Index: I
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Index: I
- identifiers
- in assignment operations: 5.2. The Assignment Operator
- case-sensitivity issues for: 14.6. Case Sensitivity
- converting strings to: 4.6.10. Executing Code in a String with eval
- 20.5. Alphabetical Language Reference
- creating instance names: 13.3.3. Instance Names
- rules for composing: 14.5. Identifiers
- if-else if-else statement: 6.3. The ActionScript Statements
- simulating switch statements: 7.4. Simulating the switch Statement
- if-else statement: 7.2.1. The Conditional Operator
- If Frame Is Loaded Action: 6.3.10. The ifFrameLoaded Statement
- if keyword in calculation scripts: 1.3.7. Building the Quiz End
- if statement: 7.1. The if Statement
- substatements in: 7.1. The if Statement
- ifFrameLoaded statement: 6.3. The ActionScript Statements
- 6.3.10. The ifFrameLoaded Statement
- ignoreWhite property (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- implements keyword (potential reserved word): 14.4. Reserved Words
- implicit datatype conversion: 3.4.1. Automatic Type Conversion
- implicit vs. explicit variable declaration: 2.1.1. Automatic Variable Creation
- Import From File operation: 16.7.1. Import From File (Author-Time Import)
- import keyword (potential reserved word): 14.4. Reserved Words
- importing code
- using #include directive: 16.7.2. #include (Compile-Time Import)
- using shared libraries: 16.7.3. Shared Library (Runtime Import)
- #include directive: 16.7.2. #include (Compile-Time Import)
- 20.5. Alphabetical Language Reference
- semicolons not allowed: 14.2. Statement Terminators (Semicolons)
- increment (++) operator: 5.3.2. Increment
- in do-while loops: 8.3. The do-while Loop
- index variables in loops: 8.1. The while Loop
- 8.4.1. Multiple Iterators in for Loops
- indexes, character (see character indexes)
- indexOf() (String class): 4.6.5.3. The indexOf( ) function
- 20.5. Alphabetical Language Reference
- substring() and: 4.6.7. Combining String Examination with Substring Extraction
- inequality () operator (Flash 4): 5.4.4. The Inequality Operator
- inequality (ne) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
- 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
- inequality operator (Flash 4): 5.4.4. The Inequality Operator
- infinite loops: 8.1. The while Loop
- 8.2. Loop Terminology
- avoiding: 8.6.3. Maximum Number of Iterations
- infinite recursion, preventing: 9.9. Recursive Functions
- Infinity global property: 4.3.3.3. Infinity and negative infinity: Infinity and -Infinity
- 4.3.3.3. Infinity and negative infinity: Infinity and -Infinity
- 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- (see also NEGATIVE_INFINITY property)
- isFinite() and: 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- inherited properties: 12.5.3. Object Property Inheritance
- creating with prototype property: 12.5.3.1. Creating inherited properties with the prototype property
- Object.constructor property and: 12.5.3.3. The constructor property
- Object.__proto__ property and: 12.5.3.4. The _ _ proto_ _ property
- overriding: 12.5.3.2. Overriding inherited properties
- polymorphism and: 12.5.4.2. Polymorphism
- superclasses and subclasses: 12.5.4. Superclasses and Subclasses
- using Object class to generate global variables/methods: 12.5.4.4. The end of the inheritance chain
- initialization, loop: 8.1. The while Loop
- 8.2. Loop Terminology
- initializing variables: 1.3.4. Initializing the Quiz
- Smart Clips as alternative to: 16.8. Packaging Components as Smart Clips
- INSERT property (Key object): 20.5. Alphabetical Language Reference
- Insert Target Path tool: 13.5.5. Authoring Instance References with Insert Target Path
- insertBefore() (XML class): 20.5. Alphabetical Language Reference
- 20.5. Alphabetical Language Reference
- insertion point
- retrieving index of: 20.5. Alphabetical Language Reference
- setting in text: 20.5. Alphabetical Language Reference
- instance methods, Java vs. ActionScript property equivalencies for: 12.5.4.5. Comparing Java terminology
- instance variables, Java vs. ActionScript property equivalencies for: 12.5.4.5. Comparing Java terminology
- instanceof keyword (potential reserved word): 14.4. Reserved Words
- instances, movie clip (see movie clips, instances)
- instances of object classes: 12. Objects and Classes
- creating: 12.2. Instantiating Objects
- 12.5.2.1. Creating members of a class
- dynamically assigning property values to: 12.5.2.2. Assigning custom properties to the objects of a class
- int() global function: 20.5. Alphabetical Language Reference
- Math.floor() and: 20.5. Alphabetical Language Reference
- parseInt() and: 20.5. Alphabetical Language Reference
- int keyword (potential reserved word): 14.4. Reserved Words
- integer literals: 4.3.1. Integer Literals
- integers: 4.2. Integers and Floating-Point Numbers
- extracting from strings: 20.5. Alphabetical Language Reference
- interface keyword (potential reserved word): 14.4. Reserved Words
- internal functions: 9. Functions
- 9.10. Internal Functions
- 9.10.1. Internal Function Availability
- (see also built-in functions)
- availability of: 9.10.1. Internal Function Availability
- internal layer stacks: 13.4.1. The Internal Layer Stack
- interpreter, ActionScript (see ActionScript, interpreter)
- invocation, function: 9.1. Creating Functions
- irrational numbers: 4.3.3.4. Irrational numbers
- 20.5. Alphabetical Language Reference
- isDown() (Key object): 20.5. Alphabetical Language Reference
- isFinite() global function: 20.5. Alphabetical Language Reference
- isNaN() global function: 4.3.3.1. Not-a-Number: NaN
- 20.5. Alphabetical Language Reference
- ISO-8859-1 (Latin 1) character set: 4.5.1. Character Encoding
- ISO-8859 character sets: 4.5.1. Character Encoding
- isToggled() (Key object): 20.5. Alphabetical Language Reference
- italic text (HTML support in text fields): 18.5.2. <I> (Italics)
- iteration in loops: 1.2.3.2. Repeating tasks using loops
- 8.2. Loop Terminology
- iterators in loops: 8.1. The while Loop
- 8.4.1. Multiple Iterators in for Loops
Symbols
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