Index: O
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Index: O
- Object Actions (Actions panel title): 16.1. The Actions Panel
 
- Object class: 20.5. Alphabetical Language Reference
 
  
  
  - simulating global variables: 2.5.5.1. Scenario 4
 
    - 12.5.4.4. The end of the inheritance chain
 
  
 
  
 
- object classes: 10.6.2. Attaching Event Handlers to Other Objects
 
  - 12.5.1. Object Classes
 
  
  
  - attaching event handlers to: 10.6.2. Attaching Event Handlers to Other Objects
 
    - 10.16. Dynamic Movie Clip Event Handlers
 
  
 
  
  
  
  - event handler scope: 10.7.3. Other Object Event Handler Scope
 
  
 
- Object() constructor: 12.2. Instantiating Objects
 
- object datatype: 3.2.1. The ActionScript Datatypes
 
  
  
  - vs. movieclip datatype: 15.4. The movieclip Datatype
 
  
 
- object hierarchy
 
  
  
  - deleting nodes from: 20.5. Alphabetical Language Reference
 
  
  
  
  - parseXML() and: 20.5. Alphabetical Language Reference
 
  
  
  
  - traversing: 20.5. Alphabetical Language Reference
 
  
  
  
  - XML class: 20.5. Alphabetical Language Reference
 
  
  
  
  - XMLnode class: 20.5. Alphabetical Language Reference
 
  
 
- object initializers ({}): 1.2.4. Modular Code (Functions)
 
  - 6.2.1. Statement Blocks
 
 
- object literals: 20.5. Alphabetical Language Reference
 
- object methods
 
  
  
  - fixed scope of: 15.3. Advanced Function Scope Issues
 
  
  
  
  - with statement and: 6.3.9. The with Statement
 
  
 
- object nodes (see nodes, object)
 
- object-oriented programming (OOP): 12. Objects and Classes
 
  
  
  - classes and: 12.5. Classes and Object-Oriented Programming
 
  
  
  
  - introduction to: 12. Objects and Classes
 
  
  
  
  - polymorphism: 12.5.4.2. Polymorphism
 
  
  
  
  - resources: A.3. Object-Oriented Programming
 
  
  
  
  - summary: 12.5.5. Object-Oriented Programming Summary
 
  
  
  
  - superclasses and subclasses: 12.5.4. Superclasses and Subclasses
 
  
 
- object properties: 12. Objects and Classes
 
  - 12.1. The Anatomy of an Object
 
  
  
  - assigning event handlers using: 10.6.2. Attaching Event Handlers to Other Objects
 
  
  
  
  - customizing: 12.5.2.2. Assigning custom properties to the objects of a class
 
  
  
  
  - dot (.) operator and: 5.11.6. The dot Operator
 
    - 12.3.1. Referring to Properties
 
  
 
  
  
  
  - for-in loops and: 8.5. The for-in Loop
 
    - 12.3.2. Using a for-in Loop to Access an Object's Properties
 
  
 
  
  
  
  - function scope of: 15.3. Advanced Function Scope Issues
 
  
  
  
  - inheritance (see inherited properties)
 
  
  
  
  - resolving references using scope chain: 9.7.1. The Scope Chain
 
  
  
  
  - retrieving values of: 12.4. Methods
 
  
  
  
  - with statement and: 6.3.9. The with Statement
 
  
 
- object-property ([]) operator: 5.11.5. Array-Element/Object-Property Operator
 
  
  
  - referring to object properties: 12.3.1. Referring to Properties
 
  
 
- Object.constructor property: 12.5.3.3. The constructor property
 
  - 20.5. Alphabetical Language Reference
 
 
- Object.__proto__ property: 12.5.3.4. The _ _ proto_ _ property
 
  - 20.5. Alphabetical Language Reference
 
 
- objects: 12. Objects and Classes
 
  
  
  - anatomy of: 12.1. The Anatomy of an Object
 
  
  
  
  - arrays as: 11.9.6. Arrays as Objects
 
  
  
  
  - behaviors of: 12. Objects and Classes
 
  
  
  
  - belonging to superclasses: 12.5.4.3. Determining whether an object belongs to a superclass
 
  
  
  
  - built-in: 12.6.2. Built-in Objects
 
    - 20.3. Built-in Classes and Objects
 
  
 
  
  
  
  - encapsulating behaviors: 12. Objects and Classes
 
  
  
  
  - functions as: 9.11. Functions as Objects
 
  
  
  
  - instances: 12. Objects and Classes
 
  
  
  
  - instantiating: 12.2. Instantiating Objects
 
  
  
  
  - interfaces: 12. Objects and Classes
 
  
  
  
  - methods and: 12.4. Methods
 
  
  
  
  - vs. arrays: 12.1. The Anatomy of an Object
 
  
  
  
  - XML documents, manipulating: 20.5. Alphabetical Language Reference
 
  
 
- Object.toString(): 20.5. Alphabetical Language Reference
 
- Object.valueOf(): 20.5. Alphabetical Language Reference
 
- octal (base-8) integers: 4.3.1. Integer Literals
 
- offset values for colors: 20.5. Alphabetical Language Reference
 
- on (button event handler)
 
  
  
  - button events for: 10.8. Button Events
 
  
  
  
  - defining: 10.5. Event Handler Syntax
 
  
 
- on-screen text fields (see text fields)
 
- onClipEvent (movie clip event handler)
 
  
  
  - clip events for: 10.9. Movie Clip Events Overview
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - defining: 10.5. Event Handler Syntax
 
  
 
- onClose event handler (XMLSocket class): 20.5. Alphabetical Language Reference
 
- onConnect event handler (XMLSocket class): 20.5. Alphabetical Language Reference
 
- onData() event handler
 
  
  
  - XML class: 20.5. Alphabetical Language Reference
 
    - 20.5. Alphabetical Language Reference
 
  
 
  
  
  
  - XMLSocket class: 20.5. Alphabetical Language Reference
 
  
 
- one-line comments: 14.3. Comments
 
- onLoad() event handler: 20.5. Alphabetical Language Reference
 
  - 20.5. Alphabetical Language Reference
 
 
- onXML event handler (XMLSocket class): 20.5. Alphabetical Language Reference
 
- OOP (see object-oriented programming)
 
- opacity in movie clips, specifying: 20.5. Alphabetical Language Reference
 
- OpenSWF information center: A.4. SWF File Format
 
- operands: 1.1.6. ActionScript's Glue (Operators)
 
  - 5.1.1. Operators and Expressions
 
  
  
  - of different datatypes, comparing: 5.4.3. Equality and Datatype Conversion
 
  
  
  
  - number of: 5.1.2. Number of Operands
 
  
 
- operators: 1.1.6. ActionScript's Glue (Operators)
 
  - 5. Operators
 
  
  
  - arithmetic: 5.3. Arithmetic Operators
 
  
  
  
  - associativity of: 5.1.3. Operator Precedence
 
  
  
  
  - bitwise: 15.2. Bitwise Programming
 
  
  
  
  - compound assignment: 5.2.1. Combining Operations with Assignment
 
  
  
  
  - datatypes and: 5.1.5. Datatypes and Operators
 
  
  
  
  - expressions and: 5.1.1. Operators and Expressions
 
  
  
  
  - Flash 4 vs. Flash 5: 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
 
  
  
  
  - number datatype and: 4.4.1. Using Operators
 
  
  
  
  - precedence of: 4.4.1. Using Operators
 
    - 5.1.3. Operator Precedence
 
  
 
  
 
- optimized code, tips for writing: 19.1.4. The Bandwidth Profiler
 
- options, text field: 18.3. Text Field Options
 
- or (logical OR) operator (Flash 4): 14.4. Reserved Words
 
- ord() (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
 
- Output window: 1.1.2. Say Hi to Flash
 
  
  
  - error messages sent to: 19.1. Debugging Tools
 
  
  
  
  - trace() and: 1.1.4. The Wizard Behind the Curtain (the Interpreter)
 
    - 1.2.3.2. Repeating tasks using loops
 
  
 
  
 
- overflow conditions: 20.5. Alphabetical Language Reference
 
Symbols
| A
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| C
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| E
| F
| G
| H
| I
| J
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| M
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| O
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| X
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| Z
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