
- MovieClip.play(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.prevFrame(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.removeMovieClip(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._rotation property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.startDrag(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.stop(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.stopDrag(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.swapDepths(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._target property: 13.5.6.5. The _target property
 
  - 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._totalframes property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
  
  
  - use instead of ifFrameLoaded statement: 6.3.10. The ifFrameLoaded Statement
 
  
 
- MovieClip.unloadMovie(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._url property: 13.7. Built-in Movie Clip Properties
 
  - 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip.valueOf(): 13.8.3. Built-in Movie Clip Methods
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._visible property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._width property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._x property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._xmouse property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._xscale property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._y property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._ymouse property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- MovieClip._yscale property: 13.7. Built-in Movie Clip Properties
 
  - 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- multibyte vs. single-byte operations: 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
- multiclass inheritance: 12.5.4. Superclasses and Subclasses
 
- multidimensional arrays: 11.10. Multidimensional Arrays
 
- multiline comments: 14.3. Comments
 
- Multiline option in text fields: 18.3.1. Line Display
 
- multiple-choice quiz
 
  
  
  - using arrays to store quiz answers: 11.11. The Multiple-Choice Quiz, Take 3
 
  
  
  
  - centralizing code: 9.13. The Multiple-Choice Quiz Revisited
 
  
  
  
  - creating: 1.3. Building a Multiple-Choice Quiz
 
  
  
  
  - dynamically generating questions/answers using movie clips: 13.10. The Last Quiz
 
  
 
- multiplication assignment (*=) operator: 5.1.3. Operator Precedence
 
- multiplication operator (*): 4.4.1. Using Operators
 
  - 5.3.5. Multiplication
 
 
- muting sounds (see sound, muting)
 
- Myers, Gene: 15.2.6.1. Why bitwise?
 
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